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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

sacripan 10-11-2007 02:25

Re: Podbot Beta 3.0 Updates? ^^
 
We play with version V3 BUILD 18f on our server linux without problem

sacripan 10-11-2007 13:45

Re: Podbot Beta 3.0 Updates? ^^
 
...
Fatal Error
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW on Server Reliable Datagram
on es_gta3
http://dwl.17buddies.net/link/map/6835/es_gta3.html
this error arrived after the end of round after i create the pwf file
and other es_ maps
Do you want my es_gta3.pwf ?

The Storm 10-11-2007 16:17

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 56521)
I've got some confirmations it loads correctly with 4.1 on few linux machines. I know nothing about HL engine gcc compatility, but I must to trust my beta testers. From that hat I remember You had/have a linux PC box. Can You try if the latest beta is loading and is working correctly for You?

Ok I just tested, seems to work fine. :)

KWo 10-11-2007 22:52

Re: Podbot Beta 3.0 Updates? ^^
 
New beta release - V3B18g.
+Changed - if bots get stuck on ladders with teamnates they should try to go to some previous waypoint (near the ladder).
+Fixed some litte problem with breakables (the bots failed to break a breakable if the path between 2 waypoint across a breakable was longer than 128 units - very rearely bug).
+Added the new function to the Waypoint Editor - pb wp clean (as the console command only).
This function cleans up some stupid and unnecessary connections. If there is no argument, it takes as the argument the nearest waypoint and it checks its paths (for example if there are 3 connections - 1 to a farer away WP between 2 placed nearby or so). You can also put as an argument the WP index number You want to clean. You can also put the string "all" (without qutes as an argument - pb wp clean all) - it will cleanup all unnecessary connections from the map. I'm using this function to remove bad connections created by some beginner Waypointers (also created by me few years ago).
Note - sometimes after using this function with argument "all" You can also loose about 1-2% of the connections they were expected (as done correctly), but because of the big advantage in cleaning up the map from bad connections it's really recomended if You want to re-waypoint some map waypointed some time ago by some poor waypointer. It reduces the time to make waypoints from scratch. If You have the map covered correctly by waypoints You need only add few waypoints like jumps, camps, Team specific, goals, rescue etc and more than likely You can finish waypointing the map in an hour. If this function will delete some paths they were expected - the WP editor will tell You if there is any broken connection while saving pwf - so You don't need to be afraid of using this new function.
+Changed - the function WaypointAdd is rewritten a bit to prevent making stupid connections, too, so You can now use more effectively the function AutoWaypointing. All advanced waypointers normally haven't been using it - because of a lot of stupid connection the function WaypointAdd was creating (it needed manually clean up all those stupid connections - it was taking too much time), but since now You can use it (AutoWaypointing) much frequently to make waypoints for Your favourite maps more effectivelly.

@Ancient - please test if the function >pb wp clean all< and AutoWaypointing will speed up the waypointing and it will reduce Your time to make good waypoints.

person135 13-11-2007 05:07

Re: Podbot Beta 3.0 Updates? ^^
 
well I still think that a good waypoint needs camping waypoints

Sc0Rp 17-11-2007 18:08

Re: Podbot Beta 3.0 Updates? ^^
 
KWo;
1)In what file(s) are the changes of a newer podbot release?
For example the changes made from V3B18f to V3B18g.
Is it only in podbot.cfg & podbot_mm.dll?
Or more files because when I download V3B18g it only includes:
-podbot.cfg
-podbot_mm.dll
-readme.txt
2)So when I want to install podbot_mm I have to download the podbot_full_V3_B18c because in there are also the botlogo's, botnames, botskill, botweapons, botchats .... ; and then replace the 3 files from the newest release.
I don't want to download the latest all-in-one installer because I don't want to download all the other stuff like amx, chickenmod rebirth etc.
3)Maybe you can make a zip like podbot_full_V3_B18g with everything in it.
People now see it and say "oh the latest podbot release", they download it and find that there are only 3 files in it, so they can never make the bots work cause of the missing files ( if they haven't installed podbot yet and where attempting to do it )
I know what to do but there are a lot of people who don't especially people who install it for the first time.

KWo 17-11-2007 20:06

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Sc0Rp (Post 56585)
1)In what file(s) are the changes of a newer podbot release?
For example the changes made from V3B18f to V3B18g.
Is it only in podbot.cfg & podbot_mm.dll?
Or more files because when I download V3B18g it only includes:
-podbot.cfg
-podbot_mm.dll
-readme.txt

The change is in binaries (podbot_mm.dll, for linux it's podnot_mm_i386.so).

