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-   -   Compiling dlls with MingWing (http://forums.bots-united.com/showthread.php?t=3701)

Beasty 27-04-2005 08:37

Re: Compiling dlls with MingWing
 
I get these errors when compiling world.cpp. Note that this is my multiplayer HL source code.

[Linker error] undefined reference to `CBaseMonster::Save(CSave&)'
[Linker error] undefined reference to `CBaseMonster::Restore(CRestore&)'
[Linker error] undefined reference to `CBaseMonster::KeyValue(KeyValueData_s*)'

And so on... They seem to be all about undefined references, but I haven't modified anything in world.cpp. Do you know what's the problem?

Whistler 27-04-2005 08:59

Re: Compiling dlls with MingWing
 
it isn't because of world.cpp, but because one of the single player file isn't deleted.

Beasty 29-04-2005 08:47

Re: Compiling dlls with MingWing
 
I've checked every file in the dll project but could not find any sp stuff. Are you sure it's that? :-/

Pierre-Marie Baty 29-04-2005 10:33

Re: Compiling dlls with MingWing
 
You should have not tried to merge the multiplayer and singleplayer SDKs like what you did. If I were you, I'd start with a fresh singleplayer SDK. The singleplayer SDK contains ALL the features from the multiplayer one, PLUS the monster code. If you don't need it, don't care about it, but if you need some parts of the single player code, start with the SP SDK instead of trying to merge it into the MP one.

Beasty 30-04-2005 02:42

Re: Compiling dlls with MingWing
 
Alright, thanks! ;)

Beasty 01-05-2005 07:47

Re: Compiling dlls with MingWing
 
What is the HL SDK patch in the metamod website? Is it a patch for MinGW? If it is does it support VGUI and should I use it?

Whistler 01-05-2005 08:33

Re: Compiling dlls with MingWing
 
http://metamod.sourceforge.net/files....hlsdk-2.3.txt

Beasty 02-05-2005 00:33

Re: Compiling dlls with MingWing
 
Cool thanks!


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