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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

KWo 17-07-2008 23:10

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Ancient (Post 58486)
Well, I know I'm using an older version of podbot mm, but I was playing cs_poltergiest and it is a very dark map. What seemed off what a bot not using a flash light in dark places. I really could only follow them with the waypoint view on. I don't know if you worked or had this done already, just wondering if you did. A link to cs_poltergiest + waypoints will be available soon.

Please always report the notices/bugs to the latest version. I don't know if something not working in the older version is now working or not. Just try.

Sc0Rp 19-07-2008 16:01

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 58481)
This version is a Release Candidate 1 for official V3B20 version, so please let me know if You can see any bugs there.

I'm here to say that I currently can't test any versions cause my pc is crashed. I'm trying to move on my own ( live on my own ) as soon as possible to buy a whole new pc and rejoin the podbot-testing. This however can take a while and really can't say for the moment how long all this will take but I'll keep ya guys up to date if any progress has been made.

ProRaiL 28-07-2008 19:44

Re: Podbot Beta 3.0 Updates? ^^
 
K, played with new version, so things I have spotted:

1) Shooting with running, especially with AWP, or when shooting through walls, also it's disappointing on mid-ranged and long-ranged combats... Also jumping sometimes when it's not needed...
2) Bots' play as CTs is just awful, they often can't defuse bomb or just don't go to bombplace...
3) Performance is worse than before, its almost impossible to play with 19 bots for example as they cause huge lag to the server...
4) They began picking up weapons when they must fight, making themselves a perfect target...
5) Shooting though walls with MP5 is kinda strange, same when they spending all their ammunition when shooting in the places where it's not actually necessary
6) Grenade throwing sometimes from long distances, they throw it too high and it explodes in the air making no harm to the target... Sometimes throwing when there's no enemy (especially in the wall for example, kind of aiming bug)
7) Dropping expensive weapons, especially when they bought it (one changed AWP to Galil o_O)

Maybe forgot something, the demo as usual: http://slv-line.ru/cs/misc/pbdemo.rar

Ancient 28-07-2008 22:11

Re: Podbot Beta 3.0 Updates? ^^
 
Well, in your demo I more specificly had seen a bot through a nade at some stairs and caused damage to themselves, and instead of reloading they switched to knives.

Also the bots not going to defuse, might have been specific to that map, because they seemed to have gotten stuck on the boxes and the walls before hitting the doors to the bombsite. Does that often happen on other or all maps?

KWo 29-07-2008 10:17

Re: Podbot Beta 3.0 Updates? ^^
 
I'm very sorry - but corrently I don't have time to watch Your demo...
Quote:

Originally Posted by ProRaiL (Post 58627)
2) Bots' play as CTs is just awful, they often can't defuse bomb or just don't go to bombplace...

So what they are doing then? If they are focused on combat with enemy or they have low health - that's normal they are not interrested to find the bomb.
Quote:

Originally Posted by ProRaiL (Post 58627)
3) Performance is worse than before, its almost impossible to play with 19 bots for example as they cause huge lag to the server...

Do You have somewhere the version V3B19k/l (just before V3B19m) to make comparation tests if with everything the same on the server the CPU usage with the same amount of bots is really lower with any older version?

Quote:

Originally Posted by ProRaiL (Post 58627)
4) They began picking up weapons when they must fight, making themselves a perfect target...

Well they should do it only if they are out of ammo (maybe they are checking only the current ammo clip instead the all ammo - I have to re-check that).

Quote:

Originally Posted by ProRaiL (Post 58627)
5) Shooting though walls with MP5 is kinda strange, same when they spending all their ammunition when shooting in the places where it's not actually necessary

You want to say they are shooting at the direction where there is no enemy behind that wall at all?
Quote:

Originally Posted by ProRaiL (Post 58627)
6) Grenade throwing sometimes from long distances, they throw it too high and it explodes in the air making no harm to the target... Sometimes throwing when there's no enemy (especially in the wall for example, kind of aiming bug)

Yeah - I have seen that also - it looks like they are changing aiming direction before throwing the nade...
Quote:

Originally Posted by ProRaiL (Post 58627)
7) Dropping expensive weapons, especially when they bought it (one changed AWP to Galil o_O)

Well - they have to do that - otherwise the weapon priorities is useless. Every bot wou;ld use just price priorities. They don't remember they have bought it or they found it. I would need to make a separate merker in the bot structure for such stupid thing. I did it so - if they have higher price weapon at the round start, they don't drop it to buy a cheaper one. But I'm not going them to prevent them to pickup (for free) a cheaper one, but in their opinion - better one. If You don't like that, You can change the file botsweapon.cfg - this way You can avoid this what You don't like without totally changing the functionality of weapon priorities system.

