.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   HL Engine Mapping (http://forums.bots-united.com/forumdisplay.php?f=20)
-   -   unfinished map (http://forums.bots-united.com/showthread.php?t=287)

SoUlFaThEr 21-04-2004 05:44

Re: unfinished map
 
OMG i think ive this pic before no?

how big is that......i have an idea for its use.......and you may do it.........i will inform you on what im talking about when im done with my first CLIMB map
no shooting in these :)

the Carpenter 21-04-2004 10:10

Re: unfinished map
 
You can stand inside it.
I have a model with an open top, as well, for jumping into.
However, the interior is far from fuctional.
You can get inside though. ;)

How.Dare.You 23-02-2005 16:08

Re: unfinished map
 
Just reviving this thread PMB coz I ain't given up on this damn map yet (IT WILL NOT BEAT ME!) :|

I have rebuilt the entire end of the cathedral. There is also a full second floor to run about on. The great looking ceiling has had to be changed though (to many brushes) the attic now has a flat floor.

I'll add screenies once i've finished texturing it.

Pierre-Marie Baty 23-02-2005 17:29

Re: unfinished map
 
I'm eager to see that :P

How.Dare.You 23-02-2005 18:45

Re: unfinished map
 
Once i have it tested. I'll zip you the bsp and wad file to have a look for yourself PMB

On a side note:

Is there a texture GOD in these forums that can create some unique textures to go with such a unique map.

I need a full range of textures from roof tiles down to the outside floor. They also need to look old (I mean 15th centuary old...:|).

Please email payback@mean-mf.com if you think you can help.

Thanks

SoUlFaThEr 24-02-2005 06:05

Re: unfinished map
 
go to hl2 mapping to see what i did to it in the source mod im working on HDY....just for curiosity

this is now the second verswion of the cathedral map ive made off of his original....but this one for source is actually TOTALLY rebuilt...the one i made for 1.6 was mostly rebuilt....i kept a few walls adn the basic shape

How.Dare.You 26-02-2005 00:03

Re: unfinished map
 
Here's a few snapshots to keep you going PMB.

http://www.apss50.dsl.pipex.com/images/groundfloor1.jpg
http://www.apss50.dsl.pipex.com/images/groundfloor2.jpg
http://www.apss50.dsl.pipex.com/images/secondfloor.jpg
http://www.apss50.dsl.pipex.com/images/attic1.jpg
http://www.apss50.dsl.pipex.com/images/outside.jpg
http://www.apss50.dsl.pipex.com/images/roof.jpg

let me know what you think.

r_speeds are much better although still a little high (MAX 1400 in 1 spot on the map) the rest of the map runs at around 900. I think this will work as we have advanced in graphic technology (sorry if anyone is still running a 32MB graphic card :P)

I need to make it slightly lighter and put some furnishings in there. Then comes the test with bots to see how many my comp can safely run.

PMB email me at payback@mean-mf.com and i'll send you the .bsp in a reply.

Pierre-Marie Baty 26-02-2005 02:49

Re: unfinished map
 
The second floor looks gorgeous... IF seen with a right gamma level :D man, I was wondering... these pics are dark... lemme raise the gamma... OMG 8o lol

I suppose you have no choice anyway :)

For the exterior, I see you're american. By our cow-filled countries, a cathedral like that stands over any building around :)

Very nice compromise, anyway... if you keep the interior like that and nobody is able to see the flat ceiling, it's superb :)

How.Dare.You 26-02-2005 06:06

Re: unfinished map
 
Quote:

Originally Posted by Pierre-Marie Baty
For the exterior, I see you're american. By our cow-filled countries, a cathedral like that stands over any building around :)

Very nice compromise, anyway... if you keep the interior like that and nobody is able to see the flat ceiling, it's superb :)

LOL nope I'm English, and that ain't the final sky box =). I was just testing to see what it looked like against a night sky.

I plan to keep the ceiling as dark as I can while adding light into every nook and cranny at ground level. (Sorry your ceiling had to be deleted, it was amazing looking but s*%t for the r_speeds:'()

How.Dare.You 10-03-2005 21:11

Re: unfinished map
 
A quick update:

The ceiling that was causing high r_speeds is back in the map.
The map has been changed to a de_ map with a bombsite in the attic and the other on the second floor.

I have tested de_goth_cathedral on the [MEAN][MF]Animal House server with 7 other human palyers. Everybody ran a constant 100fps throughout the map (including me with my old Nvidia Geforce 4 Ti4200 64mb graphics card) apart from some dude that's using a real old radeon graphics card, he said he got as low as 30fps on the ground floor because you can see the full length of the map (the map was compiled using extra rad and fast vis, so this may improve even more when i compile with full vis).

Hopefully de_goth_cathedral will be released by the end of tonight.

Tom


All times are GMT +2. The time now is 07:34.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.