Re: POD-bot back into shape.
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Re: POD-bot back into shape.
A couple questions:
As metamod, and all plugins, directly interface with the half life and/or counterstrike engines, what is the need for buy code at all? Wouldnt simply making the bots drop the old and acquire a new weapon by entity management be less laggy than forcing it to work through the counterstrike buy system? Just wondering. |
Re: POD-bot back into shape.
@Vor'Tex: that would be cheating, bad boy :)
@Austin: I'd say... according to the expertise my nose gives me, a few hours of work (to do something clean, I mean. It's the entire aiming code that needs to be changed, I don't want to "patch" it). But have you tried the bot yet ? |
Re: POD-bot back into shape.
Nobody else tried podbot with linux?
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Re: POD-bot back into shape.
no, sorry this install marathons get to time consuming, i failed for joebot and IvPBot, i just don tget all the file in the needed places, and time is an issue, i cant shutdown the server for too long, ppl. get pissed ...
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Re: POD-bot back into shape.
Joebot was easy:
- install joebot 1.6.1 - copy the MM version of joebot into the $hlserver/joebot directory - add "linux ../joebot/joebot_mm_i586.so JoeBot" to plugins.ini - restart server =) But I'm totaly glueless what's causing my problems with this new version of podbot - I even deactivated all other MM plugins... |
Re: POD-bot back into shape.
I think the problem is in the pathfinding code of realbot because hlds crashes when a realbot joins.
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Re: POD-bot back into shape.
eAnic, that's gotta be it. Every time I tried to run podbot with RB, as soon as RB joins it crashes. Now if Stefan can come up with a fix. Or anyone for that matter.
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Re: POD-bot back into shape.
it seems RB does not like other bots yet... gonna hunt tha bugs for that.
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Re: POD-bot back into shape.
Stefan, RB seems to like IVP since that's what I'm using atm to train RB. Now & then the IVP.dll will crash but it's random & never the realbot_mm.dll as of yet.
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