ProRaiL 30-07-2008 00:52

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 58639)
So what they are doing then? If they are focused on combat with enemy or they have low health - that's normal they are not interrested to find the bomb.

didn't noticed about health, they just standing or running in another bombplace

Quote:

Originally Posted by KWo (Post 58639)
Do You have somewhere the version V3B19k/l (just before V3B19m) to make comparation tests if with everything the same on the server the CPU usage with the same amount of bots is really lower with any older version?

as for me it seemed not so bad in k and l versions

Quote:

Originally Posted by KWo (Post 58639)
You want to say they are shooting at the direction where there is no enemy behind that wall at all?

at least shooting with MP5 through wall doesn't look so strange? for other weapons: they must spent lesser ammo as their shooting forced to be inaccurate

KWo 15-08-2008 00:27

Re: Podbot Beta 3.0 Updates? ^^
 
A new minor update - V3B19n
Changes:
+Fixed problem with bots looking very often at ceilling.
+Forcing CT bots stop camping and trying to defuse the bomb if the defuser got killed.
+Changed a bit method of checking if the entity to pickup (i.e. bomb) is visble (so that should also fix problem with bomb partially visible after dropping).
+Changed a bit blinded behaviour.
+Changed - the bots are not trying to spray so much the ammo for the enemy behind the wall (just a little bit and with some interval time (15sec) it may happen again).
+Fixed - reloading time is a bit longer than in V3B19m, so the bots shouldn't start to use knives if they are thinking they are reloading too long time.

Because of some problems with the filebase, the files are temporary available here:
http://podbotmm.cfegames.com/files/p..._mm_v3B19n.zip
http://podbotmm.cfegames.com/files/p...6so_v3B19n.zip

Please test it, especially with the bomb partially visible (I hope that is fixed).

ProRaiL 15-08-2008 00:35

Re: Podbot Beta 3.0 Updates? ^^
 
you gave wrong links :)
it's

http://podbotmm.cfegames.com/files/p..._mm_v3B19n.zip
http://podbotmm.cfegames.com/files/p...6so_v3B19n.zip

( http://podbotmm.cfegames.com/files/podbot_mm/Beta/ )

KWo 15-08-2008 00:40

Re: Podbot Beta 3.0 Updates? ^^
 
Yeah - thanks - it's fixed.
About awp - when I'll have time I'll force all the bots to use awps (in CSDM it's easy) and I'll try to see if they are jumping or doing other weird things while shooting with that weapon. I haven't had time to look at that yet.

dor123 15-08-2008 02:37

Re: Podbot Beta 3.0 Updates? ^^
 
Unofficial podbot mm tester, TO THE RESCUE:thumbup:

The_Thing 15-08-2008 09:46

Re: Podbot Beta 3.0 Updates? ^^
 
Cool, I will test today.

KWo 15-08-2008 12:48

Re: Podbot Beta 3.0 Updates? ^^
 
The filebase is now updated, so the files from V3B19n version You can grab - as usually for betas - from here.

The_Thing 15-08-2008 23:49

Re: Podbot Beta 3.0 Updates? ^^
 
I've tested with zombie plague works better than previous pod bot mm versions. :D

KWo 25-08-2008 23:47

Re: Podbot Beta 3.0 Updates? ^^
 
Yet another update - V3B19o
+Fixed bots trying to avoid an approching grenade didn't check if they may fall down while moving back.
+Fixed bots reloading the weapon didn't check if they may fall down while moving back.
+Fixed - bots should answer positive for the command "Follow me" only in the case they are really going to follow its "user".
+Changed a bit the check for throwing grenade direction - it should prevent to throw the nade in weird directions (at least 50% reduced).

About waypoints for de_nuke - I'll post a fixed version of pwf soon. I have found some waypoints they are placed correctly, but because the bots are moving fastly, they aren't reached precisly and the bots are falling down, too (near corners at the top).
I still don't have the feedback if now the bots are able to find the C4 partially visible (the problem reported by Scorp some time ago).
About wallhacks - I have seen they are spraying ammo a lot, but in most cases they DON'T hit their enemies at all, so they DON'T CHEAT.

The_Thing 26-08-2008 00:05

Re: Podbot Beta 3.0 Updates? ^^
 
Great, I will test it...

