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-   -   Denny, The Ghost, Crapshoot (http://forums.bots-united.com/showthread.php?t=4195)

Maleficus 16-07-2005 22:04

Re: Denny, The Ghost, Crapshoot
 
Hey guys - gonna be out of town for the next several days. Should be back by Tues at the latest.

Cheers!

Maleficus 19-07-2005 02:45

Re: Denny, The Ghost, Crapshoot
 
Oh yeah - forgot to mention: wait to work on the CP maps until I get the CP code finished. Its almost done, but I need to fix a few issues. :)

Denny 19-07-2005 03:14

Re: Denny, The Ghost, Crapshoot
 
Quote:

Originally Posted by Maleficus
Oh yeah - forgot to mention: wait to work on the CP maps until I get the CP code finished. Its almost done, but I need to fix a few issues. :)

Okay, i'll hold off on Destruction till then. :)

Maleficus 19-07-2005 07:15

Re: Denny, The Ghost, Crapshoot
 
New patch up!!

LOTS of fixes, additions, etc.

Bots wont chase enemies that are far away now, understand to attack medics - instead of just revived enemies who are invulernable, the stupid jumping should be fixed now - no matter the map or circumstance (let me know if otherwise CrapShoot) a load of other fixes/improvements I've forgotten, new features and some new bugs too! :P


Guide updated too, with the new info at the very end.

Cheers!

Maleficus 19-07-2005 19:59

Re: Denny, The Ghost, Crapshoot
 
Updated guide!

Maleficus 20-07-2005 08:48

Re: Denny, The Ghost, Crapshoot
 
Patch up!

This fixes the problems bots were having with OBJs on some maps.

Maleficus 20-07-2005 09:50

Re: Denny, The Ghost, Crapshoot
 
BTW guys: forgot to mention, if you have .bot files you've made and want to use with your maps, send them my way.

Maleficus 21-07-2005 10:18

Re: Denny, The Ghost, Crapshoot
 
new patch up!

You can now make an action active_forever, then turn it off/on in the script as needed, and the game remembers and handles it correctly!

Lts drop 1 ammo pack when die (shrub feature I liked).

Bots know how to fight underwater

can drop health/ammo underwater (another shrub-ish feature)

bots try not to jump into sub pen on MP_SUB (this isn't 100%, but its better than was).

CP support finished - start working on CP maps when ready. Flag actions need to have the ACTION_FLAG value set and the flags entity number - ACTION_SPAWNFLAG is only for forward spawn flags!!

tweaked addbot.

various combat fixes and improvemnts. Should be stronger and tougher.

Various menu improvements, credits added, bot_nightmare added, bot_skill fixed.

various UI fixes.

extract the file over all files in your fritzbot dir. Dont erase your fritzbot folder, this isn't a total install, just a patch.

Denny 21-07-2005 10:57

Re: Denny, The Ghost, Crapshoot
 
Quote:

Originally Posted by Maleficus
Bots know how to fight underwater

Does this mean they'll go up for air and such? If so, that's sweet!

Quote:

Originally Posted by Maleficus
CP support finished - start working on CP maps when ready. Flag actions need to have the ACTION_FLAG value set and the flags entity number - ACTION_SPAWNFLAG is only for forward spawn flags!!

Does this require any different commands or any of that, if so how do we use those?

Looks like a great patch, thanks Mal. :D

Maleficus 21-07-2005 11:16

Re: Denny, The Ghost, Crapshoot
 
They dont go up yet, they just understand how to fight. :(

No additional cmds, just set the allied/axis objs to action_flag.


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