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-   -   Work In progress (WIP) #9 (http://forums.bots-united.com/showthread.php?t=764)

SSniper 21-02-2004 18:23

Re: Work In progress (WIP) #9
 
Is it possible for someone to post all realbot command node making and adding commands?

KnighthawkGP 21-02-2004 20:57

Re: Work In progress (WIP) #9
 
I too have the internet 1 issuse filling the server to capacity. It's imperative that internet 1 mode accept and obey a maxium setting, other wise an otherwise awesome piece of software is nearly usless to me.

btw WIP #9 is the most stable so far, great work... Looking forward to WIP #10 (hopefully with a few fixes like those mentioned)

DreamLord34 21-02-2004 21:05

Re: Work In progress (WIP) #9
 
KnightHawkGP as in from GirlPower?
Anyways, when you enable realbot internet, make sure to set the max afterwards using realbot max #. It works for me and I set it to 8.
Now I just need the cmd to keep the teams even.

Pancak3 21-02-2004 23:22

Re: Work In progress (WIP) #9
 
I have Csdm (counter-strike deathmatch) amx plugin and when the round ends the bots SUCIDES LIKE 1000 times in like 2 seconds. Any ideas. Does anyone else has this problem. I tried ivpbot it works great.

Pancak3 21-02-2004 23:34

Re: Work In progress (WIP) #9
 
You should make realbot talk like ivpbot, and make it not lagg. like in ivpbot i can put 32 bots and it will not lag. It realbot it lags rite when i put 6-8.

KnighthawkGP 22-02-2004 03:54

Re: Work In progress (WIP) #9
 
Well interestly enough it does not seem to listen; though I'm all ears if I fubared the config or something.

realbot internet 1
realbot min 2
realbot max 8
realbot internet_interval 15 45
realbot roundlimit 10 20
realbot setrandom 2 4

(is this not correct?)
I would think this would keep 2 bots on and dynamicly add\delete bots up to 8 based on humans that connect\disconnect. Unless of course min and max don't work the same as the AI1.0 product.

realbot internet 1
realbot min 2
(produces a full server; all slots -1; but it conflicts if you have reserved slots)

realbot internet 1
realbot max 8
would add 8 bots for sure, but they never seemed to leave when new players join.


(yes that KH :P )

I also run a respawn server, but I've not had the suicide issue with WIP#9 that a few others are reporting. Win2k\custom mm17\amx 0.9.8; the respawn script however is not a public one so that may be the difference. As for the bot max stuff I'll screw around some more with it, as I recall I had this same issue with the 1.0 based product at some point.

DreamLord34 22-02-2004 04:11

Re: Work In progress (WIP) #9
 
KH, you guys still have the GP servers up? Been quite awhile since I last went there. We "kinda" met in your forums long ago. I am aka Lord of Darkness. It was something about spying & such. But that's long past gone.
What happens when you type realbot internet 1 in the console? I use that & realbot max 8 in console & bots come & go but never more then 8 unless I never use that command then ya it fills right up minus one.

SSniper 22-02-2004 08:26

Re: Work In progress (WIP) #9
 
Ok i'm working with the linux version of WIP I have the latest version and its installed in the right directory. I have made nodes for about 30 maps. The problem is when i go back to those maps the bots will not move until a few rounds go by. Its as if they need to be waypointed again but we have a RBN and RBX files in the maps folder in realbot. Its almost as if realbot is not using the node files.

KnighthawkGP 22-02-2004 21:12

Re: Work In progress (WIP) #9
 
Yup; 2tfc and 1 cs actually

Anyway thanks for the help but even in a test environment when using
realbot internet 1
realbot max 8

8 join dynamicly, and when I join and play none of the 8 leave.

Ava3ar 22-02-2004 21:36

Re: Work In progress (WIP) #9
 
admin + amx = trouble

mine only suicide on CSDM nothing else


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