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-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   progress (http://forums.bots-united.com/showthread.php?t=10041)

tschumann 29-09-2019 14:14

Re: progress
 
Quote:

Originally Posted by Persephone (Post 67311)
I don't remember if I said your sandbot doesn't compatible with other bots.

Look at this screenshot. HPB_BOT, jk_botti, and Akimbot can join with Sandbot without any problems. At least only Parabot which caused my game couldn't be started. If only the Sandbot's bot_count problem had been solved, I can play Opposing Force with it instead of Parabot

Oh yeah I remember now.
I don't think there's an easy way to solve the bot quota problem and still have Sandbot work properly with other bots - it was a lot of work to get it to work properly the way it works now.

Quote:

Originally Posted by RoboCop (Post 67312)
Also I do wonder if it is possible for SandBot to run with another bot like ShrikeBot and self-learn by coping and analysing how ShrikeBot interacts and on capping?

Reason I asked is I'm currently helping and testing RealBot that can self-learn and doesn't clash with POD Bot or even YaPB as RealBots need to "observe" and watch how either human players or POD Bots interact and maybe avoid having to figure out how to import ShrikeBot or SturmBot waypoints into SandBot, rather than wasting too many time and effort remaking the fresh waypoints for SandBot for DOD 1.3.

I mean let's face it we cannot waste our time on having more and more waypoints manually made as well that not many players play on DOD 1.3 or even Op4CTF a lot nowadays.

That's probably much longer term stuff - I'm not too familiar with machine learning techniques etc.
I am trying to get waypoint generation going - see https://github.com/tschumann/sandbot-wptgen (haven't had time to test it yet).
There is now bot code in the Half-Life SDK (the Counter-Strike bot code) but I haven't had a good look at how it works.

Quote:

Originally Posted by Persephone (Post 67313)
I have an additional info for you. For some reason, when playing with 4 bots at the same time (including Sandbot too), it seems Sandbot's appearance has an unique effect for another bots.

Look at this screenshot. They are just regrouping for unknown reason without attacking each other at all. Furthermore, all bots who normally great in battle, now they are just roaming around carrying weapon without shooting at other players.

Yeah there are some odd cases where bots try and make unused player slots their enemy - I've fixed a bunch of those edge cases but I think they can still try and target spectators?

Persephone 01-10-2019 21:06

Re: progress
 
So, does it mean if I better to not combining Sandbot with other bots? Okay, I will accept it. However even with Sandbot alone, it seems they still need some improvements. I hope you can fix it in the next update

tschumann 05-10-2019 10:04

Re: progress
 
Yeah it's probably better not to - other bots get around this I think by kicking all bots at the end of a map or round then respawning them when a new maps loads. Sandbot assumes that it is the only bot running.

Probably a better way to handle it but it's something I'll come back to.

Persephone 10-12-2019 09:17

Re: progress
 
Any updates? It's been a long time. I'm afraid if this project has been canceled 😔

tschumann 13-12-2019 12:28

Re: progress
 
Still going - just haven't had enough time to do any serious work on it.

Persephone 03-04-2020 19:08

Re: progress
 
It has been a long time. Now it's a 2020, and still no updates? I'm still waiting for it, especially bot_count problem. :)

tschumann 04-04-2020 07:46

Re: progress
 
Yeah I know - other side projects taking up my time.
I think I'll have a bit more time now to finish up Opposing Force Capture Point mode and get a new release out.

Persephone 15-05-2020 19:08

Re: progress
 
Any updates? I'm still waiting :D

I hope we don't have to wait until the end of this year :(

tschumann 16-05-2020 06:44

Re: progress
 
Yes, I have done some more work on Opposing Force capture point - it is getting closer.

Roberto 18-05-2020 18:12

Re: progress
 
I am also waiting to be able to play Capture Point properly in OF with your bots :) There are no good bots for that yet.

Persephone 26-05-2020 23:31

Re: progress
 
Any progress sir?

While we're waiting for your updates, I will ask something to you.

Does the BOT have an unique way of fight which human players didn't ?