Quote:

+Changed a bit the check for throwing grenade direction - it should prevent to throw the nade in weird directions (at least 50% reduced).
And yeah about throwing nades I've seen that when enemy run to hide forward bot always throw nade to left or right ^^ not forward, and sometimes they flashed them selfs

KWo 29-08-2008 17:59

Re: Podbot Beta 3.0 Updates? ^^
 
One minor update more - V3B19p (I'm about to reach end of the alphabet, but I'm still not ready to change the numbering to V3B20 :) )
+FIXED - bots unable to find the bomb partially visible (especially by Ts).

Please let me know if with this version they are defusing the bomb better or not (at least they shouldn't have the problem to find it anymore).

AlexBreems 02-09-2008 09:43

Re: Podbot Beta 3.0 Updates? ^^
 
link don't work

F1FIA 02-09-2008 18:07

Re: Podbot Beta 3.0 Updates? ^^
 
Yes! filebase.bots-united.com not work today!

Sc0Rp 02-09-2008 18:25

Re: Podbot Beta 3.0 Updates? ^^
 
It has already been reported by KWo ( administrator ) so I guess it will be fixed soon.

aeglos 03-09-2008 07:31

Re: Podbot Beta 3.0 Updates? ^^
 
link don't work for few days already.

KWo 03-09-2008 08:40

Re: Podbot Beta 3.0 Updates? ^^
 
Please use those links to get V3B19p (filebase seems to have a bigger problem now):
http://podbotmm.cfegames.com/files/p..._mm_v3B19p.zip
http://podbotmm.cfegames.com/files/p..._i386so_v3B19p
http://podbotmm.cfegames.com/files/p...4so_v3B19p.zip
http://podbotmm.cfegames.com/files/p...src_v3B19p.zip

AlexBreems 04-09-2008 09:58

Re: Podbot Beta 3.0 Updates? ^^
 
thanks, but filebase.bots-united.com is working now

KWo 05-09-2008 18:53

Re: Podbot Beta 3.0 Updates? ^^
 
One minor update to the previous update - V3B19q
+FIXED - bots unable to find the bomb partially visible (by Ts and CTs).
+FIXED - CT bots are finding better the bomb to defuse it.

Please let me know if with this version really does this what I can see as fixed.

KWo 14-09-2008 22:56

Re: Podbot Beta 3.0 Updates? ^^
 
New update - V3B19r

+FIXED - bots weren't avoiding the nades throwing in their direction.
+FIXED - better affecting bots by smoke grenades and flashbangs.
+FIXED - bots were issuing radio commands to dead or non existent teamnates.
+Changed - the bots should better aim the new WP while walking (so they should faster chnage the direction to go - better following waypoints).
+FIXED - "Taking fire, need assistance" command was issued even if the enemy wasn't fireing at the bot.

Links (filebase is not working):
http://podbotmm.cfegames.com/files/podbot_mm/Beta/podbot_mm_v3B19r.zip
http://podbotmm.cfegames.com/files/p...6so_v3B19r.zip
http://podbotmm.cfegames.com/files/p...4so_v3B19r.zip
http://podbotmm.cfegames.com/files/p...src_v3B19r.zip

AlexBreems 16-09-2008 14:09

Re: Podbot Beta 3.0 Updates? ^^
 
KWo, Remember I somehow asked you about autowaypointing, esteem the last posts here

If you manage to make autowaypointing at PB is there will be a sensation and death for zbot and PodBotMM become the best boats for CS 1.5-1.6

Minh-Lo-Hwang 16-09-2008 16:56

Re: Podbot Beta 3.0 Updates? ^^
 
Hi!

Thank you KWo!

It's great to see, that you still work on this project! :tt1:

KWo 16-09-2008 21:30

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by AlexBreems (Post 59092)
KWo, Remember I somehow asked you about autowaypointing, esteem the last posts here

If you manage to make autowaypointing at PB is there will be a sensation and death for zbot and PodBotMM become the best boats for CS 1.5-1.6

I still don't have the good algorithm for autowaypointing. So that cannot be implemented so far.

AlexBreems 16-09-2008 21:41

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 59094)
I still don't have the good algorithm for autowaypointing. So that cannot be implemented so far.

But you work over it?

KWo 17-09-2008 08:19

Re: Podbot Beta 3.0 Updates? ^^
 
No. Focusing on bug fixing last time only (just see the changelogs).

AlexBreems 19-09-2008 10:16

Re: Podbot Beta 3.0 Updates? ^^
 
It was possible to learn that zBots use at generation waypoints "Area Awareness System"

Links about AAS:
Extending the Area Awareness System
The Doom 3 AAS system
and Pierre-Marie's navmesh tutorial

Excuse if I bother ;)

Ancient 19-09-2008 21:48

Re: Podbot Beta 3.0 Updates? ^^
 
According to what I've heard Realbot would have the best type of waypoint system.

