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-   -   Engine (http://forums.bots-united.com/showthread.php?t=74)

Pierre-Marie Baty 05-03-2004 08:55

Re: Engine
 
The problem with outdoor engines is that they are currently unable to render indoor (closed space) environments nicely, especially because of the shadows and lighting. Outdoor engines don't cast shadows like a BSP renderer does. An indoor environment in them is an environment in which walls cast no shadows.

AlphaTrooper 05-03-2004 09:25

Re: Engine
 
hm.... thats no good... dang, I really like outdoor engines though....

stefanhendriks 02-04-2004 18:59

Re: Engine
 
Farcry currently has a very nice engine which can do both....

@$3.1415rin 02-04-2004 19:58

Re: Engine
 
I really gotta buy that game ... but that's anyway only running at my computer at home ...

havnt found any information yet about modding capabilities ... maybe I should send them a mail

AlphaTrooper 02-04-2004 21:25

Re: Engine
 
I was going to point to farcry as well, amazing engine, damn fx5200, have to turn everything way down.

stefanhendriks 02-04-2004 22:39

Re: Engine
 
to run farcry in quite some nice gfx, i can recommend you:

800x600x32 bits.
Everything at very high, except:

- lightning
- shadows

also, on water effects you can leave it on ULTRA high, but i have it on VERY HIGH. It looks, smooth, slink, it is unbelievable what you see on your screen. Its freaking scary. I wonder how gfx would be in the next ten years from now! :S

btw, i also own a Geforce FX 5200. 512 MB DDR ram, P 2.4 Ghz (intel).

Whistler 03-04-2004 02:45

Re: Engine
 
Quote:

Originally Posted by Squalman
I recently downloaded the Public GNU protected Quake 1, and 2 source codes to play with (and putting aside for a lil while my own game-development company which is still looking for staff, email me on that one) and noticed that they would not compile because of a custom build command called " ml " just out of curiosity, does anyone know wtf that is supposed to do and what i may need to do it? My point is, we should mess around with several engines and ultimately make a rounded engine out of experience and group-interest.

That "ml" is the Microsoft Assembler file.

Go to www.microsoft.com and download the MSVC Processor Pack and you'll get it.

sfx1999 05-04-2004 04:35

Re: Engine
 
I am pretty sure you can take a lot of those limitations out of Quake.

Anyway, USE GOOD NETCODE!!!

FrostyCoolSlug 07-04-2004 02:29

Re: Engine
 
I like Battlefields 'Go anywhere, do anything' attitude. If your gonna make a game, VEHICALS ARE A MUST, they are the future of gaming :p

I personally like the look of the OGRE, there are a lot of nice images there :)

Maybe 'life-like' physics would be nice, http://opende.sourceforge.net/ is the 'Open Dynamics Engine' which could proove useful.

I've been wanting to play around in several 3D programs (including Maya) but havnt really had a reason too, maybe i could help with this?

i'd like to help out on this project in some way if i can, i have about 15pcs worth of parts lying around, have some experiance in C++, and would like to try modeling and mapping :)

oh, and yes

USE GOOD NETCODE!!! :p

[EDIT]
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it ;)
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy :)

botmeister 07-04-2004 06:24

Re: Engine
 
Quote:

Originally Posted by FrostyCoolSlug
Also, another thing.. KEEP THE GAME FREE! the most you should ask for is donations, and just have a seperate button for it ;)
I'd recommend against making it open source, because it makes hacking easier, and maybe you should create a 'seperate' scripting language for mods (like the Unreal Engine) That way, cheating wont be too easy :)

Free yes, but closed? Dunno. There's advantages to keeping it open. If there's holes for cheaters, then they tend to get plugged quickly. Look at Linux, it's fully open but there's few holes in it for that very reason.

If this thing ever gets off the ground we'll need all the help we can get, so please stick around !


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