Re: Podbot Beta 3.0 Updates? ^^
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But in the other hand - I heard from users from other boards there is no significant difference between performance of servers using linux 32 OS/Steam/addons binaries and - installed to compare on the same PC machine - linux64 with steam 64 and addons 64 bits. So - actually there is no reason to take care of it at all. Quote:
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Re: Podbot Beta 3.0 Updates? ^^
On my servers, we play no official maps.
I have the same problem with offical map as de_dust (the exemple) But with linux, we play well the last beta release. It's just a big bug for try the waypointing and test the waypoinst with a map on listenserver. And why there is the flag no_hostage on official camp waypoint of official de_dust.pwf. It's a bomb map! |
Re: Podbot Beta 3.0 Updates? ^^
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There is something completly wrong with waypointing understanding by You. You have to know one thing - in some corridors/tunnels small area routes - there should be only one path for bots (no paralel paths). The bot code is trying to search the shortest path according to 2 componenets of length - 3D geometrical length and "danger collected to Waypoint where bots got hurt (danger length). If there are paralel paths in some small areas - even if bots get killed 100 times in a row in that area - they still probably can find some "shortest" way there (because some of waypoints from that area didn't collect any bot's damage yet). So they will keep trying to use the same way all the time instead go some longer way around some danger places. In big open areas there is no reason to place waypoints in shorter distances than those coming from autowaypointing 240/250 (I don't remember right now the right value). Higher density of waypoints in such areas is pointless - bots will not work/walk better with such waypoints. The best school waypointers like SoUlFaThEr, [BKA] T Wrecks, Bluesman and others - they were tending always to place lowest possible number of waypoints for the map, also because higher amount of waypoints needs more CPU power - depanding also of how many bots You have there). If You are playing only with 4 bots - You probably cannot see how much it is affecting the game performance on the server, but with the same pwf file and 30 bots on the server - You can see how much it is affecting if there is many, many waypoints (probably even if Your PC machine has some i7 Quad Core 3000 GHz CPU). Quote:
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Re: Podbot Beta 3.0 Updates? ^^
V3B20s become better, thanks
about point: with some experience in waypointing 1024 points enough for any map |
Re: Podbot Beta 3.0 Updates? ^^
After three hours of play in a team with PodBotMM v3B20s against a team YapBot 2.55 I am full of admiration from the tactics and games PB
Bravo KWo! :thumbup: |
Re: Podbot Beta 3.0 Updates? ^^
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Try to play with 32 ! A bot arrives on an already occupied waypoint. They will stay there until a situation of war comes |
Re: Podbot Beta 3.0 Updates? ^^
I was trying couple of times the map de_dust and I was unable to get bots stucked on those stairs like on Your picture. Are You sure You are using V3B20s version?
I was playing also podbot mm on linux Mandriva 2009.1 and CSDM 2.1.2 (enabled/disabled) and I was unable to get CS crashing on bot adding. If there is any problem it may come with using no-steam or some incompatible with pb mm modules. I'm still waitin anybody with the debugged crash report, but if I don't have that report until wednesday, I'm going to release the latest build as the official one. So please make more tests, especially on linux to give me the info if there is or there is no problem with the latest build on linux. |
Re: Podbot Beta 3.0 Updates? ^^
With linux i don't have this problem, it's a very good beta release :thumbup:
For waypointing, I use a listenserver windows with V3B20s. I don't use dedecated server windows. Nowadays, I cannot test any more the new waypoints on a local level |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
ye i also saw many times when bots block each other , for example try Jason Mode + 20 bots + cs_coltstagib
looks very funny when they block each other :D (botskill 100) |
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