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Re: Compiling dlls with MingWing
What if I wanted to create a multiplayer only mod? I wouldn't need the AI code, would I?
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Re: Compiling dlls with MingWing
you can make a "multiplayer SDK" yourself by deleting some files from the SP SDK. Here's a hint: if the copyright notice of a file says "This file contains proprietary and confidential information of Valve" or something then it's a SP only file, just delete it. and if it's "this file can only be used for non-commercial purpose" it's a common file
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Re: Compiling dlls with MingWing
Cool thanks! Do I just delete the SP stuff or the common stuff as well?
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Re: Compiling dlls with MingWing
the "common stuff" means parts used in both SP and MP part. if you deleted both of them you'll get no more code :)
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Re: Compiling dlls with MingWing
Thanks! So all I need is the common stuff? I hope GNU includes code later so that VGUI will be possible! ;)
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Re: Compiling dlls with MingWing
I made my MP patch by copying files from the SP folder into the MP folder, but only the ones that are common. ;) Anyway, does your patch make the DMC source code, Ricochet source code and all the source code under the utils folder compile under Dev C++?
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Re: Compiling dlls with MingWing
Could you, at least, Whistler tell me what code and how you changed it to compile in Dev C++? I know that different compilers compile slightly different codes.
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Re: Compiling dlls with MingWing
I don't think botman has made patches for DMC & Ricochet... but you can try to make it yourself by looking at the patches botman has made.
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Re: Compiling dlls with MingWing
Uh, yeah. And good luck with that! :)
botman |
Re: Compiling dlls with MingWing
Yeah, thanks for the support guys! After I finish, I'll have to definitely give credit to Whistler and Botman! ;)
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