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Re: baserace
It's something that would need to be avoided in code to be considered stable I believe. Even if I were to go remove a bunch of entities, it wouldn't be something that I would call stable.
So, two options really: 1) Limit airstrikes on the map 2) Convince Mal to add some code to avoid the error similar to how ET Pub does it: http://linespeed.net/projects/etpub/changeset/736 |
Re: baserace
Changes needed are by my count 17 lines not counting comments and braces. Good work finding the code shards Crapshoot! I guess my vote is obvious.
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Re: baserace
I played this last night and saw two things I thought required posting.
• started as axis, bot took initial objective and ran forward with it! • a bot called Hot-Doc was standing still in the trenches with an objective |
Re: baserace
thanks nedd3h.
It looks like if the bots have a steal goal and happen to walk over a different one, they still try to go for the original goal that they had. I fixed this in the aiscript by not activating the other ones until the first one is taken. for the second one, can you remember exactly where that was? a screenshot would help a lot. I suspect that I may have a conflicting route somewhere (not hard to do with 48 total routes). I'll post the fixes as soon as I can track down that particular one. |
Re: baserace
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Re: baserace
There's an alt_roam at that spot for one of the deliver routes, so that must be the problem.
The way the routing works is the bot gets a goal, then if it's within a route nodes radius, it's goal is changed to one of the alt_roams specified. And once it reaches an alt_roam, it goes through the goal selection process again. I think that Mal added some persistence to the routing where once they hit the alt_roam, they want to pick their original goal again and maybe thats a problem if the original goal was deactivated or killed. I think I can fix it by adding alt_roams at the deliver spots, but it won't be until the weekend as I'm pretty busy with other things atm. |
Re: baserace
all links for the waypoints are dead! can someone pls post a working one?
oh, stupid question: i have to rename them to .pk3 and where to put them? |
Re: baserace
I think version 6 is in the 1.1 waypoint pack. Anything later than that you have to ask Crapshoot for.
1- Download Fritz1_1.00.zip 2- Rename Fritz1_1.00.zip to Fritz1_1.00.pk3. 3- Move to \fritzbot (e.g. C:\Program Files\Wolfenstein - Enemy Territory\fritzbot\Fritz1_1.00.pk3) 4- You may want to use one of the experimental versions of Fritzbot. The bots play a little bit better that way. |
Re: baserace
ok mate. thx for all :phone:
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Re: baserace
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i found another issue at the start of the map again, this time with allies
6v6 6 axis bots 5 allied bots + me Fritz - fieldop - allied • get's a crate and returns but then just stopped and looked up for a while then ran back out toward axis without capping it • i reset map and Fritz did this again as did opt!mus (covert) opt!mus capped straight after a dyno planted message • i reset the map again a Fritz did the same but this time stayed untill death would a demo help with this? |
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