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-   -   What's Carp Got Cooking ? (http://forums.bots-united.com/showthread.php?t=1462)

Pierre-Marie Baty 17-05-2004 03:06

Re: What's Carp Got Cooking ?
 
the court looks VERY nice now! great job!

did you add other access to the library already ?

the Carpenter 17-05-2004 08:00

Re: What's Carp Got Cooking ?
 
Not yet ... will work on it though.
Hopefully it'll turn out too.
I made new door tex, that aren't in the pix yet.
Added a reception area to the front entrance now, as well as polished the exterior up a bit.
http://www.accesscomm.ca/users/endo/tour05.jpg
http://www.accesscomm.ca/users/endo/tour06.jpg

Pierre-Marie Baty 17-05-2004 08:42

Re: What's Carp Got Cooking ?
 
About the first pix: you should also add one or two trees behind that wall in the background, so that we're not incitated to believe that behind it's the void of the end of the map...

the Carpenter 17-05-2004 10:09

Re: What's Carp Got Cooking ?
 
I've done one (right) upper floor library entrance now.
It worked out great.
Hopefully the compile will agree with me.
Every 2nd time I change things now, the map won't run.
Seriously ... this map is epic in scale, now.
The bsp is 16.5 Mb ... on it's own !
Then there are sprites, sounds, env, models & the overview !
Totally crazy !
I can't add any more sprites or models, cuz I've maxed out both !
I dare not add any more textures, cuz it's already at 5.7 Mb, instead of the stock 4 Mb.
I can't add lights, cuz that's already been raised too.
It's getting ridiculous !
LOLZ !!!
We'll see what happens tomorrow.
At any rate, the changes have done miracles for the map !
Again, I can't thank you enough PMB !!!
Just as good as ube in this regard ... maybe better, in this case. :D
Cheers !

SoUlFaThEr 17-05-2004 10:54

Re: What's Carp Got Cooking ?
 
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :) he did this kind of thing with me on my cs_brainwash....and i threw that versionj completely out and started over.....hehehe(threw 2 weeks of work out the window !!)

the Carpenter 17-05-2004 11:33

Re: What's Carp Got Cooking ?
 
Heh ...
3:30 am
I have to work tomorrow ...
Sitting here ... watching Bounce 7 GatherLight.
I'm so hooked !

Pierre-Marie Baty 17-05-2004 12:19

Re: What's Carp Got Cooking ?
 
Quote:

Originally Posted by the Carpenter
Just as good as ube in this regard ...

Quote:

Originally Posted by SoUlFaThEr
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :)

???:( you guys got me lost here...

Zacker 17-05-2004 14:43

Re: What's Carp Got Cooking ?
 
Quote:

watching Bounce 7 GatherLight.
I prefer a lower amount of bounces. A high number of radiosity bounces makes your lighting so boring, plain and with no contrast.

If you want to use a high number of bounces you should also be sure to set your shade quite high.

Quote:

Quote:
Originally Posted by SoUlFaThEr
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :)

???:( you guys got me lost here...
Ubehagelig is a mapper who dont make maps himself but give advices to others - and he is good at it. He is the guy delaying our maps:)

the Carpenter 18-05-2004 09:19

Re: What's Carp Got Cooking ?
 
If memory serves me correctly, I was the guy taht talked you outta ... like 30 bounces ... or close, back in the day.
I was using 3 back then too.
I did a map a while back that looked way better after 7, so I kept it around.
I might try it again at 3 some time ... we'll see.
If you really wanna see some strange contrasted lighting, play with -dscale a bit & see what you think. (1 is the normal setting ... 2 & 3 are more extreme.)

Anyways ... the map won't run ... again.
I'm recompiling, with 4 less bench & bush models in place to see if that'll help kill the server precache errors I keep getting.
We'll see.
Frustrated at this point, I am.

the Carpenter 19-05-2004 10:46

Re: What's Carp Got Cooking ?
 
Optimization ... major optimization.
Things are looking better & I've saved a lot of polies with a couple of new tex, in place of old objects.
I redid the doors, finally, too.
Added glass ones for the front entry & nice fir doors for the other entries.
The outside path/front doors/reception area & the back, upper library path are completed.
They make a HUGE difference in gameplay.
Everything flows WAY better now.
I'm gonna need to redo all my friggin' windows again too.
LOL
So sick of windows !
heh heh
More ... later.
http://www.accesscomm.ca/users/endo/tour07.jpg


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