Re: Podbot Beta 3.0 Updates? ^^
It's for try waypointing for noob server. I'm spectator, I use :
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With podbot_mm_v3B20o, I do not have it worries. I dont have 20P With 20Q, some bots get jammed With 20R and 20S too. |
Re: Podbot Beta 3.0 Updates? ^^
Instead writing 32 lines with pb add command You can just write one line:
pb fillserver I still don't know what is causing problem with testing waypoints on a listenserver. Is this so, that bots - during tests - are getting jammed and instead going somewhere You wanted them to go they get stuck or the server crashes or what? About Your picture with jammed bots - does that happen during normal game playing or only when You are trying to test waypoints (and You are using pb debuggoal WPx command)? If You want to test V3B20p - let me know. Tell me also if You want linux (so) or windows (dll) version. |
Re: Podbot Beta 3.0 Updates? ^^
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It is by playing normally on a listenserver. I made this picture on an official map with the official waypoints. A bot is on a point, other one arrives at the same point, instead of retorting search another way, he remains overlapped. Sometimes it swims, it is seen swim and they hear water.. Quote:
I often work with mappeurs. By creating waypoints I try to make sure that your bot can go everywhere and my nocturnal tries serve for ameliorating the gameplay, spotting where the hostages are stopped. Quote:
Everything goes well when both teams win as often and as the bots pass everywhere. Quote:
On my 4 dedicated servers linux CS and CZ, everything we are happy to play with S and with pb_maxbots = 6 exemples with need more of 1024 : http://www.cscargo.net/cartes_cs/ind...pe=oui&page=11 de_temple_tola http://www.cscargo.net/cartes_cs/index.php?type=oui&page=12 de_yourline Very our files of waypoint are in zip. (space out load of several seconds your) |
Re: Podbot Beta 3.0 Updates? ^^
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pb debuggoal 234 all bots are ordered to go the waypoint nr 234. Even if You change the map the debuggoal number is still active - so if You want to stop testing waypoints with debuggoal waypoint index, You have to write the command: pb debuggoal -1 Quote:
http://www.mediafire.com/download.php?2yydi41mdgm Quote:
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Re: Podbot Beta 3.0 Updates? ^^
Update - V3B20t:
+Fixed the bug with bots suiciding (that would lead to the crash on some servers - depanding on the compilation mingw/MSVC). The same result was with autodie and pb killbots command (also depanding on the compilation). But that had nothing to do with bot creation. +Changed - bots will not camp if they have shotguns or m241. +Fixed bugs with the task shootbreakable (for pb_debuggoal usage and for jasonmode). This is the release candidate 7 for the official release (I hope the last one before the official one). As usually, please, leave a feedback. |
Re: Podbot Beta 3.0 Updates? ^^
why my post was dltd?
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Re: Podbot Beta 3.0 Updates? ^^
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And don't spam the topic not related to Your question... |
Re: Podbot Beta 3.0 Updates? ^^
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I don't think that bots shouldn't be allowed to camp with shotguns, sometimes camping with shotguns in small areas is a good idea. |
Re: Podbot Beta 3.0 Updates? ^^
I play with 32 slots and different plugins
This bots are excellent players for all games: gungame, dm, oficial maps and all weapons I play with the version S because I have problems with the version T in the spawn zone 3 or 2 bots no move (in all maps), only this bots no move in all round Excellent work all days my server work with this bots Thanks CS 1.6 Server 32 slots: Las Noches <1> [FUN/GG] [No-Sxe] [PB3] [Radio] IP: bleachcs.servegame.com:27015 |
Re: Podbot Beta 3.0 Updates? ^^
Big thanks to Sacripan and for his map de_yourline. Thanks testing this map I found cuple of bugs. Why nobody has reported them?
Update - V3B20u: +FIXED the bug with bots not shooting to enemies farer away than 4096 units. +Reduced again bots shaking problem. +FIXED the bug with bots not overjumping obstacles while they are stuck. +FIXED the bug with bots jumping after spawning. This is the release candidate 8 for the official release (slowly I'm losing the hope it's the last one before the official one; there is not so many characters left in alphabet before V3V21 :D ). Please, leave a feedback. |
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