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Re: bots are too easy
Quote:
+ sees the target in middle range but not firing... Why??? o_O + granade throwing is inaccurate (false distance calculation - granade BANGS near you but doesnt cause damage) + often bots don't rotate to needed direction (easy target) + ??? Also, can you read a yapb 2.51 and 2.52 sources to find out why bots in 2.52 are weeker? Developing of YAPB is stopped. Where is jeefo and whistler? Also I turned on inhuman turns for pb mm and make a 30 round fight. Stat: yapb(T) - k 183 d 139 - 1.32 kpd pb mm(CT) - k 136 d 184 - 0.74 kpd ---- overall ratio 1yapb=1.34pb mm :) Not bad! Hmm, if you have a fast CPU u can try metamod>YAPB+PB MM=GREAT ASSISTANTS(ASSASINS)! But with 16bots sometime I get 40fps. |
Re: bots are too easy
I have some questions:
Imagine de_inferno and his long corridor. CTs see T walking out from their spawn but why they don't fire in each other??? Also T stuck sometimes. I have many situations where the bots go to main input to cs_assault building but not looking into right (T) direction. Why they use flashlights in cs_assalut house for example where is bright and flashing into his legs direction??? Something they use granade not in right time. when 1vs1 or other.. |
Re: bots are too easy
I still exist :) but I no longer play CS as much as before. anyways maybe I can help you a little with your questions :)
> Something they use granade not in right time. when 1vs1 or other.. currently POD-Bot only check for distance of the enemy and whether the grenade can hit the enemy or not, which is not very smart and tactical. |
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