Re: Podbot Beta 3.0 Updates? ^^
The first issue seems gone. I think it was the most annoying.
I'll try to restart my bot logging, maybe I'll find something about the remaining issues. |
Re: Podbot Beta 3.0 Updates? ^^
Thank you for updating the bot. :)
Anyway, I watched the bot for an hour and I only saw the look-in-the-sky bug when the bots were using grenades. Otherwise, the bots look a lot more life-like when being spectated. |
Re: Podbot Beta 3.0 Updates? ^^
The newest version works very fine for me.
Good work ! :balloon: But I've got another Problem, when I use Zbot and MM Podbot in CS 1.6 at the same time the bots are kicking each other. For example, i want to play with 4 MM Pods against 5 Zbots. Then i add 5 Zbots at first and when I then add the Pods, all Zbots getting overwritten by the Pods and then there are only Pods left. When I at the Pods first and add the Zbots later there is the same problem. Is there any way how they could work together? |
Re: Podbot Beta 3.0 Updates? ^^
ZBOT's - as hacked bots from CZERO to get them working with CS1.6 - as illegal - aren't supported here. Sorry.
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Re: Podbot Beta 3.0 Updates? ^^
Okay no problem !
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Re: Podbot Beta 3.0 Updates? ^^
If you want to play with more than one type of bot, I recommend trying to also install YaPB and/or e[POD]Bot.
They are also very nice bots that I like. |
Re: Podbot Beta 3.0 Updates? ^^
Yep i allready tried it and it worked fine. I usually play 1.5 and then i use MM Podbot and yapbot at the same time.
Now i tried it with Zbot in 1.6 because someone in this forum write about it and it worked for him ?!? Quote:
Seems like he's not but its not that important. |
Re: Podbot Beta 3.0 Updates? ^^
Hi, is it possible to add a cvar to stop teammates (bots) from retaliating if they get attacked? It's frustrating to get shot to 5hp on spawn becouse a bot ran into your fire.
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Re: Podbot Beta 3.0 Updates? ^^
I don't think there is a cvar for the bots... at least not yet. It would be a good feature to request.
As of right now, the only way to stop the bots from shooting back at friendly fire, is to turn off friendly fire all together. |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B21e:
+FIXED another bug with bots looking at the sky for no reason. +FIXED problem with a bot shaking when its enemy is hiding behind an obstacle. +FIXED problem with bot getting stuck with each other (because of wrong initialisation of model (thanks to IMMORTAL_BLG - more details here). Please test it and let me know if this version works better then the previous one. |
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