Look at this screenshot for example. When playing Opposing Force CTF mode, after round was cleared, you can save the game result and store it on ofctfstats.log inside the gearbox folder. Pay attention to the stats I've print bold.

https://i.imgur.com/zwTth4f.jpg

In that custom map, there is no Rocket Launcher, Tau Cannon, Gluon Gun, or any explosive weapons. The only weapon that could deal most damage is Sniper Rifle. However, no matter how accurate I used it, I never dealt damage higher than it when I shoot it at their head (even with Accelerator Power Up which increase damage). And in some cases, even it wouldn't have killed them instantly. Look at this :

https://i.imgur.com/d4KoUgu.jpg

See? My highest damage was only 100. So it means I never reach damage higher than it. Imagine when BOT can deals damage more than 100 to you (even just with Desert Eagle) and you will die instantly. It's pretty annoying and I hope your Sandbot never do such a thing.

In addition, when I was playing Wizardwars with HPB_BOT, their "magic missile" seems can be "reflected" when passing above a trampoline (below the Thornplant). However, when I did the same thing, my projectile never being reflected. That's why I ask to you once again : Does BOT have an unique power which normal human don't ?

https://i.imgur.com/yPneMDa.jpg

RoboCop 27-05-2020 21:56

Re: progress
 
Is that Wizard Wars 1.2.7?

Persephone 28-05-2020 11:34

Re: progress
 
Yes, it's a Wizardwars 1.2.7

It's not the latest version though, because there is a version newer than it (1.3.0), however :

1. In 1.3.0, you have to edit listenserver.cfg inside the Wizardwars folder to make Thornplant usable in deathmatch mode (not just CTF mode). In 1.2.7, you don't need to do such a thing.

2. In 1.3.0, BOT are good at spamming satchel, but almost never used their staff for melee combat. This is sometimes give them disadvantage because some classes like Geomancer or Frostmage are great when attacking with their staff.

3. In 1.3.0, BOT never play as Dragoner and Sylvanist. Therefore, the only way to fight them is against human player.

Now back to the topic. If you know anything about BOT's unique power, please tell me. I'm just afraid if attack type dealt by the BOT is something like "Direct HP Removal" instead of "Physical Damage". And don't forget about magic missile above :)

RoboCop 28-05-2020 22:12

Re: progress
 
Quote:

Originally Posted by Persephone (Post 67348)
Yes, it's a Wizardwars 1.2.7

It's not the latest version though, because there is a version newer than it (1.3.0), however :

1. In 1.3.0, you have to edit listenserver.cfg inside the Wizardwars folder to make Thornplant usable in deathmatch mode (not just CTF mode). In 1.2.7, you don't need to do such a thing.

2. In 1.3.0, BOT are good at spamming satchel, but almost never used their staff for melee combat. This is sometimes give them disadvantage because some classes like Geomancer or Frostmage are great when attacking with their staff.

3. In 1.3.0, BOT never play as Dragoner and Sylvanist. Therefore, the only way to fight them is against human player.

Now back to the topic. If you know anything about BOT's unique power, please tell me. I'm just afraid if attack type dealt by the BOT is something like "Direct HP Removal" instead of "Physical Damage". And don't forget about magic missile above :)

I've got the src code for WW 1.2.9

tschumann 30-05-2020 08:44

Re: progress
 
Sandbot doesn't do anything special (that I know of or have seen - it is mostly HPB Bot under the hood) - I assume that the bot used one of the powerups to increase its damage?

Not sure about the deflected rocket either - sometimes I see satchels get bounced in bounce in Half Life deathmatch but again, everything should just get passed through to the game/mod .dll

The only special thing that Sandbot does is to decrease the friction of bots on one of the Opposing Force CTF flags with ice, otherwise the bots would not be able to play properly.

Progress - getting there - still need to test recent changes.

Persephone 05-11-2020 11:15

Re: progress
 
Now it's November and still no update yet? I'm afraid if this project has already been canceled 😰

tschumann 06-11-2020 23:27

Re: progress
 
No, I'm still slowly working on it - haven't had much free time lately.

sixcentgeorgefr 02-12-2020 22:40

Re: progress
 
Quote:

Originally Posted by RoboCop (Post 67347)
Is that Wizard Wars 1.2.7?

this mod looks cool from the screen capture..

i also like Persephone question :
Does the BOT have an unique way of fight which human players didn't ?
:shuriken::yinyang::scared::tooth:

but i see not the idea i have in mind.. you only make "grunts" bots...
:cyclops::sorcerer::shit::angry:
while playing opposing force is meaning playing with bots or as some monsters.. [ like alien slaves or others pitdrones...alien grunts..controllers.. ]
may be the bot system : extended to single player maps.. like with svencoop or decay or "singleplayer" could help adding more monsters according to the number of players on the server ..
if there is 2 or 4 then not bots are added , but if players are more than 10 then monsters or grunts are added... maps having monsters could also have "easy" "autocreated path by using mostly the spots where they are spawned by the map creator ..

