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evi 19-01-2005 12:18

Re: Cs 2d!
 
Waiting for your version to come out man, the cs 2d.com one sucked, it doesnt even resemble cs. the only thing that makes you know its cs is the name and the exact same weapons.. I swear its worse than a pokemon game.. and thats saying something.

stefanhendriks 19-01-2005 17:40

Re: Cs 2d!
 
my project is on hold :(

stefanhendriks 16-07-2007 09:06

Re: Cs 2d!
 
This project will be revived; after i get married the 26/07/07. I will use SDL as library.

@$3.1415rin 17-07-2007 16:12

Re: Cs 2d!
 
You get married ? tell us when congratulations are ok :)

quite a lot of people around my age getting married these days ... hehe

Brainz 24-07-2007 12:03

Re: Cs 2d!
 
what sort of ballistic modelling are you planning on using? just a constant damage, or some sort of (more realistic) decrement with range?

MarD 24-07-2007 16:10

Re: Cs 2d!
 
Heyyo,

Quote:

Originally Posted by stefanhendriks (Post 55697)
This project will be revived; after i get married the 26/07/07. I will use SDL as library.

W00t! go Stefan Hendriks! :D

stefanhendriks 25-07-2007 09:14

Re: Cs 2d!
 
One thing i don't want is having a 32x32 pixels tiles engine/grid.

What i want is:
- light / shadow effects
- a precise FOV.
- a world existing out of polygons instead of tiles.

Mind, it is still 2d.

I do have some little play testing programs here, one doing light effects, one doing the polygon thing. And one doing both, so i have a light map, a collision map, and a 'result' map which draws all the stuff together. Kinda looks neat. But when doing it 2d (not using OpenGL that is), it can be rather slow, so you have to think of a few tricks to keep the speed up.

I also tried some opengl stuff, got a rotating cube and all, but i lack time to invest more time into it. Perhaps i might recode the stuff to be using true opengl polygons instead of my own 'version'.


About damage, who knows. I want a sniper gun be really effective, visually giving you an advantage, ie something like that the world is being zoomed out (you see more) yet all you can see is through the weapon (so only where your mouse is , and only where your vission is not blocked).

stefanhendriks 13-06-2008 21:19

Re: Cs 2d!
 
I promised to update this thread some time. I have restarted coding, using SDL instead of Allegro. I will stick to the 32x32 tiles though.

I had to restart coding because I lost the source of this thing :(

When i have some more news I'll tell you, or you could give my blog a chance (@ fundynamic).


What can it do:
- calculate visibility
- movement
- view pan (ie, you can view as much as the screen allows you to)

The FPS is much better then with Allegro. I don't know why in technical level, but the lib I use, with correct graphic formatting, allows me to go to 1024x768 even and going smooth (for now).

And here is some proof:
http://www.fundynamic.com/images/cs2d/001.gif


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