Re: Podbot Beta 3.0 Updates? ^^
Me too.
Tomorow 21c on my 4 servers, on my local server, now For 1024 waypoints max problem, look at de_saintcayeux_rats_csz.pwf 45% CT, 55% Terrorist with real players. http://psychostats.cscargo.net/map.p...ayeux_rats_csz http://psychostats.czcargo.net/map.p...ayeux_rats_csz 0% CT, 100% terrorist with only bots Why ? |
Re: Podbot Beta 3.0 Updates? ^^
Nice update, thanks for still working on this bot :) I will test it after my exams, probably sometime next week.
BTW I want to request more info on the team specific point fix, I can't really comprehend what has been changed exactly? |
Re: Podbot Beta 3.0 Updates? ^^
just a suggestion: it might be better to create a project at googlecode and use a SVN repository for version control instead of adding comments like "KWo - xx/xx/xxxx" everywhere in the code :)
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Re: Podbot Beta 3.0 Updates? ^^
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On de_xxx maps T team specific are offensive goals now for T team. CT team specific are defensive goals. Ts are more offensive on those maps, CTs are behaving more defensive. On all other map types T team specific waypoints are defensive goals, CT team specific are offensive ones. CTs are more offensive on those maps, Ts are behaving more defensive. Thus - those goals are really matching map type team behavior. Before it was mixed. I believe the same problem exists in all podbot clones. Quote:
BTW - are You going to figure out the work of the pfnGetEntityIllum on the linux DS? :) |
Re: Podbot Beta 3.0 Updates? ^^
Find this map to
http://www.cstrike-planet.com/maps/2...ayeux_rats_csz pwf in zip file. I like the improvements of new version 21C, it is good job. It is little early to signal bugs I like when bots play alone and that the 2 teams earn as much the one as other one. But for the named map, I do not reach there while the true players make it |
Re: Podbot Beta 3.0 Updates? ^^
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About bots still winning in one team (the other still is the looser) - if all bots have the same skill (100), that means all of them are the best ones. With the same skill, but better weapon from round to the round the winning team gets bigger advantage (in money and thus - with weapons). That makes the loop neverending - all the time only one of the team is winning. On real servers with humans the situation with all players having exactly the same high skill and similar behavior doesn't hapen. Sometimes one team is a winner, sometimes the other one. There are 2 possibilities to solve Your problem: 1. You can try to find a plugin which is automatically balancing teams (the best player of the most winning team goes to the other team, then the worse player from the most loosing team goes to the winning team - every 10 rounds). 2. You can try to make some difference between Your bots. Put some of them as (100), some as (90) and some as (80). That should make the server more realistic (in the reality it's not like that all players are joining Your server are only the highest skill ones). |
Re: Podbot Beta 3.0 Updates? ^^
I tested the new build a lot on the original versions of cs_mansion and cs_wpndepot, taken from cs beta 1.0. All the improvements work fine. There were problems, but they were present in past builds so it's not something new. I think the new important wp behavior works great, I can see them doing their job around the map better.
There is the most annoying problem that I'd like a fix for the next build, if possible. As I mentioned before, the bots stand in front of the door on the original version of cs_mansion, and keep opening and closing them, and dont enter until they sense an enemy. Here is a short video of the problem: http://www.youtube.com/watch?v=urZXdnxft6o The difference in the original version of cs_mansion from the final version is that the doors dont open automatically but you have to press the use key, and they can be opened only from one side - the front door can be open only from the outside, the side door - only from inside. As you can see, the door opens slowly, maybe for about a full second, and I guess the bots deside its not opened yet and press use again and close it :) Also, maybe it's just me, but I get the feeling that although they often go to camp waypoints, they very rarely camp at them, I've seen them camp maybe only 2-3 times for the hours of gameplay I had - is this normal? |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
I added them to my zombie server and they are great. Thanks for keeping up this project. :)
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