Quote:

Originally Posted by Sc0Rp (Post 56585)
2)So when I want to install podbot_mm I have to download the podbot_full_V3_B18c because in there are also the botlogo's, botnames, botskill, botweapons, botchats .... ; and then replace the 3 files from the newest release.

Yes - it's how it's written in the readme.txt and why this file is there.

Quote:

Originally Posted by Sc0Rp (Post 56585)
3)Maybe you can make a zip like podbot_full_V3_B18g with everything in it.
People now see it and say "oh the latest podbot release", they download it and find that there are only 3 files in it, so they can never make the bots work cause of the missing files ( if they haven't installed podbot yet and where attempting to do it )
I know what to do but there are a lot of people who don't especially people who install it for the first time.

The fullpack is the official release, this what You got now it's a beta - that's the difference. I'm never creating any fullpack for any single beta I'm releasing. But for each beta I'm including that file called readme.txt and it's up to the people if they want to read it (and do things right way) or not.

Sc0Rp 17-11-2007 20:28

Re: Podbot Beta 3.0 Updates? ^^
 
Ok thanks

Ancient 19-11-2007 04:49

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by person135 (Post 56539)
well I still think that a good waypoint needs camping waypoints

You can also edit waypoints to your will and likings.

KWo it is amazing auto wp is crazy :)
The way it's not adding paths to all waypoints in its radi and parameter is cutting time in half.
I used pb wp clean once to just test it.
pb wp clean is great to have on hand, but since auto wp was so good I didn't need to use it.

I just finished de_sorrow in 10 minutes.
5 Navigating around, 5 adding camps, goals and team specifics.
Waypointing spawns are much easier. (Instead of having 20 waypoints, we would only need 5 to 10 waypoints). :)

Good job, now I can probably do that big waypoint request ;)
--- Like I want to do that many. :P

Sc0Rp 19-11-2007 11:05

Re: Podbot Beta 3.0 Updates? ^^
 
That's super KWo, djeez I wished I could test your podbot_mm releases and give you feedback now and then but I can't play cause of broken portable pc ( laptop ) and the pc I'm posting on right now is too old for cs:
-AMD-K7(tm) processor
-499Mhz
-512 Mb of ram
-Nvidia GeForce2 MX/MX 400
-Maxtor 6L040J2 of 40 Gb
Just have to wait when I'm moving out of my parents house and live on my own to buy a whole new pc, then I'm able to test the bots and be the long-wanted tester KWo always wanted :P ( if I have time left beside the daily tasks )

addam 02-12-2007 16:39

Re: Podbot Beta 3.0 Updates? ^^
 
Hi,

V318g is not working on our linux server.
The latest version that works is V318c.

KWo 02-12-2007 20:58

Re: Podbot Beta 3.0 Updates? ^^
 
Update Your gcc to 4.1 version. Don't ask me how - ask some experienced linux users - they will know that (I don't have a linux PC).

addam 02-12-2007 22:50

Re: Podbot Beta 3.0 Updates? ^^
 
I know how to update gcc, but currently is have a rented box only :)
I use MS VirtualPC 2007 for local testing, its free when i knows, a little crappy, but works.

sacripan 07-01-2008 02:14

Re: Podbot Beta 3.0 Updates? ^^
 
With v3.0B18g
Before the wayponting created too much link, there this does not create it enough (see more from the whole) When they are there auto waypointing waypoints links up with precedents, last not link not with the others nearby. They are in inverse excess

KWo 07-01-2008 18:48

Re: Podbot Beta 3.0 Updates? ^^
 
Please make a jpg file and show on it where are missing connections and You had add them manually. What I can say - it takes me less time to add 1 missing conection instead clear 6 of them. So that's why I prefer this kind of waypointing.

WholeHUN 26-01-2008 03:00

Re: Podbot Beta 3.0 Updates? ^^
 
Hi guys!

I try to install V318g, but it gives me bad load in metamod (linux 32bit, metamod 1.19 - tryed metamod-p to). V318c is working.

