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Re: unfinished map
OMG i think ive this pic before no?
how big is that......i have an idea for its use.......and you may do it.........i will inform you on what im talking about when im done with my first CLIMB map no shooting in these :) |
Re: unfinished map
You can stand inside it.
I have a model with an open top, as well, for jumping into. However, the interior is far from fuctional. You can get inside though. ;) |
Re: unfinished map
Just reviving this thread PMB coz I ain't given up on this damn map yet (IT WILL NOT BEAT ME!) :|
I have rebuilt the entire end of the cathedral. There is also a full second floor to run about on. The great looking ceiling has had to be changed though (to many brushes) the attic now has a flat floor. I'll add screenies once i've finished texturing it. |
Re: unfinished map
I'm eager to see that :P
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Re: unfinished map
Once i have it tested. I'll zip you the bsp and wad file to have a look for yourself PMB
On a side note: Is there a texture GOD in these forums that can create some unique textures to go with such a unique map. I need a full range of textures from roof tiles down to the outside floor. They also need to look old (I mean 15th centuary old...:|). Please email payback@mean-mf.com if you think you can help. Thanks |
Re: unfinished map
go to hl2 mapping to see what i did to it in the source mod im working on HDY....just for curiosity
this is now the second verswion of the cathedral map ive made off of his original....but this one for source is actually TOTALLY rebuilt...the one i made for 1.6 was mostly rebuilt....i kept a few walls adn the basic shape |
Re: unfinished map
Here's a few snapshots to keep you going PMB.
http://www.apss50.dsl.pipex.com/images/groundfloor1.jpg http://www.apss50.dsl.pipex.com/images/groundfloor2.jpg http://www.apss50.dsl.pipex.com/images/secondfloor.jpg http://www.apss50.dsl.pipex.com/images/attic1.jpg http://www.apss50.dsl.pipex.com/images/outside.jpg http://www.apss50.dsl.pipex.com/images/roof.jpg let me know what you think. r_speeds are much better although still a little high (MAX 1400 in 1 spot on the map) the rest of the map runs at around 900. I think this will work as we have advanced in graphic technology (sorry if anyone is still running a 32MB graphic card :P) I need to make it slightly lighter and put some furnishings in there. Then comes the test with bots to see how many my comp can safely run. PMB email me at payback@mean-mf.com and i'll send you the .bsp in a reply. |
Re: unfinished map
The second floor looks gorgeous... IF seen with a right gamma level :D man, I was wondering... these pics are dark... lemme raise the gamma... OMG 8o lol
I suppose you have no choice anyway :) For the exterior, I see you're american. By our cow-filled countries, a cathedral like that stands over any building around :) Very nice compromise, anyway... if you keep the interior like that and nobody is able to see the flat ceiling, it's superb :) |
Re: unfinished map
Quote:
I plan to keep the ceiling as dark as I can while adding light into every nook and cranny at ground level. (Sorry your ceiling had to be deleted, it was amazing looking but s*%t for the r_speeds:'() |
Re: unfinished map
A quick update:
The ceiling that was causing high r_speeds is back in the map. The map has been changed to a de_ map with a bombsite in the attic and the other on the second floor. I have tested de_goth_cathedral on the [MEAN][MF]Animal House server with 7 other human palyers. Everybody ran a constant 100fps throughout the map (including me with my old Nvidia Geforce 4 Ti4200 64mb graphics card) apart from some dude that's using a real old radeon graphics card, he said he got as low as 30fps on the ground floor because you can see the full length of the map (the map was compiled using extra rad and fast vis, so this may improve even more when i compile with full vis). Hopefully de_goth_cathedral will be released by the end of tonight. Tom |
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