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Re: Compiling dlls with MingWing
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there is also a clause says it's time limited in somewhere in EULA |
Re: Compiling dlls with MingWing
Is the MS Command-line like the compiler for MSVC++? And I actually love Microsoft but the only reason I didn't buy MSVC++ yet, is because it's quite expensive and I want to learn some C++ first. ;)
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Re: Compiling dlls with MingWing
Is the MS Command-line like the compiler for MSVC++? And I actually love Microsoft but the only reason I didn't buy MSVC++ yet, is because it's quite expensive and I want to learn some C++ first. ;) And has anyone made a patch for the multiplayer SDK?
---- EDIT: I don't know how this posted 2 of my replys. |
Re: Compiling dlls with MingWing
that "command line compiler" is the same compiler as MSVC.net 2003, but you have to write Makefiles (NOT the same as GNU Make) yourself.
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Re: Compiling dlls with MingWing
Thanks! I'll stick with GNU for now. Writing my own makefiles seems complex!
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Re: Compiling dlls with MingWing
Has anyone made a multiplayer patch because I want to create a multiplayer mod?
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Re: Compiling dlls with MingWing
I think multiplayer code is also included with the singleplayer SDK, so you can also make a multiplayer mod with it
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Re: Compiling dlls with MingWing
So does that mean I can create a Single-Player and Multiplayer mod by just using the contents of the Single-Player Source code?
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Re: Compiling dlls with MingWing
You also need to download the full version of Half-Life SDK 2.3 (which contains tools to make maps, models, etc. and lots of sample data files)
But the code in the single player SDK is all that you need to create the coding part of any kind of MODs. Of course there is also a multiplayer SDK which has all SP code removed, but the SP code is actually okay to create MP MODs as I said. |
Re: Compiling dlls with MingWing
singleplayer = multiplayer + additional parts
What can big, can small |
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