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Re: Release #2!
on cs 1.5 i imagine
cause on 1.6 i see no pings for them , only mine |
Re: Release #2!
Quote:
Probably You have to use command fillserver to see bots in the game. I prepare te game with 8 bots in this way: I commented out min/max bot lines in podbot.cfg. I use 8 addbot command with all parameters (including names). The game is started with 8 bots. When I join - the first bot is kicked - not kicked (I described this in the past - see second page of bug reports - there is a bot on scoreboard as dead, but really doesn't exist). When the next player is joined, the bot is kicked (this time 100%). When I want to add new bot to the team, where is this bot not kicked 100% OK - the new bot goes to this not kicked bot's slot. When the player leave the game - a bot is joined automaticly. Try in this way. BTW - why people don't read the second page of bug reports?:) |
Re: Release #2!
I think I've figured out a way to turn off autojoining/kicking for now..
set both min_bots and max_bots to the number of bots you want and it should work :D |
Re: Release #2!
Great work, there's one problem though. When I set it in Knife mode (jason mode), everytime a bot sees and enemy bot, they stop where they are and just shake. If you get near enough for the bot to attack, it attacks, but if the bot sees an enemy bot, they just stand and shake until the game is over, or you kill one of the bots.
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Re: Release #2!
yea.. it's not like they're all aggressive..
and the bot's fighting movement needs a lot of work... |
Could we all get another updated DLL...
@SpIOrYgOn
If at all possible could we all get another fresh compile of the podbot_mm.dll with some of the new code fixes that have been changed for example: Reload Fix etc. Thanx. I would compile it myself, but I yet do not have Visual Studio :'( Until next time....Cheers! |
Re: Release #2!
k if you want a beta here it is :D
http://www.mapzap.org/podbot/podbotBETA.zip |
Excellent...
@sPlOrYgOn
Thanx. I'll test it out and see what bugs I can find for ya 8D Until next time...Cheers! UPDATE: That new DLL is nice yet, for some reason the console keeps spitting out that it cannot create bot because the max players have been reached. I have cleared out the podbot.cfg addbot commands at the bottem, Is there something u may have left on or in debug mode? |
Re: Release #2!
you have to make sure max_bots is below maxplayers..
I gotta make it check what maxplayers is.. |
Re: Release #2!
If autoaddremove is 1 and min/max bots are not specified (commented out) - Yur dll do some function like fillserver, but still wants add new bot - after this You have this message "Cant create bot - maxplayers reached".
If autoaddremove is 1 and min max bots are specified (for example 0 and 8 ) and I have 8 addbot lines with all parameters and detainames on - dll totally ignore my adbots commands (there are some added bots like by fillserver) and dll in this case totally ignore minbotskill parameter,too. If autoaddremove is 0 and min/max bots are not specified - there are added bots by "addbot" commands from podbot.cfg and some bots to reaching number_of_bots_created = maxplayers -1 If autoaddremove is 0 and min/max bots are specified (for example 0 and 8 ) dll totally ignore my adbots commands (there are some added bots like by fillserver) and dll in this case totally ignore minbotskill parameter, too. I was tested on CS1.5 Dedicated Server. This is result of my tests.:'( BTW - some more optimist info - this new dll didn't crash this map cs_bigbrother_beta1 during 0.5 h max test. Probably all is OK before I had wait about 5-10 min to crash. :D |
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