Re: POD-bot back into shape.
Thanks for your efforts again PMB.......you never cease to amaze me!8D
you give me power to waypoint and test your updates for bugs:D i will test it later this evening thoroughly for you |
Re: POD-bot back into shape.
Is it just me who sometimes experiences a slowmmotion effect with this bot? I installed a fresh server yesterday (but this glitch is still in the newest version from this evening) and sometimes all bots walk terribly slow. They even jump slow, so it's probably not just walking. At the same time the cpu load rises to 60% (from formerly 1-5%). Hard to explain, but how can I record a demo with a dedicated server?
I just watched the same phenomen on for example cs_italy, although the bots allready played well on this map yesterday. After a while all goes well again, then CPU load rises again, this time without the slomo-effect. Then slowmo again - strange, strange... Any ideas????:( BTW, I use metamod 1.17, mean 5.5.13, and statsme 2.8.0b15 but I'm quite sure I got the same problem yesterday before I installed mean and statsme. |
Re: POD-bot back into shape.
yea i get the slow mo effect too but he said it's just the bot calculating the visibility tables..
but the slow mo doesn't end when the visibility table says its 100% done.. but the slow mo doesn't stay for long on fast computers.. its probably the server is slow. [edit] my slow mo only happens after a map change [/edit] |
Re: POD-bot back into shape.
Yea, it seems to happen after a map change, especially when you have bots on the server. It happens to me when I switch to a new map using the 'map' command.
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Re: POD-bot back into shape.
I get that every time I load a new map.... Visibility analysing or something like that... But it only last for seconds and It only happens once for every new map...
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Re: POD-bot back into shape.
it almost never ends here..
only very rarily does it end and when it ends its already about time for new map then its all slow mo again after the map changes.. |
Re: POD-bot back into shape.
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Re: POD-bot back into shape.
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Re: POD-bot back into shape.
Sorry, I expect my server is fast enough. And sometimes it happened in round two of a map while the first round ran well. And one time this strange behaviour started in between a round, sometimes it ends in between a round. Disabling botchat didn't help either. And the visibility table is ready when I connect to the server (at least that's what I can read in the console while connecting). Any other ideas?
Or any ideas concerning the high server load (sometimes zero while playing then suddenly rising to ~60, with or without slomo effect, then returning to zero for a few seconds, then rising again)? |
Re: POD-bot back into shape.
Gents:
the A* Pathfinder that PMB implemented uses more cpu than the other nav system that was used. it only does a visibility table if you load a map that does not have a .pvi file for it......which is this vis table. if you change the waypoint......you will have to remake the vis table..... to stop the slo mo effect......simply wait for the vis table to finish its work.......then leave the game completely......and come back in on that map..... they will run fine. once all your maps have a vis table file.......you should be good to go :) @PMB and this last update. i got in a map.....i had one duplicate name...... then i removed ALL bots from my server......and tried to fill server with bots and that doesnt work anymore. so i added them with "quick add" and did this 2 times with no duplicates. after a map change the bots did not come back at all. i had to quick add bot....... fill server with bots is broken |
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