GCC update is impossible, because i dont have root privileges on this machine :)

Can somebody give me a newer release that compiled with the older gcc? I see 318e is works, but i cant download it :(

KWo 14-02-2008 18:33

Re: Podbot Beta 3.0 Updates? ^^
 
The new update is a bit bigger - V3B19
+ Added facing filtering and fixing shaking the bot all the time.
+ FIXED problem with bot towers on ladders (the bot goes away from the ladder and it waits
a bit if a teamnate is already using the ladder).
+ Changed WaypointNodeReachable function for adding waypoints and selecting
a better alternatives if the waypoint is in use by someone else.
+ Improved omitting the obstacles with strafing (unstuck code).
+ Improved detection if the bot can move forward/back (unstuck).
+ FIXED small problems with collecting experience data.
+ FIXED problem with looking at the strange direction while camping.
+ FIXED small problem with reloading the weapon.
+ Improved aiming at waypoints more accurate now (Waypoint Editor).
+ Changed the info shown for waypoint editor (it shows more info now).
+ Changed the refresh of drawing waypoints (every 0.1 sec separatelly for each waypoint).
+ Changed a bit aiming the target by bots (taken some idea from YapB).
+ Added some commands concerning to experience data:
pb experience show - shows the data stored in the pxp file
pb experience test_a_T index1 index2 byPathType - shows the path the Terrorist bot would like to choose from WP index1 to WP index2 according
to kind of algorithm :
byPathType = 0 - the shortest way according to distances between waypoints (used by aggressive bots),
byPathType = 1 - the shortest way according to distances between waypoints and to the collected experience (damages collected -
used by normal bots),
byPathType = 2 - the shortest way according to collected experience (no matter what is the distance between waypoints - used by
the most scaried bots).
pb experience test_a_CT index1 index2 byPathType - shows the path the Counter-Terrorist bot would like to choose from WP index1 to WP index2 according to explained above byPathType parameter.
pb experience test_a_CTH index1 index2 byPathType - shows the path the Counter-Terrorist bot (with following him a hostage/hostages) would like to choose from WP index1 to WP index2 according to explained above byPathType parameter.


@Ancient - please, try if You can hit better a waypoint You are trying to point when You are doing some manually connections.
V3B19 is going to be an official version during 1 week if there is no any critical bugs in it.

person135 14-02-2008 21:55

Re: Podbot Beta 3.0 Updates? ^^
 
sounds exiciting. gona give it a try

Sc0Rp 15-02-2008 17:10

Re: Podbot Beta 3.0 Updates? ^^
 
I noticed that bots with high skill indeed were shaking like hell while they were aiming ( V3B18g )
That wasn't so with previous beta-releases so if that is the bug "+ Added facing filtering and fixing shaking the bot all the time." than I'm pleased to hear that it has been fixed.

KWo 15-02-2008 19:28

Re: Podbot Beta 3.0 Updates? ^^
 
Please, try if it really works. What did You mean when You wrote about previous beta-releases - when it really started to happen?

Minh-Lo-Hwang 16-02-2008 13:44

Re: Podbot Beta 3.0 Updates? ^^
 
Hi KWO!
Thank you, for working so long on this Project :)

Sc0Rp 16-02-2008 21:01

Re: Podbot Beta 3.0 Updates? ^^
 
I have to re-install cs again so testing would be something possible in about 3 weeks.

KWo 16-02-2008 21:08

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Sc0Rp (Post 57104)
I noticed that bots with high skill indeed were shaking like hell while they were aiming ( V3B18g )
That wasn't so with previous beta-releases so if that is the bug "+ Added facing filtering and fixing shaking the bot all the time." than I'm pleased to hear that it has been fixed.

OK if You dont' have time to test it now, but if You could at least express that more what You wrote - which version previous You have tested and it was free of that bug (the most important!!!) and which version it started to be so.

addam 16-02-2008 22:07

Re: Podbot Beta 3.0 Updates? ^^
 
Hi guys,

Finally i get some time to install a debian 3.0. I compile the latest source with the old gcc3, and now its works in our server.
I have one fault, the tune=i686 parameter does not worked for me, i think because i have an AMD based PC, tune athlon-xp is worked, but i dont use this option.

Here is the binary, if someone wants to try it (but !!!! try only if the official binary gets bad load in metamod)
http://www.nihil.hu/podbot_mm_i386.zip

Sc0Rp 17-02-2008 16:22

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57126)
OK if You dont' have time to test it now, but if You could at least express that more what You wrote - which version previous You have tested and it was free of that bug (the most important!!!) and which version it started to be so.

