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-   -   Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things.... (http://forums.bots-united.com/showthread.php?t=1807)

Josh_Borke 20-07-2004 17:36

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things
 
Quote:

Originally Posted by stefanhendriks
Euh, double price checking everywhere!?

it's the diff output :)
should have specified :)
the lines with the - are the original that are taken out
and the lines with the + are the new that are put in :D

Josh_Borke 22-07-2004 17:09

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things
 
for the path machine, could we include the bot's health into the calculation?

NodeMachine.cpp line 1864

perhaps something like:
Code:

cost += (InfoNodes[i].fDanger[iTeam] * (cost)*100/(pBot->bot_health));

stefanhendriks 07-11-2004 11:43

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
the problem is with heuristics like this, that there is a possibility the bot will never find a path wehn on very low health... heh.

evi 18-01-2005 04:01

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
Ok, so i'm hearing heaps about wip #10, but cant find it in the filebase named WIP #10? link please?

rasvan 18-01-2005 18:44

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
Quote:

Originally Posted by evi
Ok, so i'm hearing heaps about wip #10, but cant find it in the filebase named WIP #10? link please?


The same here.

Thank you Stefan !

robbob4 20-01-2005 23:48

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
Bug Report:

Heres a bug ive come to with WIP 10 and may have been discussed above...

Dropped [OD]MeBot from server
Reason: Dropping fakeclient on level change
Dropped [OD]MomBot from server
Reason: Dropping fakeclient on level change

on the first map change

evi 21-01-2005 22:39

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
my issue is this: i add 6 podbot (metamods) and then add 6 realbots (wip #10). well isntead of the server having 1 human player - me, 6 podbots and 6 realbots, i end up with the 1 human player(me) and 6 realbots. the realbots kic kthe podbots and take their places instead of taking vacant spots.. is this fixable?

imbecile 21-12-2005 14:48

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things....
 
Issue 1: Cannot trace WIP # 10 in the filebase.
Issue 2: Bots seem to turn instentaneously towards an opponent even if behind the bot. Can this turning be slowed down to match human turning speeds.

1 Realbot has been running on 32_aztecworld all day, playing against a variety of players and doing great. Only thing is that after a lot of experience it seems to have only 3 courses of action: follow only 2 paths, or camp at spawn? any ideas to improve it's training??

Tanjitsu 21-02-2008 04:45

Re: Unofficial RealBot WIP #10 at the filebase, grab it, and lets collect bugs/things
 
Im not 100% sure i have the most uptodate version of the commandmenu
and not that its by anymeans a notable change but i changed the options slightly.

