Re: Podbot Beta 3.0 Updates? ^^
Yes, they do without any plugin loaded.
If you hurt them, they hurt you. At the next round start they hurt you again, or, if you have done a team kill in the round before, they kill you. It's a good feature on a public server, but is it perhaps possible to make a cvar for disabling this feature for local use or on a lan server? Cause the bots punish you too after an accidental team-attack/kill, even if you have the bomb. The team-attackers punishment feature seems to be active since version 3.20u, in former versions I have never noticed it. |
Re: Podbot Beta 3.0 Updates? ^^
I really liked 21 release
What about punishment feature: in YapBot 2.55b it sold better, IMO in PBmm worth doing same fact that now I watch in PB is more like a crazed bots randomly firing on whole sides with the appearance teamkiller, this is ridiculous :) and of course I would like to see cvar |
Re: Podbot Beta 3.0 Updates? ^^
Hey, for the last couple days I've been making waypoints and testing out the new bots.
It has been improved so much. :) So far, I've noticed something strange, but it doesn't happen often enough to hurt anything. When a CT bot saw a T bot, it looked up into the air and lost track of the enemy (T) bot. When it saw the enemy again it continued to shoot, but it was shooting into the air instead of at the enemy. Also, I've noticed lots of times the majority of the bots on the terrorist team won't follow the person with the bomb. I don't know if it's a bug... but I thought I'd mention it. One more thing. I saw a shield guy standing completely still while a Terrorist was about 50 feet ahead of him crouched and camped. Another terrorist sneak up behind the shield guy and the CT did nothing. He didn't shoot or even move. So he was killed quickly and easily without even firing a shot. (I don't know if this is intentional or not). |
Re: Podbot Beta 3.0 Updates? ^^
I also had noticed this thing. Not sure if it's my fault or what. (In a non-waypointed area).
The bot would repeatedly move back and forth between the red lines. Wouldn't stop until the round ended. I was kinda surprised to see this happen, usually the bots could find their way back to the waypoints. Since this was such an inactive and redundant area of the map, I chose to make a quick and simple path of waypoints to get bots moving through it fast. No matter what happened even if another bot ran by it wouldn't go back into the waypoints area. http://www.CFEGames.com/downloads/up...772stuck_t.jpg |
Re: Podbot Beta 3.0 Updates? ^^
I've got this error message.
hlds_i686blood[6250]: segfault at 4 ip b4d44e97 sp bfc749d0 error 4 in podbot_mm_i386.so[b4d1a000+80000] linux(ubuntu) server kernel 2.6.33.5 deathmatch server (with 16bot) hum...need more info? tell me. |
Re: Podbot Beta 3.0 Updates? ^^
What is the mod and the version of it You are playing on Your server (steam/no steam, CS1.6/CZERO)?
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Re: Podbot Beta 3.0 Updates? ^^
on very rare occations a bot was in a team
like..when a player is connecting to server..but has not joined yet. Kicking 1 bot, made the "ghost bot" leave too. i have 1000 plugins i will try to make a screenshot if i see it again ps: good to see podbot has generated such interest & has come back to life again. GJ KWo. But you still need to make more ads about the new update. 90% of ppl still don't know about it. |
Re: Podbot Beta 3.0 Updates? ^^
Kwo
Mod : CS 1.6 Version : 48/1.1.2.6/Stdio 4383 secure (10) Of course Steam Server (not non-steam) lib : libc-2.9.so plugins?? hum... nothing special predator(i made it) + CSDM 2.1.2k(you made it) Hardware cpu = amd x6 hlds_i686, hlds_amd -> same result. This is my about 2 years old mod server. I think it had been stable before useing your 3.1 beta version last 3~5 month. |
Re: Podbot Beta 3.0 Updates? ^^
What does it say for You the command in console:
meta list |
Re: Podbot Beta 3.0 Updates? ^^
forget my error report from above ( cant delete post). it only appears 1 time in 1000 years.
but: KWo ..u should implement anti-bot block feature (+ cvar) . It's better than nothing. Sometimes it's necessary. |
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