Re: progress
Odd - I guess that's just an annoying reality of different distros doing different things.
Anyway, with https://github.com/tschumann/sandbot...a7287ffafbc558 you should be able to compile without changing things manually (hopefully). I think I'll have to stick with this approach as compiling for multiple different distros isn't something I have the time to do. What was the problem with team picks that you mentioned? I didn't quite understand what was happening. |
Re: progress
Quote:
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Re: progress
Hm, I'll check it out and see if I can replicate it.
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Re: progress
I was unable to replicate but I've added some logging - see https://github.com/tschumann/sandbot...eeec1355a34684 (and the previous patch) - could you build and then tell me what you see in the console when it runs?
What version of MetaMod are you using too? |
Re: progress
Well this may surprise you, because it appears that this Sandbot hates AMXX v1.8.2 for some odd reason. However it does seem to work well on Spawn Chat Protection and my modified version of AdminMod:-
Code:
[ 1] Adminmod, v2.50.61-APG (MM), Jun 25 2017, by Alfred Reynolds & RoboCop <robocop@lycos.co.uk>, see www.adminmod.org http://steamcommunity.com/id/SCO_Rob...01045018411047 |
Re: progress
Ah right. I think someone else has had a similar issue before (some other plugin breaking something). Annoying.
Yeah I'm aware that the joining code isn't great - it's on my todo list to make teams even etc. Anyway, looks like I should be good to tag a release soon. Thanks for the help. |
Re: progress
It's a pleasure and happy xmas!
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Re: progress
Merry Christmas to you too!
I've released v0.4.1.1 too: https://github.com/tschumann/sandbot...s/tag/v0.4.1.1 I now realise I've forgotten to add some more notes to the readme. I guess I'll fix that up after I merge it back to master. |
Re: progress
Code:
LoadLibrary failed on /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so: ./libstdc++.so.6: version `CXXABI_1.3.9' not found (required by /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so) |
Re: progress
Yeah I'm aware that's still a problem - some mismatch in libstdc++ versions which I haven't figured out yet (need to go back through this thread and try and nail it all down).
I wanted to get the main fix of waypoints not working in Linux out - in the meantime yeah it should compile if all else fails. |
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