I believe JoeBot also has an autowaypoint system similar to csbot.

KWo 20-09-2008 20:52

Re: Podbot Beta 3.0 Updates? ^^
 
New version - V3B20
+FIXED - the bots shaking and circkling effect (reduced 99%).
+FIXED - the bots strafing while doing attack movement.
+FIXED - the bots unable to climb ladders (included in V3B19r).
+Changed - the bots are changing the direction to look more fast if the new waypoint is taken (to reduce the side effect of botaim causing for example not hitting the door when the bot is changing 90 degress the movement direction).

Because I cannot download anything to the filebase, please use the mirror. I think V3B20 is going to stay the official version.

ProRaiL 21-09-2008 10:03

Re: Podbot Beta 3.0 Updates? ^^
 
nice one :)

I have noticed that bots often fail to kill someone if they focusing on the someone who makes noise behind walls/floor, so they just look in that direction and don't see someone who near them

I think it would be greater if you make them a bit cheating, so if they looking to someone behind a wall they still can see someone in their view range, even if they don't actually see him (because real man look to the place where the enemy should appear, not in the actual position of him when he's not visible)

DaSilva 21-09-2008 12:57

Re: Podbot Beta 3.0 Updates? ^^
 
Can you smooth the way bots look from one waypoint to the next one?
In the current version bots look like squirrels: Up - Down - Right - Up - Left ...
No flowing movement but abrupt and sudden movement.
The most human players look more smooth.
Is it possible to realise this?

KWo 21-09-2008 18:35

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by DaSilva (Post 59137)
Can you smooth the way bots look from one waypoint to the next one?

Quote:

Originally Posted by KWo (Post 59135)
+Changed - the bots are changing the direction to look more fast if the new waypoint is taken (to reduce the side effect of botaim causing for example not hitting the door when the bot is changing 90 degress the movement direction).

As You can see that was desired. Try to change pb_aim_notarget_slowdown_ratio from 0.5 to 0.3...0.1 to see if that helps.

Quote:

Originally Posted by ProRaiL (Post 59136)
I think it would be greater if you make them a bit cheating, so if they looking to someone behind a wall they still can see someone in their view range, even if they don't actually see him (because real man look to the place where the enemy should appear, not in the actual position of him when he's not visible)

The goal for this bot was to make him more human like. I'm not going to add any cheating. If they are more weak than YapB or CZERO bots it's OK - since both those are cheaters.

ProRaiL 21-09-2008 18:44

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 59139)
As You can see that was desired. Try to change pb_aim_notarget_slowdown_ratio from 0.5 to 0.3...0.1 to see if that helps.



The goal for this bot was to make him more human like. I'm not going to add any cheating. If they are more weak than YapB or CZERO bots it's OK - since both those are cheaters.

it won't be a cheat actually in case real humans don't stare at the point where sound is coming from :)

The_Thing 23-09-2008 23:18

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 59135)
New version - V3B20
+FIXED - the bots shaking and circkling effect (reduced 99%).
+FIXED - the bots strafing while doing attack movement.
+FIXED - the bots unable to climb ladders (included in V3B19r).
+Changed - the bots are changing the direction to look more fast if the new waypoint is taken (to reduce the side effect of botaim causing for example not hitting the door when the bot is changing 90 degress the movement direction).

Because I cannot download anything to the filebase, please use the mirror. I think V3B20 is going to stay the official version.

wow, those are great news.

Sc0Rp 24-09-2008 11:58

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 59135)
+FIXED - the bots shaking and circkling effect (reduced 99%).

I didn't knew you were still working on that.
Nice to hear it is 99% fixed.

ProRaiL 24-09-2008 16:45

Re: Podbot Beta 3.0 Updates? ^^
 
I think it's better make bots to choose path when they running away (from bomb for example) which does not includes crouch waypoints, because they often gets stuck in such places especially if 2 or more bots running that way (hole in de_dust2 on B for example)

also, they often don't attack with knife and just making themselves a pretty target by running around, I think if they don't have any loaded weapon and must reload, they should run away and quit combat in any situation, only if the enemy is very close (for example 2 or 3 feet) enough to fast knife attack they should not run away

Ancient 26-09-2008 01:06

Re: Podbot Beta 3.0 Updates? ^^
 
I thought the bot algorithum looked for troubled paths, with crouches and such, especially for paths that have experience connected to them.


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