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Re: Denny, The Ghost, Crapshoot
Hey guys - gonna be out of town for the next several days. Should be back by Tues at the latest.
Cheers! |
Re: Denny, The Ghost, Crapshoot
Oh yeah - forgot to mention: wait to work on the CP maps until I get the CP code finished. Its almost done, but I need to fix a few issues. :)
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Re: Denny, The Ghost, Crapshoot
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Re: Denny, The Ghost, Crapshoot
New patch up!!
LOTS of fixes, additions, etc. Bots wont chase enemies that are far away now, understand to attack medics - instead of just revived enemies who are invulernable, the stupid jumping should be fixed now - no matter the map or circumstance (let me know if otherwise CrapShoot) a load of other fixes/improvements I've forgotten, new features and some new bugs too! :P Guide updated too, with the new info at the very end. Cheers! |
Re: Denny, The Ghost, Crapshoot
Updated guide!
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Re: Denny, The Ghost, Crapshoot
Patch up!
This fixes the problems bots were having with OBJs on some maps. |
Re: Denny, The Ghost, Crapshoot
BTW guys: forgot to mention, if you have .bot files you've made and want to use with your maps, send them my way.
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Re: Denny, The Ghost, Crapshoot
new patch up!
You can now make an action active_forever, then turn it off/on in the script as needed, and the game remembers and handles it correctly! Lts drop 1 ammo pack when die (shrub feature I liked). Bots know how to fight underwater can drop health/ammo underwater (another shrub-ish feature) bots try not to jump into sub pen on MP_SUB (this isn't 100%, but its better than was). CP support finished - start working on CP maps when ready. Flag actions need to have the ACTION_FLAG value set and the flags entity number - ACTION_SPAWNFLAG is only for forward spawn flags!! tweaked addbot. various combat fixes and improvemnts. Should be stronger and tougher. Various menu improvements, credits added, bot_nightmare added, bot_skill fixed. various UI fixes. extract the file over all files in your fritzbot dir. Dont erase your fritzbot folder, this isn't a total install, just a patch. |
Re: Denny, The Ghost, Crapshoot
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Looks like a great patch, thanks Mal. :D |
Re: Denny, The Ghost, Crapshoot
They dont go up yet, they just understand how to fight. :(
No additional cmds, just set the allied/axis objs to action_flag. |
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