![]() |
Re: Work In progress (WIP) #9
Is it possible for someone to post all realbot command node making and adding commands?
|
Re: Work In progress (WIP) #9
I too have the internet 1 issuse filling the server to capacity. It's imperative that internet 1 mode accept and obey a maxium setting, other wise an otherwise awesome piece of software is nearly usless to me.
btw WIP #9 is the most stable so far, great work... Looking forward to WIP #10 (hopefully with a few fixes like those mentioned) |
Re: Work In progress (WIP) #9
KnightHawkGP as in from GirlPower?
Anyways, when you enable realbot internet, make sure to set the max afterwards using realbot max #. It works for me and I set it to 8. Now I just need the cmd to keep the teams even. |
Re: Work In progress (WIP) #9
I have Csdm (counter-strike deathmatch) amx plugin and when the round ends the bots SUCIDES LIKE 1000 times in like 2 seconds. Any ideas. Does anyone else has this problem. I tried ivpbot it works great.
|
Re: Work In progress (WIP) #9
You should make realbot talk like ivpbot, and make it not lagg. like in ivpbot i can put 32 bots and it will not lag. It realbot it lags rite when i put 6-8.
|
Re: Work In progress (WIP) #9
Well interestly enough it does not seem to listen; though I'm all ears if I fubared the config or something.
realbot internet 1 realbot min 2 realbot max 8 realbot internet_interval 15 45 realbot roundlimit 10 20 realbot setrandom 2 4 (is this not correct?) I would think this would keep 2 bots on and dynamicly add\delete bots up to 8 based on humans that connect\disconnect. Unless of course min and max don't work the same as the AI1.0 product. realbot internet 1 realbot min 2 (produces a full server; all slots -1; but it conflicts if you have reserved slots) realbot internet 1 realbot max 8 would add 8 bots for sure, but they never seemed to leave when new players join. (yes that KH :P ) I also run a respawn server, but I've not had the suicide issue with WIP#9 that a few others are reporting. Win2k\custom mm17\amx 0.9.8; the respawn script however is not a public one so that may be the difference. As for the bot max stuff I'll screw around some more with it, as I recall I had this same issue with the 1.0 based product at some point. |
Re: Work In progress (WIP) #9
KH, you guys still have the GP servers up? Been quite awhile since I last went there. We "kinda" met in your forums long ago. I am aka Lord of Darkness. It was something about spying & such. But that's long past gone.
What happens when you type realbot internet 1 in the console? I use that & realbot max 8 in console & bots come & go but never more then 8 unless I never use that command then ya it fills right up minus one. |
Re: Work In progress (WIP) #9
Ok i'm working with the linux version of WIP I have the latest version and its installed in the right directory. I have made nodes for about 30 maps. The problem is when i go back to those maps the bots will not move until a few rounds go by. Its as if they need to be waypointed again but we have a RBN and RBX files in the maps folder in realbot. Its almost as if realbot is not using the node files.
|
Re: Work In progress (WIP) #9
Yup; 2tfc and 1 cs actually
Anyway thanks for the help but even in a test environment when using realbot internet 1 realbot max 8 8 join dynamicly, and when I join and play none of the 8 leave. |
Re: Work In progress (WIP) #9
admin + amx = trouble
mine only suicide on CSDM nothing else |
All times are GMT +2. The time now is 10:34. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.