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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

sacripan 13-04-2010 21:44

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

You cannot just change files like that. There is also a mapname in the header of pwf file, so You need to open the pwf with any hexeditor and change the map also there. If the string's length of the old and new map name is the same - that 100% works. But I cannot say if that helps if the length of the new/old map names is different. I'm not going to support that, anyway (what is the serious reason to change the mapname?). I can give the message the pwf file is corrupted or so in that case.
When you have different length with new/old map names, you rename the map and you change the header of pwf file. Change 00 with letter or letter with 00 but no add. The end of the header name is 00

MilanlRC 15-04-2010 14:17

Re: Podbot Beta 3.0 Updates? ^^
 
Congratulations
Execellent bots great work!
Are human bots

I play in my server dedicated always with 14 or more bots
The new versions have others problems
Like me the version O

 
Problems
.When I put high number of bots in this new versions increase lag
.In maps with glass walls or floor (he_glass/he_glass3) the bots no move only move the knife for break the wall (only in the version podbot 3)
.Crash server in change map
.In maps of low slots the bots continuous in spect mode for this others players don't play the map
.Autokill please desactivate only for gun game/deathmatch
 

 
Thanks you
 
IP: bleachcs.servegame.com:27015
Page of server: www.gametracker.com/clan/bleach/

KWo 16-04-2010 23:52

Re: Podbot Beta 3.0 Updates? ^^
 
Another update - V3B20r:

+Fixed the problem with bots not trying to seek the cover while reloading the weapon.
+Changed the selection of task ENEMYHUNT and SEEKCOVER.
+Improved yet the aiming for moving targets.
+Fixed bug with pushing away bots on the edge of the roof - they shouldn't fall down now.
+Cleaned the code (exactly some functions are splitted to let me easier find a specific code).
+Fixed bug with bots throwing nades in some random places.
+Fixed bug with bots looking at the wal for longer time.


This is a release candidate 5 for the official release. This version should also fix the problem on that video movie from de_dust map, but I couldn't see if that really helped or not.

As usually, please, leave a feedback if this version is really better than previous one and - if it finally deserves to be the official one.

CS1.6 17-04-2010 04:16

Re: Podbot Beta 3.0 Updates? ^^
 
Some early (general) feedback:

pb welcomemessage:

  • Suggestion: display print_center (waypointer) mssg 10 secs after team join. 5 secs seems to be not enough (still sv_restart mssg overlap)
  • it's about time to give credit to KWo in the HUD pb info message regarding "Developer". The initial developer is long time gone and has discontinued working on pb years ago.
e.g.:
Initial developer: bla bla: 2001-2004
Current developer: KWo: 2004-now


-={SR}=-Reaper 17-04-2010 08:20

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by CS1.6 (Post 61459)
Some early (general) feedback:

pb welcomemessage:

  • Suggestion: display print_center (waypointer) mssg 10 secs after team join. 5 secs seems to be not enough (still sv_restart mssg overlap)
  • it's about time to give credit to KWo in the HUD pb info message regarding "Developer". The initial developer is long time gone and has discontinued working on pb years ago.
e.g.:
Initial developer: bla bla: 2001-2004
Current developer: KWo: 2004-now

KWo these are marvelous Bot's and thay are more then nextgen.
i agree i think you should put a HUD pb info message in Bro.
its almos like playing against a real player.:sweatdrop:

Credit has to go where it is Due.

i am pleased to have worked with all of you.

AlexBreems 19-04-2010 11:40

Re: Podbot Beta 3.0 Updates? ^^
 
v3B20r more similar to humans :thumbsup:


found two bug (?) playing de_dust2

bug1: bot without end (about one minute) trying to jump onto one of boxes on map until he was killed enemy

bug2: being on bombplace bot does not establish bomb run circles and only after 30 seconds, finally made it

that's an archive of demos


added:

bug3: similar to bug1, again an infinite number of attempts to jump on him

Perhaps this is somehow resolved: bot tried a couple of times did not work the other way looking?

demo of bug3

KWo 20-04-2010 21:03

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by AlexBreems (Post 61483)

Sorry - I was unable to play those demos. Please update Your CS to the official steam CS1.6. No-steam CS1.6 / no-steam CZERO is not supported. Legally bought CS1.5 (but without no-won stuff) is supported, too.

AlexBreems 20-04-2010 22:17

Re: Podbot Beta 3.0 Updates? ^^
 
You can not look at the demo, the meaning lies in the fact that the bots perform some action indefinitely, and this is not good

another issue that they can not jump onto boxes, that is, bots do not duck into jump, but that's technical problem

CS1.6 20-04-2010 22:32

Re: Podbot Beta 3.0 Updates? ^^
 
to see demos you must have the maps i think.

KWo 20-04-2010 23:15

Re: Podbot Beta 3.0 Updates? ^^
 
I was unable to see the demo because the protocol version of recorded demo is 47:5. My - steam - is 48:X...


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