but i came to write somthing else....:helpsmilie::ohmy::)
i like the ideas of bots in theyhunger .. but it is not a multiplayer.. so how that works..??
i also told you a lot of time to extend your sandpit mod to the model creation.. i had and add few ideas i had ..
the first is with my favorite mod these days.. echoes.. that is incredible for some parts.. especially the cars and trucks.. plus the use of garg ...like in pov, invasion or shl...
the end is not very cute.. when the tank goes back "for repairs" ...
instead of having it coming back as 100% new.. i imagined a new model for it ..or a new grunt if i can write so .. the robot-torchman ... it is a robot-grunt but with one arms capable of reparairing others robots or turrets using its torch or others tau canons invented by scientists..
you should make sandpit able of creating it..

i also imagined a new monster for they hunger [chapter3] that i plan to use in my giant mod.. the monster [ that sovietscoop should like and imagined.. ] is based on the tentacle claws
:tooth::scared:0_o

any ideas ???
is it zulu or vodoo ?
both : that is a giant hand skeleton coming out of the ground ,,trying to catch player and kill him...
something like that : http://www.ikonet.com/fr/ledictionna...lette/main.php

for this one sandpit is not enought for modeling it all ...but can be use to set animations "in the real map ;'] " :sweatdrop::whistling:

tschumann 10-12-2020 23:28

Re: progress
 
No they just play like humans (roughly).

They Hunger does have multiplayer and ships with five (I think) deathmatch maps by default.

Yeah I haven't had much time to work on Sandpit lately. I have some stuff in the works though.

sixcentgeorgefr 11-12-2020 13:56

Re: progress
 
do you like the giant skeleton hand ...? coming out of the ground or sides..trying to catch players..
that should look a great "SurPrise" ...for old players and that keep the style with the little hands.. may be the skeleton can be a sort of nursery / home for these little things..
and with a lot of them .. the giant hand is able of moving..slowly or not..sepending on the number of hands..

i found the theyhunger source code there : https://www.sourcemodding.com/resour...nd-sourcecode/ .

i plan to use the "leaked" files of they hungers lost soul in a remake of hl2 [ with changes in map orders.. ] in the "ravenholm /ep2 part .. that could be great if you can find or convert the models of wolfenstein idtech4 [2009 [?] ] to hl2 [ there are some at gmod ]

tschumann 12-12-2020 09:05

Re: progress
 
I haven't played They Hunger in a while.

Interesting, I didn't realise the source code had been leaked.

sixcentgeorgefr 12-12-2020 17:05

Re: progress
 
may be ? or may be not ? not every thing that is given is a leak.. some like "giving" like santa clauss .. i am a victim of a "leak of my own work made for free" at sovietscoop NowDead forum .. i wonder if you know sven viking ??? or sniper from there "personnaly .. i mean australia is a little country.. i talk about them but that could be mobdb ...
with the "theyhunger maps" and sc3..

i was asked by the sven account to make they hunger playable under sc3.5... quite quickly for help.. i did it in two weeks..but for sc3 .. mostly because sniper was not making anything for helping me like a beta 3.5 dlls pack with fewer weapons than the one used in beta...
to help the model changes..from usual maps to the they hungers... i also tried to use as much monsters and models svencoop 3 has .. with only those made by forum members and not the "generics" ...
all i won was a ban from the beta.. and no more words or help from the famous sven viking [ i mean with such a name that is sad..]

after a month of ban ..for having made this job for "free" and having seen a lot of members from beta laughing a lot at me and my work ...

i published it at svencoop forum .. in the family 's nest..my work on the public maps using sc3 that is still public and free to use.. : THAT WAS CALLED A LEAK ...

https://www.youtube.com/watch?v=Fo3A0O-5W4Q

MY WORK.. a leak.. by me .. or a carott in the ASS for some "now gone for ever"

i do not care that much..i liked too much to insert the carotts ;']
but here is a very good place for this kind of file : the source code of the dlls..
bots are made for the dlls of game and knowing them , reading them also helps a lot the mappers.. like with opposing force giant monsters... using them without knowing how are the entities working is quite impossible ...

