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Re: HL2DM bots...
I'm pretty certain function hooking and such will not provide us with the access and information we need in a manner suitable for using across many source games. I've been in contact with the Valve guy, and things are looking positive in this area. That's all I will say for now.
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Re: HL2DM bots...
who is 'the valve guy' ? ;-)
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Re: HL2DM bots...
The only person from valve that gives the hlcoders list much attention(Mike Dussault)
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Re: HL2DM bots...
Anything new around ? :)
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Re: HL2DM bots...
Heyyo,
Yeah, I'm still curious too if we can maybe get a developper preview there Dr. Evil? ;) |
Re: HL2DM bots...
Looks like we just have to just get things going , even if it means hacking? Perhaps when we 'show' that it is impossible to do it the right way, we might get more mandate to push Valve to change their interface.
Or, perhaps DrEvil has some very very very good news? ;) |
Re: HL2DM bots...
Heyyo,
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Re: HL2DM bots...
Hey guys. I'm working with Tony who works on SDK stuff for Valve and we are working out the new and improved bot interface stuff. Currently I'm working on TF2 with the new interface. I have them playing CTF and CP maps, engy bots building everything so far, in a couple days worth of evening work. The new interface will allow server plugin bots for DOD:S, CS:S, and any other mod that implements the appropriate accessor for their mod.
TF2 Teaser Pic |
Re: HL2DM bots...
One Word: Yay! :)
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Re: HL2DM bots...
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