Re: Podbot Beta 3.0 Updates? ^^
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we get bad ping in 100 fps. server_fps -> own tic timer like entity nextthink 0.01 ?? I think calculating with server fps is very poor perfomance. If it is possible, Can you change this like that way ? |
Re: Podbot Beta 3.0 Updates? ^^
Je pense que les fps d'un serveur n'a rien à voir avec les updates de podbot.
Podbot est à considérer comme un simple pluging où chaque bot prend autant de ressource CPU qu'un joueur qui jouerait en local sur la machine. Mais il n'a pas d'écran et se moque des fps car le programme dialogue directement avec le serveur. Podbot concomme de la CPU et moins il y a de CPU disponible et moins le serveur à de temps pour générer une nouvelle situation prête à diffuser aux joueurs. Il en est de même pour le temps disponible à gérer les échanges de données avec les joueurs. Mais encore une fois rien, Podbot ne gère pas les fps, ce n'est pas sa mission. Il gère des joueurs robots et de mieux en mieux. Il serait plaisant de revenir au sujet principal c'est à dire au comportement des dernières version béta de Podbot. J'ai toujours des crashs serveurs mais beaucoup moins et il est peu probable que podbot en soit la raison. |
Re: Podbot Beta 3.0 Updates? ^^
Hi Kwo!
Tnx for the pm about the new update. Sorry havent done much testing lately so busy at work lately. Still, keep up the good work on podbot-mm...the best CS bot ever! |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22a:
+Fixed problem with "player_weaponstrip" crash related (I hope it's fixed now finally). +Reduced time to reply by bots with chats. They will chat more often now. Let me know how does it work on any aim_x/awp_x and such maps, where the weapon buying is disabled and the player is automatically equiped with a gun. |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22b:
+Fixed again problem with "player_weaponstrip" crash related - the fix now includes separate code for CS1.5 and CS1.6/CZERO - it should fix the problem really finally. Let me know how does it work on any aim_x/awp_x and such maps, where the weapon buying is disabled and the player is automatically equiped with a gun. |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B22c:
+Fixed problem with "pb wp clean" command. It wasn't doing the job as desired. Now it really clears unnecessary connections and only these. +Added a cvar to debug some parts of code (pb_debuglevel - default 0). Possible flags to tests code: DEBUG_FL_TASKS = 1 DEBUG_FL_NAVIGATION = 2 DEBUG_FL_STUCK = 4 DEBUG_FL_SENSING = 8 DEBUG_FL_COMBAT = 16 DEBUG_FL_ENTITIES = 32 DEBUG_FL_CHAT = 64 DEBUG_FL_WPEDIT = 128 DEBUG_FL_ALLBOTS = 256 +Added a command - "pb wp fixcamp nr/all" - it converts camp waypoints types from old podbot (also from yapb and epodbot) to podbot mm type. Let me know how does it work now. |
Re: Podbot Beta 3.0 Updates? ^^
After a long break (almost 3 years :D ) a new update:
V3B23 +Fixed problems with bots climbing ladders. +Fixed problem with walking on stairs (the bot slows down on less than 120 degrees angle move direction change - if radius of the WP is smaller or equal 16 units). +Fixed problems with bots not jumping correctly while JUMP flag is placed on the WP. +Fixed problem with bots ducking/standing/ducking and so on. +Added a check for vertical distance to pickup an item (it will only happen now if the item is not higher or lower 100 units than the bot's origin). +Fixed problem with bots looking at the sky for no reason (after goal WP reaching and while execting TASK_PAUSE). +Changed the detection of stuck by bot (now it really on the actual bot's speed) +Reduced a bit again spinning bots effect. Let me know if You like this version. It is going to stay the official one. |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
Congrats, hopefully this version fixes some random crashes I was having
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