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Re: development screenies
Also, like on cs_assault nav areas are created in unreachable (in-game) areas, like the road behind the bridge. Also like the tops of walls in de_dust. If these areas are connected, the bots will try to reach these areas they can't reach. I have to go in and hand-tune the navs in CSBot as they do the same thing.
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Re: development screenies
no, that's the difference. They will NOT and never try to go there if they've never seen anybody going there, or if they never went there themselves.
My navigation mesh is 2 layers high, that's the main difference with the official CS bot. The first layer is the global mesh, that all bots share in common. It tells the bots what are the surfaces a player can stand on (but NOT can reach). The second layer is the individual cognitive map, that each bot discovers for itself. It tells the bot where and of what quality are the passage points between two areas of the global mesh. The first layer can be seen as the construction map of a house, with all the areas being the rooms in the house. But this map has no doors represented on it. The second layer, of which each bot builds its own copy, can be seen as an addition to that map, with the doors between these rooms represented on it. that's the KEY difference between my navmesh and Michael's one. |
Re: development screenies
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o man that ones funny...... reminds me of podbot2.6mm recently one of the ct threw a smoke genade ..a t ran into it (de_dust ramp) and then the ct went round back n jumped off the wall and camped in the corner looking at the t but nothing happened till the smoke had gone ...... edit: i wouldn't be surprised if they took pmb to help make bots for cs2..... just hope pmb comes back....if they ever do...:( |
Re: development screenies
Yay! I fixed the navmesh dropping faces bug tonight! :D
BEFORE: http://racc.bots-united.com/racc-navmesh-de_dust.png AFTER: http://racc.bots-united.com/racc-navmesh-de_dust-2.png w00h00t |
Re: development screenies
w00t! J00 G0 G1RL! :p
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Re: development screenies
Nice!!! Can we expect a release soon?
Definatly the most anticipated bot for me. Apart from Realbot WIP 10. |
Re: development screenies
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Re: development screenies
Heyyo,
Wow, each time you post PM, I get more excited... closer to the bots release date. :) I'll definately have it installed on my CS v1.6 if it supports steam, if not, np, cause I still prefer v1.5 and I'll just see if it's compatible with botmixer and E[POD]bot... Cause some bots don't comingle properly.. hopefully these bots go hand in hand... as they shoot the crap outta eachother. :) |
Re: development screenies
as we see on the pics the bots should look around whn camping
i had exackly the same event with Realbot WIP #9 - but there bots are stuck when they plant the bomb :D |
Re: development screenies
n1 n1 n1
will you save the copyright for this navmesh-thing? maybe you can make some money if other developerteams buy it ?!? |
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