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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

KWo 07-04-2010 09:58

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by sacripan (Post 61353)
I have this plugin but no this cvar
How create it ?

I'm using release 0.1.8 By Krotal for AmxMod
(http://www.cscargo.net/plugins/downl..._parachute.zip)
I have amx_parachute for cvar :
0: disables the plugin
1: enables the plugin

http://www.mediafire.com/download.php?itgjwmgm2x2
I have edited Your plugin, so it uses the same cvar to enable/disable like AMX X version.
sv_parachute 0 - disabled
sv_parachute 1 - enabled
(don't forget to change the setting for it in amx.cfg file or any config You were using amx_parachute cvar).
BTW - what is the reason You are still using so old and not supported AMX instead still alive AMX MOD X? Is there any plugin You couldn't find the conversion form AMX to AMX X?

Quote:

Originally Posted by -={SR}=-Reaper (Post 61354)
PS: i have notest these bots cause less CPU usage then the older bots.

Oh - that You got as a bonus with the latest build. :)
It wasn't intentionally. No idea why it would happen. :D

AlexBreems 08-04-2010 00:51

Re: Podbot Beta 3.0 Updates? ^^
 
Here are bots! thanks for the "q"! :clap:

-={SR}=-Reaper 08-04-2010 04:11

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by AlexBreems (Post 61374)
Here are bots! thanks for the "q"! :clap:

sorry im bad.

but i don't understand what this post means????.
i think i have missed somthing.
--------------------------------------------------------------------------------
KWo
the CPU usage being good might be because of the clean up
you have done in the changes to the coding.

And yes it is a bonus because it means people can host more
real players with bots on there server.

this was a big issue back in 2005.

podbot_mm has evolved a lot since then.
==================================================

3 years a go -={SR}=-Northy recoded podbot_mm to be agresive and hunt players.
thay were mean mother's thay were the Devil Reincarnated
you had to have a real player at your back 24/7.

AlexBreems 08-04-2010 13:27

Re: Podbot Beta 3.0 Updates? ^^
 
-={SR}=-Reaper
I really liked the last version :thumbup:

-={SR}=-Reaper 08-04-2010 14:59

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by AlexBreems (Post 61381)
-={SR}=-Reaper
I really liked the last version :thumbup:

I really like the latest version podbot_mm_v3B20q to but carn't wate to test the
next version podbot_mm_v3B20r lol thay get betta each time.

I really like being able to work with "KWo and the rest of the people working on them".
there a BONZA elite groupe of people.

KWo 09-04-2010 09:56

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by -={SR}=-Reaper (Post 61376)
And yes it is a bonus because it means people can host more
real players with bots on there server.
this was a big issue back in 2005.

If You are comparing it to 2005/6 version, yes. I thougt You are comparing V3B19q to V3B19p (no any improvements in CPU usage).


Quote:

Originally Posted by -={SR}=-Reaper (Post 61376)
3 years a go -={SR}=-Northy recoded podbot_mm to be agresive and hunt players.
thay were mean mother's thay were the Devil Reincarnated

Do You have a contact with that guy? Does he still have his source codes?

About Your video - no idea how they can get stuck so far away from each other (and on other than same axis z level). Wasn't it CS1.6's plugin done that? If the player above would try to strafe left/right, he should get unstuck, but he is not even trying, which means his body box exists somewhere in player's down body box (so he cannot move).

-={SR}=-Reaper 09-04-2010 10:36

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 61384)
Do You have a contact with that guy? Does he still have his source codes?

About Your video - no idea how they can get stuck so far away from each other (and on other than same axis z level). Wasn't it CS1.6's plugin done that? If the player above would try to strafe left/right, he should get unstuck, but he is not even trying, which means his body box exists somewhere in player's down body box (so he cannot move).

Northy has not been on for one year and iinet took his server off him
i have been trying to get a hold of him for his version thats if he still has it.
his server was SATANS RING

I had it BUT i lost it when my HDD crashed.
Do you realy want very very mean DEVIL bot's????.
these things use to spray a NOOBED logo over there kills.
Northy's bots use to shoot at sentry guns too and laser mines.

I will try to get the code for you.
you can try as well to get hold of him through here.
http://bsrclan.16.forumer.com/index....3ba84644cba125
================================================== ========

i Did not have CS1.6's plugin installed.
just in case it caused any problems for testing.

and as you seen in video the only part that turned
was the top half of the body bottom half could not moove.
thay were there for all the game.
i seen them at start of game jump over the wall
but did not realize thay were going to be there for all the game.
untill i was DEAD and specing the bot's.
if there not stuck i dont understand it.

CS1.6 11-04-2010 17:58

Re: Podbot Beta 3.0 Updates? ^^
 
it seems that if you change a map name and also change/edit the .pwf name, it freezes the client.

edit

i discovered that while testing on a listenserver (client crash).

i tested furthermore with HLDS. This indeed causes a server crash.

-={SR}=-Reaper 11-04-2010 20:50

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by CS1.6 (Post 61405)
it seems that if you change a map name and also change/edit the .pwf name, it freezes the client.

MMMM i will try this and let you know if it happens to me.
i will try it for a little while and see if the regulars complain.

KWo 12-04-2010 11:45

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by CS1.6 (Post 61405)
it seems that if you change a map name and also change/edit the .pwf name, it freezes the client.

You cannot just change files like that. There is also a mapname in the header of pwf file, so You need to open the pwf with any hexeditor and change the map also there. If the string's length of the old and new map name is the same - that 100% works. But I cannot say if that helps if the length of the new/old map names is different. I'm not going to support that, anyway (what is the serious reason to change the mapname?). I can give the message the pwf file is corrupted or so in that case.


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