sixcentgeorgefr 18-12-2020 21:30

Re: progress
 
in the same kind of ideas ... with so more HORRORS inside..
the giant hand skeletoon coould be "manipulated" "moved" by a group of spiders.. [ like the head spiders from sovietscoop ] and they could/can transform it into a fisherman's net ..for capturing grunts they eat..or players...
the idea could be great with a recent engine and latest gfx cards.. in left4dead..or the "opposing force hl2" i imagined.. or the super giant mix..of course....

sixcentgeorgefr 22-12-2020 08:22

Re: progress
 
my dear old friend from decay pc creation "times"...
i had an other "brilliant" idea ..for the "they hunger : [souls] "rebirth" "
with a message a la "uncle sam" and the famous : I Want You..., i found it while listening : Dont_Lose_My_Number_(Album_Version) song by Phil.Collins.
that is " I Can Find You " .. to replace the famous Hungry..Angry ..
i sent a message to the echoes mapper with paypal and 2 x 6 cents ..to ask him to come here and map ... that could be great to re-arrange the forum to get inside "all the lost projects" like the sovietscoop websites and affiliates.. they are having good work inside..
or useful member like the french spy-warrior and his svencoop . fr : http://www.svencoop.fr/ http://forum.svencoop.free.fr/ ... may be he can help here..??

http://www.svencoop.com/manual/

https://sites.google.com/site/svenmanor/entityguide

here being the place for the "banneds" of "sniper 's soviets team" .. like Mr Franswa.. that did a great work mod for l4d the famous Resident Evil Coop Mapper..

http://l4dmapdb.com/mapper:mrfranswa
https://www.moddb.com/mods/cold-case

i have fun to browse mobdb using incognito.. , he is not banned there [like me ] but his "comments are all "burieds" ..in his page about his mod... that reminds my deletions from there or else "half dead" websites "promoting coop play and half-life "survivors" games..like steam communities of sc & bms ..pssshhhuuuuttt [ silence : some are listening us here ]

sixcentgeorgefr 02-02-2021 14:36

Re: progress
 
happy 2021 to you and robbocop..it seems we are last alive members ..:tooth::scared::cyclops:

RoboCop 03-02-2021 18:02

Re: progress
 
Maybe so, but it appears our Discord aren't that dead.

sixcentgeorgefr 05-02-2021 14:43

Re: progress
 
this discord is something like a chat-server or news server ..
i do not like , i prefer the forum format because it is more "organised"..
like this question : is it possible for the discord server to have some topics about maps or bots and download links or files ??

by now i have seen no link to "discord" except the website itself.. :tooth: i wonder how they do at svencoop to update the engine..without forum..[ but i am not sure they really deleted it.. i think i saw they use some with login...]
that could be great if they publish their sources here...same with black mesa...that published the map source..[ that could be great in some l4d2 mod to use the files.. : https://steamcommunity.com/app/50/di...5584119911970/ may be with the source of the map of they hunger lost soul leaked and those from the hl mod.. but that must be too hard.. like adding the monsters of hl:alyx in bms.. the new headcrabs are cool ... https://half-life.fandom.com/wiki/Headcrab as well as the xen-grenade.. ]

may be i should use it to reach you friend that create echoes mod..to show him .. my latest Movie Mix...with some songs of Michael Jackson..and lil nas X ;']

here is the instagram link of the igtv : The Old Town Road Rodeo Thriller ...
https://www.instagram.com/tv/CKzrX7mlGzH/
may be useable in they hunger ..?? or black mesa for deads... :yinyang:
:chinese:

i like this style of mixing with straight "CuT".. my giant mod..is "using it " "as well as in this little movie" ..

RoboCop 26-02-2021 00:49

Re: progress
 
I'm not sure if this is wise move, but I think adding this flag to the Makefile: `-static-libstdc++` can be used to avoid that "CXXABI.1.3.8 not found" error

tschumann 26-02-2021 22:58

Re: progress
 
Quote:

Originally Posted by RoboCop (Post 67398)
I'm not sure if this is wise move, but I think adding this flag to the Makefile: `-static-libstdc++` can be used to avoid that "CXXABI.1.3.8 not found" error

Hm, I remember trying to statically link it but I couldn't get it to work - does that definitely work?

