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Lazy 03-11-2005 01:34

Re: cs weapons modification
 
Actually, I am interested in getting the proper damage functions working since it would work properly every time.

But thats for a later project...

Rusty Le Cyborg 05-11-2005 14:38

Re: cs weapons modification
 
Hi Lazy...

Any more thoughts on Gas Grenades? Or is that all linked to the damage system?

Not a nag, just a quick question out of interest :)

Cheers for now

Lazy 06-11-2005 04:58

Re: cs weapons modification
 
Inorder to create gas grenades I will need a proper damage system.
Just faking the deaths/damage is horribly unreliable and can cause a lot of problems down the road.

I have a few ideas on how to inflict damage but quite a bit are insane...

- Try some other entities to inflict damage
- Try and reverse engineer CS's CBaseEntity class ( probably impossible )

I still have to re-install Visual C++ so I can try out some things.
But any other damage ideas are welcome as I'm just guessing here...

[Added]
Totally unrelated to realistic damage but I may have something for gas grenades...
If you want the grenades to do only temporary damage I have a way to do it right now.

Basically, I make the engine think the player is underwater and out of air - that way the lack of oxygen damage is done but the player recovers once out of the affected area.
It's a pretty big hack and oh crap you might not be able to fire some weapons around it...

I just thought about that now while I'm typing this, damn...

Rusty Le Cyborg 06-11-2005 19:43

Re: cs weapons modification
 
The temporary damage thing could be quite cool. In the AMX version of the Gas Grenade plugin they have incorporated a gas mask icon for when you are damaged. Maybe it's a similar thing.

Hopefully the answer will come to you in a blinding flash :)

Here that post again for AMX. Seems it has sounds for "gasps" and uses an icon...

http://djeyl.net/forum/index.php?showtopic=22220&st=180

Cheers for now

Lazy 07-11-2005 22:48

Re: cs weapons modification
 
I'll try another idea I had tonight and see what happens, hopefully I can figure something out.

Rusty Le Cyborg 09-11-2005 12:03

Re: cs weapons modification
 
Well, it would be pretty cool if it can be coded in...

Then all you have to work out is how to put in the camera, radio, molotov, LAW, zipline, syringe... 9_9

Cheers for now

Lazy 09-11-2005 19:22

Re: cs weapons modification
 
Oddly enough all of those are possible...
Still no reliable way of causing damage though.

Rusty Le Cyborg 11-11-2005 09:57

Re: cs weapons modification
 
Heh... You could always make it that using the camera not only triggers a map event, but takes a screenshot too :)

Cheers for now


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