Well I have to say that I haven't played cs for a very long time till some weeks ago I picked up the bot-stuff.
The last time I played ( before I started few weeks ago ) is too long ago to remember what version it was, I guess it was V3B18d but it's really a rough guess.
So I started to play again now and I chose to play with the latest beta-version.
So I didn't played with the versions between V3B18d and V3B18g.
When I am able to play I'll test it first to see when it starts.
When the bug appears, I'll test the different bot-aim types, maybe that's where the problem is.
I'll sure feedback you on this matter, but you'll have to wait some time.
Better thank Ancient cause without him I wasn't doing all this, he convinced me not to leave the bot-scene.

KWo 17-02-2008 20:55

Re: Podbot Beta 3.0 Updates? ^^
 
New little update - V3B19a

+ FIXED problem with bots unable walking in air ventilation corridors while ducking.
+ FIXED another minor bug with ducking bots.
+ Added some additional code to prevent bots shaking, but it seems it sometimes still happens rarely.
+ Changed - if the bot is forced to camping at non-camp Waypoint - it is trying now to use now the danger direction for that Waypoint instead just pickuping the random visible WP to camp in that direction.

Immortal_BLG 18-02-2008 04:05

Re: Podbot Beta 3.0 Updates? ^^
 
Why bots clash with your statsx2 or/and statsx, not correctly displays a loss and amount of hits in BOT. The same problem is and at YaPB. Sorry for bad english.

KWo 18-02-2008 07:57

Re: Podbot Beta 3.0 Updates? ^^
 
It's not bot problem, but AMX X. Go to Your addons\amxmodx\configs folder and find the file called amxx.cfg. Try to find these lines in it:
// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
//
csstats_rank 1

and change it to:

csstats_rank 0

then find this line

csstats_rankbots 0

and change it to

csstats_rankbots 1

After that reload the map or restart the server.

Immortal_BLG 18-02-2008 13:28

Re: Podbot Beta 3.0 Updates? ^^
 
Thanks, i will test now

Immortal_BLG 18-02-2008 13:48

Re: Podbot Beta 3.0 Updates? ^^
 
0o big thanks man. Why to you to not make, that bot at shooting from such weapons as for example ak47 or m4a1 stood on a place instead of ran, how YaPB? And again sor 4 bad eng :)

KWo 18-02-2008 17:26

Re: Podbot Beta 3.0 Updates? ^^
 
Because it's more hard to hit them if they are running - even for yapb bots. :P :D

KWo 18-02-2008 17:38

Re: Podbot Beta 3.0 Updates? ^^
 
New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.

Immortal_BLG 18-02-2008 18:16

Re: Podbot Beta 3.0 Updates? ^^
 
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.

AlexBreems 18-02-2008 19:22

Re: Podbot Beta 3.0 Updates? ^^
 
You could make autocreation of waypoints as it is realised at Zbot 1.5?
Or to create the converter .nav to .pwf

KWo 19-02-2008 08:34

Re: Podbot Beta 3.0 Updates? ^^
 
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...

Immortal_BLG 19-02-2008 09:35

Re: Podbot Beta 3.0 Updates? ^^
 
AlexBreems :clown:
KWo what about my question?

Sc0Rp 19-02-2008 10:47

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57155)
New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.

By the last point of the update, won't the bot with the C4 always go to the same bombsite?

AlexBreems 19-02-2008 11:52

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57159)
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...

Or to create the converter .nav to .pwf
It is possible? :blush:

KWo 19-02-2008 18:34

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Immortal_BLG (Post 57156)
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.

I wanted to say "it's more easy to hit You or the bot if You are staying (even while shooting)". Some people are satying while shooting, but those the most advanced they are always in some movement - they know is harder to hit them if they are moving - also by such killers like yapb bots are. That's why I'm not going to implement it. Next time if If You have an idea what to change/improve in podbot mm - please, post it in Ideas subforum, instead spamming the topic related to beta versions of bot and problems noticed with that beta.

Quote:

Originally Posted by Sc0Rp (Post 57161)
By the last point of the update, won't the bot with the C4 always go to the same bombsite?

Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Quote:

Originally Posted by AlexBreems (Post 57162)
Or to create the converter .nav to .pwf
It is possible? :blush:

Same note like for Immortal_BLG. We have an ideas subforum for such things.
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf... :(

Sc0Rp 20-02-2008 10:46

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 57164)
Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Yeah noticed that also but thought it wasn't a bot-bug.
I'll keep an eye on that change when I test the latest beta.
Thanks for answer and for keeping approving podbot.


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