Re: Podbot Beta 3.0 Updates? ^^
Their shooting at the ground or sky when the enemy they were shooting at hides behind cover is getting annoying, can you please spend some more time trying to find the cause? And If possible, check the code for picking up weapons from the ground, I don't see them doing it often, even if the weapon on the ground is higher in the bot's personality preferences and the bot's gun is currently empty, they almost always pass by it and don't pick it up...
If the next version has these 2 things fixed, I don't think the bot will really need anything else to fix :) |
Re: Podbot Beta 3.0 Updates? ^^
Also that the bots going aggresive to the bomb spot to defuse the planted bomb.
It would be very nice if they run to the bomb spot if the bomb was planted and not running only on the map |
Re: Podbot Beta 3.0 Updates? ^^
Here's a patch for 3B21c, that adds autokick function, if there are no human players playing the game (dead or alive, not counting spectators). I've also rewritten some small pieces of code in StartFrame: combined some lines that depended on the same coditions, removed g_iNum_hum_tm and g_iNum_hum_tm_prev (use g_iNum_humans instead, it's the same thing, and we still check g_i_cv_BotsQuotaMatch when we use it to compute g_iPeoBotsKept). I've also rewritten the autokill function, there's no need to copy&paste existing code.
It seems I can't attached it here, get it here: http://www.sendspace.com/file/csj3op |
Re: Podbot Beta 3.0 Updates? ^^
I only download and install patches from KWo.
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Re: Podbot Beta 3.0 Updates? ^^
Ok, it's your choice. I just wanted an autokick function and after working on it, I thought sharing it it's the next best thing. It's a source patch, so anyone can inspect it.
Here's an improved version, it won't add bots (according to pb_minbots) unless a human player joins a team: http://www.sendspace.com/file/5z5f2j |
Re: Podbot Beta 3.0 Updates? ^^
Is the bot still in development or will there be no updates anymore?
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Re: Podbot Beta 3.0 Updates? ^^
It is in the "suspend" state since the developer doesn't have time to work on it currently. I hope I'll find some time to work on it again at the end of this year.
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Re: Podbot Beta 3.0 Updates? ^^
This would be great!
Your PodBot version is the best you could find out there by far! I'm really enjoying to play with it. Good work ! :clap: |
Re: Podbot Beta 3.0 Updates? ^^
Update - V3B21d:
+FIXED problem reported by mhanor (bots with the skill lower than 100 shouldn't infinitively get their crosshair to the hell when the enemy is no longer visible). That should help a bit also with bots looking up and shooting into the sky. It needs to be more tested to confirm if the problem is fixed or at least significantly reduced. Anyone can test it (many hours) and tell me if this version works better then the previous one? |
Re: Podbot Beta 3.0 Updates? ^^
I will test them and post back here any bugs (if any).
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