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Re: Compiling dlls with MingWing
I get these errors when compiling world.cpp. Note that this is my multiplayer HL source code.
[Linker error] undefined reference to `CBaseMonster::Save(CSave&)' [Linker error] undefined reference to `CBaseMonster::Restore(CRestore&)' [Linker error] undefined reference to `CBaseMonster::KeyValue(KeyValueData_s*)' And so on... They seem to be all about undefined references, but I haven't modified anything in world.cpp. Do you know what's the problem? |
Re: Compiling dlls with MingWing
it isn't because of world.cpp, but because one of the single player file isn't deleted.
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Re: Compiling dlls with MingWing
I've checked every file in the dll project but could not find any sp stuff. Are you sure it's that? :-/
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Re: Compiling dlls with MingWing
You should have not tried to merge the multiplayer and singleplayer SDKs like what you did. If I were you, I'd start with a fresh singleplayer SDK. The singleplayer SDK contains ALL the features from the multiplayer one, PLUS the monster code. If you don't need it, don't care about it, but if you need some parts of the single player code, start with the SP SDK instead of trying to merge it into the MP one.
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Re: Compiling dlls with MingWing
Alright, thanks! ;)
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Re: Compiling dlls with MingWing
What is the HL SDK patch in the metamod website? Is it a patch for MinGW? If it is does it support VGUI and should I use it?
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Re: Compiling dlls with MingWing
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Re: Compiling dlls with MingWing
Cool thanks!
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