Suggestion: RealBot Wizard
The RealBots are becoming fairly complex creatures with names and skills and personalities and weapon preferences... Someone (not necessarily Stefan) should write a GUI (wizard style?) that would allow the user to configure all of the various Realbot options for their server or listenserver. It might have 'branches' for configuring random or individual bots, links to readmes, links to these forums, some nifty slider bars, and descriptions of what the settings are.
It would be really nice if it would somehow check this site for updates and new node files. I don't know how workable that would be, though. I'd do it myself, but I barely find time to even play CS anymore. If anyone wants to run with this idea, feel free. It shouldn't be too hard. It's just text files. |
Re: Suggestion: RealBot Wizard
That's not a bad idea... :)
Why not doing that during my spare time... eheh 8) --- EDIT --- OMG 8o Already 100 posts... :) |
Re: Suggestion: RealBot Wizard
Hmm... Doesn't sound too hard to do. Actually, Stefan was at one point working on such a program. It had a nice little interface to make custom bots and such. All I ever saw was a screen shot, and I don't think he ever finished the program. (if he did it's still sitting on his HD, unreleased)
Perhaps he can finish this program and release it as an optional addon if there is enough demand for it. (how bad do you want this?) Quote:
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Re: Suggestion: RealBot Wizard
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Re: Suggestion: RealBot Wizard
ill see what i can do, might take me a while
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Re: Suggestion: RealBot Wizard
hmm. I've made a RealBot personality editor that loads and saves the files but at the moment, since I don't know what each individual setting actually means or the ranges that are possible, I can't do any error checking or adding new bots. As soon as I get those I'll code it in and release the program! Basically I need to know what each and every value actually means, and whether it's a percentage or an identifier (does PrimaryWeapon and SecondaryWeapon mean an actual weapon or preference of using that type weapon?).
If you have any other requests, since I'm on holidays and quite like practicing my C++ I'll code it in if you're quick about requesting! I've used RealBot for a long time so it's time to give something back! :P |
Re: Suggestion: RealBot Wizard
I get what PrimaryWeapon and SecondaryWeapon is after looking at the Progress threads, but what the hell is x/y/z-offset? lol
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Re: Suggestion: RealBot Wizard
If you want to know how the personality files work, you can mail me. I have a file with more comments in the personality file (it was/is the concept file which i used to create personalities in the first place).
the program that jedi mentions is removed from my disk, it was a little play-off with VB 6.0 ;) |
Re: Suggestion: RealBot Wizard
For your convenience, i post here the entire file as a quote
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Re: Suggestion: RealBot Wizard
ok just a few questions:
1. Am I right in saying that for primary and secondary weapon characteristics that -1 is a random one? 2. What happens if, say, a Glock was put in for the Primary Weapon characteristics? What about one of the 1.6 spec weapons for a 1.5 game? And finally, can you put a knife in either one? Which one does it go into? 3. Are there any specific values that you put in for creating new ini files? Should I just do the percentages as 0-100 or owuld that create a bad bot? thanks, strider |
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