"1" "Add Bots"
{
"1" "Quick add bot" "realbot add"
"2" "Add a specific bot"
{
"1" "Add a terrorist"
{
"1" "Newbie" "realbot add 1 10"
"2" "Average" "realbot add 1 5
"3" "Godlike" "realbot add 1 0"
"5" "Random skill" "realbot add 1"
}
"2" "Add a counter-terrorist"
{
"1" "Newbie" "realbot add 2 10"
"2" "Average" "realbot add 2 5"
"3" "Godlike" "realbot add 2 0"
"5" "Random skill" "realbot add 2"
}
"5" "Random team"
{
"1" "Newbie" "realbot add -1 10"
"2" "Average" "realbot add -1 5"
"3" "Godlike" "realbot add -1 0"
"5" "Random skill" "realbot add"
}
}
}
"2" "Remove Bots"
{
"1" "Remove 1 bot" "realbot remove 1"
"2" "Remove 2 bots" "realbot remove 2"
"3" "Remove 4 bots" "realbot remove 4"
"4" "Remove bot from team"
{
"1" "Remove 1 Terrorist bot" "realbot remove 1 1"
"2" "Remove 1 Counter-Terrorist bot" "realbot remove 1 2"
"3" "Remove 2 Terrorist bots" "realbot remove 2 1"
"4" "Remove 2 Counter-Terrorist bots" "realbot remove 2 2"
"5" "Remove 4 Terrorist bots" "realbot remove 4 1"
"6" "Remove 4 Counter-Terrorist bots" "realbot remove 4 2"
}
}
"3" "Internet Mode"
{
"1" "Turn on internet mode" "realbot internet 1"
"2" "Turn off internet mode" "realbot internet 0"
}
"4" "Settings"
{
"1" "Counter-Strike Version"
{
"1" "Counter-Strike 1.5" "realbot csversion 0"
"2" "Counter-Strike 1.6" "realbot csversion 1"
}
"2" "Bot Skill"
{
"1" "Simplified"
{
"1" "Randomized skill" "realbot skill -1"
"2" "Default skill" "realbot skill 5"
"3" "Easy skill" "realbot skill 10"
"4" "Hard skill" "realbot skill 1"
}
"2" "Specified"
{
"1" "Skill 0" "realbot skill 0"
"2" "Skill 1" "realbot skill 1"
"3" "Skill 2" "realbot skill 2"
"4" "Skill 3" "realbot skill 3"
"5" "Skill 4" "realbot skill 4"
"6" "Skill 5" "realbot skill 5"
"7" "Skill 6" "realbot skill 6"
"8" "Skill 7" "realbot skill 7"
"9" "Skill 8" "realbot skill 8"
"10" "Skill 9" "realbot skill 9"
"11" "Skill 10" "realbot skill 10"
}
}
"3" "Auto-Skill Adjustment"
{
"1" "Turn Auto-Skill on" "realbot autoskill 1"
"2" "Turn Auto-Skill off" "realbot autoskill 0"
}
"4" "Override personality skill setting"
{
"1" "Override personality skill setting" "realbot override_skill 1"
"2" "Use personality skill settings" "realbot override_skill 0"
}
"5" "Server settings"
{
"1" "Broadcasting"
{
"1" "Version broadcasting"
{
"1" "Every round" "realbot server broadcast version 0"
"2" "Every map-change" "realbot server broadcast version 1"
}
"2" "Kill broadcasting (player kills bot)"
{
"1" "Name & Skill" "realbot server broadcast kills 0"
"2" "Name only" "realbot server broadcast kills 1"
"3" "None" "realbot server broadcast kills 2"
}
"3" "Death broadcasting (bot kills player)"
{
"1" "Name & Skill" "realbot server broadcast deaths 0"
"2" "Name only" "realbot server broadcast deaths 1"
"3" "None" "realbot server broadcast deaths 2"
}
"4" "Speech broadcasting (listen server only)"
{
"1" "Every round" "realbot server broadcast speech 1"
"2" "Never" "realbot server broadcast speech 0"
}
}
}
"6" "Enable/Disable bot-shooting"
{
"1" "Enable bot shooting" "realbot debug dontshoot 0"
"2" "Disable bot shooting" "realbot debug dontshoot 1"
}
"7" "Set maximum bots playing"
{
"1" "5 bots" "realbot max 5"
"2" "7 bots" "realbot max 7"
"3" "9 bots" "realbot max 9"
"4" "11 bots" "realbot max 11"
"5" "15 bots" "realbot max 15"
"6" "17 bots" "realbot max 17"
"7" "21 bots" "realbot max 21"
"8" "25 bots" "realbot max 25"
"9" "27 bots" "realbot max 27"
}
"8" "Chat-rate"
{
"0" "Off" "realbot chatrate 0"
"1" "Low" "realbot chatrate 1"
"2" "Normal" "realbot chatrate 3"
"3" "High" "realbot chatrate 5"
"4" "Insane" "realbot chatrate 10"
}
}
"5" "Nodes Editor"
{
"1" "Initialize" "realbot nodes init"
"2" "Save" "realbot nodes save"
"3" "Load" "realbot nodes load"
"4" "Remove all connections" "realbot nodes removeall"
"5" "Draw/Undraw" "realbot nodes draw"
"6" "Draw/Undraw connections" "realbot nodes connections"
"7" "Add important area" "realbot important add"
"8" "Save important areas" "realbot important save"
}
"6" "Fill Server"
{
"1" "Add 4 Bots" "realbot add; realbot add; realbot add; realbot add"
"2" "Add 6 Bots" "realbot add; realbot add; realbot add; realbot add; realbot add; realbot add"
"3" "Add 10 Bots" "realbot add; realbot add; realbot add; realbot add; realbot add; realbot add; realbot add; realbot add; realbot add; realbot add"
"4" "Remove All bots" "realbot remove 50"
}
"7" "Endround" "realbot killall"
"0" "Exit" "slot10"

Added the menu to add more bots in bulk and to remove all.
Changed some wording for easier interpretation.
Although i dont fully understand the order of some options as the contradict.


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