RoboCop 27-02-2021 00:29

Re: progress
 
Well...I'm not sure. Also, I've been using some free Visual Studio assist tools like PVS Studio - even though it not as good as Tomato's Visual Assist. But PVS requires you to have your .cpp files with this added on the first lines:

Code:

// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com


One more thing since these forums are a bit quiet, we are having a bit more activity in Bots-United Discord. https://discordapp.com/invite/zCSvyyC Maybe some of our supporters and guests who are in there could help you.

sixcentgeorgefr 07-03-2021 09:12

Re: progress
 
recently i saw that "facebook'$ network" is like the "soviets coop club" ... a bunch of cheaters.. that shows what "people wants"... :sorcerer::scared:0_o:shit:

i mean my account shows me my uploaded file.. like any others.. or like when i was not banned from beta-test "clan" ...
but if i open it with incognito mode then watching it is impossible...
so here is a direct link :

https://mega.nz/folder/XcoTQQTA#hVupZGbamYHRYaRWJjyLfA

The Old Town Road Rodeo Thriller

Lil Nas X - Nas - Michael Jackson - Billy Ray Cirrus .

i hope you will all like feelings wampire 8"]
that movie that is more than 22 minutes.. i think it could be used in the port to hlsource of they hunger episode 1.2.3.4 [ with they lost soul ravenholm ]... in the "multiplex" theater ..[ near end of episode 3 .. may be with few others movies-parts..]


your bug seems solved by using the right "dll version to link.."
[ writting that i feel being using old windows..'bugs ..: linux has exactly the same bugs.. normal it is made by the same dumbs.. that are "making money not very good softwares.. : ]

https://github.com/FoldingAtHome/fah-issues/issues/1147

https://github.com/NLeSC/root-conda-recipes/issues/32

Persephone 24-03-2021 20:24

Re: progress
 
I don't want to be rude here, but I'm asking this, seriously

Does this project already canceled (and maybe abandoned) ? Because it has been a very long time since the last update, and there is no indication if the Sandbot would receive any updates :)

tschumann 27-03-2021 01:18

Re: progress
 
Progress has slowed as I'm concentrating on some other projects at the moment but I'm still doing bits of work with Sandbot as time permits.

sixcentgeorgefr 13-04-2021 17:20

Re: progress
 
i made a second movie for the they-hunger theater...
this one has songs from M.J. the King of Pop .... Daddy Yankee ...and the song of Ladi-Gaga & Beyonce : they play mass murder in a restaurant..plus few othe women singers..the MovieMix is 27 Minutes long.. the Title is Queen BeeBee Phones Lady GaGa ..it is quite nice..
it is in the same folder as the previous one..

for the gearbox code..i feel we ll have it when steam will die..[soon] :scared: :tooth:
i had an other 4 day ban of post for "derailing my own thread" ..i love thinking they will not live with my money... :) :sweatdrop:

valve was cool at the time of hl.. by now they "fly in the sky" far away from their shoes..
they are funny like the famous bms that no longer promote source engine..but unreal...
i hope to meet john carmack to make "real good games" with 100&1 % of the sources

sixcentgeorgefr 29-05-2021 07:34

Re: progress
 
what about launching a hl2 conversion.. of they hunger ?
these days after the virus from steam.exe & white-sewa :
SEWA (: Self-Employed Women's Association) not Mesa
i made two movies..in one with two endings.. the first with Matrix x3 [ i used the big fiesta of ep2 as the ending after victory of PEACE...] the second with Terminators 1236 ...when the matrix hero turn in lightening then start the terminator arrival...very cool 6 h movies for the theater of they hunger hl2... i make a new one around Men in Black these days of summer ..slowly...under the sun... having some "naughty by nature" music out of the box ..they were cool...breakdance will be in at paris olympics in 2024... i hope to mix there ;']

RoboCop 29-07-2021 00:42

Re: progress
 
2 Attachment(s)
Here I've just created two new waypoints for Op4CTF!

tschumann 31-07-2021 12:26

Re: progress
 
What version are you testing against? I'm still trying to the CTF mode working.

RoboCop 31-07-2021 14:51

Re: progress
 
v0.4.2

Persephone 05-08-2021 14:19

Re: progress
 
Wow, a new waypoint for Sandbot eh? Well, I will try it later. However, I recommend you to create waypoint for map called "op4ctf_omen". I know if it's not an official map, but I think it's THE EASIEST CTF map to create waypoint within.

By the way, any updates sir ? 😄

RoboCop 05-08-2021 17:05

Re: progress
 
I've ALREADY done op4ctf_omen.


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