Re: YaPB2 Updates
Quote:
bot's should be affected by amxx restrictions (amx_restrweapons). yb_restricted_weapons has different format f.e. yb_restricted_weapons "ak47;m4a1;etc" the names.cfg should contains nickname\t\tcommunity_id pair. where \t - tab character. Bloodlust 76561197983068151 etc. But, someone reporeted that valve disabled this feature in recent steamclient updates. |
Re: YaPB2 Updates
Quote:
Or automatic in bot_module But standart - bad, because leave (kicking) alive bots too . Need kicking dead bots only Example: plugin checked to number bots (ex. every 30 sec) : if need add = adding if need kick = ex. 5 bots . 3 bots are dead = kick now 2 bots are alive = write to buffer and when bot's will be killed - kick. Sorry my bad eng. |
Re: YaPB2 Updates
Quote:
2. Демка есть? 3. ну ... хз whoose_your_daddy отклчить мб? 4. Да сейчас пытаемся исправить это. 5. Ага, попробую поправить. 6. Туда никто не лазил никогда. Опять же whoose_your_daddy , у меньшит количество хэдов. |
Re: YaPB2 Updates
Quote:
2. Этим вечером запишу и выложу 3. whoose_your_daddy - нету такой команды |
Re: YaPB2 Updates
Quote:
3. yb_whose_your_daddy 0 |
Re: YaPB2 Updates
Quote:
that's sounds difficult :S this ping thing works perfect with latest PB, so i guess it's not disabled with latest update. |
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
today the bots just left again on a map. so here we are again :( and now i see in the client console that the server automatically change the yb_quota when human players leave/come but nothing happen.
|
Re: YaPB2 Updates
AMXX Simple Plugin
1. Bots do not leave or join during a round Боты не будут выходить/заходить по среди раунда. 2. Spectators do not affect the number of players. Наблюдатели не влияют на кол-во играющих. Code:
#include <amxmodx> |
Re: YaPB2 Updates
Quote:
As well some changes to autovacate. https://yapb.jeefo.net/drop/releases..._latest.tar.xz |
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Jeefo, http://victory.km.ua:8080/Downloads/...-12-01-930.mp4
И пожалуйста, сделайте мне под винду дллку ботов. Quote:
Every n sec check ... if need kick bot - write to buffer id bots when marked bot are dead = kick! I'l write amxx plugin for this. |
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
somehow the players stats is always zero and i guess it's also related with YaPB cause that's the only thing what i changed on my server in the last 3-4 weeks :/
https://i.imgur.com/Au6BEzs.png lol, after a few days now everyone have ping an score again after a restart. some codes are really broken or outdated? |
Re: YaPB2 Updates
Quote:
Code:
autovacate kicks now dead or lowest frag bot if possible. Please, for any problems attach "yb version" output! |
Re: YaPB2 Updates
I've just downloaded and tested this latest Linux build and it appears the autovacate works fine, thanks for the fix.
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Its a cvar, by default is on.
|
Re: YaPB2 Updates
fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?
"yb_version" is "2.7.2.4379" |
Re: YaPB2 Updates
Quote:
what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa. |
Re: YaPB2 Updates
Quote:
please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows? |
Re: YaPB2 Updates
Quote:
I have linux hlds. It's bare-metal one. I will try to setup csdm tomorrow. (or maybe you can PM me your compilation (without passwords etc.)) to 1:1 test. |
Re: YaPB2 Updates
A person from Russian make a reverse engineering project for CS1.6 game dll (mp.dll,cs.so) from current build 6153.
Current status
https://github.com/s1lentq/ReGameDLL_CS |
Re: YaPB2 Updates
1. With last bots build for windown server crashed when use yb_autovacate "1" or yb_autovacate "0" + amxx plugin
Code:
L 01/19/2016 - 13:59:06: "agusha<19><STEAM_0:0:173588917><TERRORIST>" disconnected bad shooting with sniper weapons (only long distance) На кнайф модовом сервере (на картах 35хп и т д ) боты так же бывают стоят на месте. Хорошо было бы что бы бежали врагу на встречу и просто резали. |
Re: YaPB2 Updates
Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use. Using offset can detect team changes in realtime, no need to wait for next player spawn. |
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
When will add optional offset-based team detection way,please?
|
Re: YaPB2 Updates
Quote:
|
Re: YaPB2 Updates
meanwhile my live server has been updated and started to test the latest yapb. bot usually have no ping and they still don't leave. (i mean before Build 4436 but you just updated the module lol)
|
Re: YaPB2 Updates
Drop me IP of your server.
|
Re: YaPB2 Updates
Hi jeefo,thank you for the update
i have a suggestion : please make a note if there is any change in config file ,sothat we can know whether to change cvar in .cfg file each time we download Thanks |
Re: YaPB2 Updates
Hi ,i want to report that the latest yapb (v2.73) does not run with me, (all the v2.73 version not work)
while the version 2.72 (and before) works fine (i'm using windows 7 32 bits) when i type "meta list" it says that yapb has "bad load" instead of "RUN" i tried with metamod 1.19 and metamod 1.20 ,both not works Thanks |
Re: YaPB2 Updates
Quote:
I will update config in next commit. |
Re: YaPB2 Updates
Quote:
And without metamod? |
All times are GMT +2. The time now is 11:44. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.