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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

AlexBreems 05-04-2010 15:03

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by PauliusBa (Post 61311)
It's stupid to compare in such way. I'm sure that it is possible to make podbots inhumanly godlike, but that is no the point of the bots. ;)

early in the game situation was equal but then yapb adjust to the game podbotmm
I think that yapbot tuned to the game and the opponent is a very good feature

CS1.6 05-04-2010 15:14

Re: Podbot Beta 3.0 Updates? ^^
 
on a longer time span that is the case with pb, as well.
play a fresh installed pb (new/no pxp files)
& play pb after alot of (aimbotters) players had played.

second version is much harder.

KWo 06-04-2010 15:47

Re: Podbot Beta 3.0 Updates? ^^
 
Another update - V3B20q:

+Fixed the problem with bots switching the weapon to the knife in the middle of reloading the weapon.
+Fixed the problem with bots sometimes not hearing the enemy even if he was really close to them.
+Improved the aiming (so they look better in the comparation with yapb; but they are still a bit worse than yapb).

This is a release candidate 4 for the official release (still not fixed bug with pushing away bots on the edge of the roof - they may still fall down; nothing added to react better on human-teamnates).

Please, leave a feedback if this version is really better than V3B20p.

Here is the result with comparing podbot mm V3B20q vs yapb 2.30 (yb_hardcoremode 1). The test has been done under CSDM (more fair comparation - it doesn't depand on the money the bot can have for a better/worse weapon).
http://www.mediafire.com/imageview.p...kydmim&thumb=4

CS1.6 06-04-2010 18:02

Re: Podbot Beta 3.0 Updates? ^^
 
As the other user said, you can't really measure the quality of bots by how better their aimbot is.

No one could survive a pb 100 skill bot match. The user gets frustrated and leaves the server. That's what happens according to my observations.


On the other hand cs players are freaks and illogical..

Often also they say on my server: "LOW BOTS! LOW BOTS!"
But when i enable the bots @ full power, they leave after 1 or 2 deaths by the bots. Sometimes they also just say "KICK THE BOTS!!"

As i said..illogical freaks who put the bots down to feel better..and while they say "Low bots!" ..it's just their habit to put down the bots..they do not want really the bots to be harder.

Long time ago i requested (my 1st post eva?) that the bots were too hard and some aimbot kiddy said "no". It was the times when still played CS (believe it or not..without aimbot..that's why i requested easier bots). Nowadays i dont care anymore. The game is messed up. No one plays it without aimbots but at least i have created "communities" through my servers. People meet & play together & have fun. Good & friendly kids.

I'l install the new build and test them and while i have no clue what to think of the bots having "better aim"..as said above..what the hell..a better aim won't hurt the quality of the bots.

One thing though that i can tell you right of the bat about why (the) bots fail, is the lack in their character to hunt a player down ..like a dog who doesnt let go.

Implement this feature and the bots will not only be respected but also loved. And that is also the main difference between an AI player and a human

The human player will never forget you once he sees you and just go to another direction ..he will try to hunt you down and to kill you.

Off to install the new build..:)

KWo 06-04-2010 18:57

Re: Podbot Beta 3.0 Updates? ^^
 
Please, redownload V3B20q version. I have forgotten to remove some debug info messages from the build I posted earlier. It wouldn't affect the game playing, but the size of the og file could be higher after long playing. Now it's the same build in the Filebase, but without flooding Your log files. Sorry.

sacripan 06-04-2010 19:13

Re: Podbot Beta 3.0 Updates? ^^
 
Ok KWo.
How use parachute ?
I have use beta with it, and now ?

KWo 06-04-2010 20:14

Re: Podbot Beta 3.0 Updates? ^^
 
The code for parachute support wasn't changed. It checks if sv_parachute cvar is 1 and - if the bot is falling down - he is trying to press "use" button. I believe the plugin should equip automnatically the bot with a parachute (the bot doesn't know he should buy it). It's same like i.e. CSDM - the bot doesn't know he shopul;d get any weapon from CSDM gun menu, so he is automatically equipped with all needed weapons. If the parachute was working for You in te previous beta - it should still work. Well - waypoints should be also placed that way so the bot may a chance to "fall-down" from the bridge/building and then use the parachute.

CS1.6 06-04-2010 20:44

Re: Podbot Beta 3.0 Updates? ^^
 
or you grabhttp://t2.gstatic.com/images?q=tbn:G...diograbber.png em.. lift 'em up into the sky ..and let them fall :D


After a little bit spectating it seems to me the bots play much more humanlike than in the old builds. (Less staring at obsecure places & angels).

sacripan 06-04-2010 21:09

Re: Podbot Beta 3.0 Updates? ^^
 
I have this plugin but no this cvar
How create it ?

I'm using release 0.1.8 By Krotal for AmxMod
(http://www.cscargo.net/plugins/downl..._parachute.zip)
I have amx_parachute for cvar :
0: disables the plugin
1: enables the plugin

-={SR}=-Reaper 06-04-2010 23:04

Re: Podbot Beta 3.0 Updates? ^^
 
hi guys just recived the new build and have started testing.
in the last 3 hours i have notest the bots are acting a little like humans.
(1) the aim is a lot nicer then before.
(2) the bots still try to jump up on to boxes that are too high.
But humans Do that too any way.

one funny thing i silently crept up behind a bot and stabed it.
it jumped up in the air as if i frightned it and turned around and shot me????.
was verry funny.

will report when i have done ferther tests.

PS: i have notest these bots cause less CPU usage then the older bots.


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