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-   -   unfinished map (http://forums.bots-united.com/showthread.php?t=287)

How.Dare.You 29-01-2004 17:43

Re: unfinished map
 
Helllllo Mr Meister, me old mucka.

I have a new 1 in the pipe-line ;) but it's a long way off being finished. mean_underground needs a revamp coz it's a little dark.

SoUlFaThEr 24-03-2004 19:24

Re: unfinished map
 
im seeing this project again now :)

Its, as i said to PMB long ago, just too much for this engine.

its awesome as a show map......but its too open with too many brushes for the engine to handle "nicely".

I) would also be interested in seeing this masterpiece finished......and somehow i wish you had asked me to do it :) i remember that there were many spots where 2 or 3 brushes could have been built as one and so on and so forth :)

Pierre-Marie Baty 24-03-2004 19:56

Re: unfinished map
 
oho someone to dig this thread from its grave :D

well SF, since you "wish I had", then now I ask you, officially, to do something potable with it.

Don't believe it's too much for this engine : we just don't run HL/CS on the same computers nowadays than in 1998 when it was out :)

And also I have a lotta ideas to cut down the brushes count. With an extensive usage of sprites and transparent textures, I'm sure I would make something enjoyable if days lasted 48 hours instead of 24.

For example, I could replace all the windows with sprites ; idem for all the barriers on the upper floor.
I could also create custom models and replace brushes with them: the arches, the pillars, or the wood under the roof. The problem is only the interior of the cathedral anyway.

SoUlFaThEr 24-03-2004 19:59

Re: unfinished map
 
sounds interesting with the models and sprites but ill say its worse having high r_speeds thatare caused by extensive amounts of Epoly.....which is what sprites/models/and Alpha textures.

hmmmm

the Carpenter 20-04-2004 21:18

Re: unfinished map
 
Hello all.
I'm working on a theory regarding such things.
I think this may be possible soon.
Lots of work to do yet though, as I have only theory to work on, at this point.
It's a good idea that I hope will work out for all of our sake.
Cheers !

Pierre-Marie Baty 21-04-2004 00:17

Re: unfinished map
 
hey, is that THE great white north carpenter from nukebox ? :)

Long time no see, man it's cool to have you here =) That will put some animation in this mapping forum... welcome Carp, make yourself at home :)

the Carpenter 21-04-2004 00:24

Re: unfinished map
 
Cheers !
Can do !
p.s. It's true ... I am a chatty, little bitch !
8D

SoUlFaThEr 21-04-2004 01:05

Re: unfinished map
 
YAY my buddys back

SORRY about the IRC thing just now man, i got totally sidetracked

Pierre-Marie Baty 21-04-2004 05:14

Re: unfinished map
 
so Carp, do you think you could turn this sort of cathedral into a playable TS map ? :)

everybody keeps telling me to give up, that it can't be playable... and to tell the truth I'm a total moron at mapping (just look at the way I use the entities, the only ones I use right are func_walls), not counting that I've no time to finish it anymore...

If you think your "theory" can apply here, feel free to use this beginning of a map as a sandbox !

the Carpenter 21-04-2004 05:22

Re: unfinished map
 
I have a map idea of my own that I will test out my theories on first, but after that I might give it a go.
I've DLed the files for now.
Hopefully I ain't just blowin' smoke ! lol
I have pretense, to say that I have improved upon design in the past.
Here's a photo of a "texture job" that I took on.
(I took the liberty of building something more decent for the fellow ... to match the tex, let's say.)
Kind of a burn job, as I've never heard back from the fellow about his map.
(Other than requesting I make him an X-Wing too. lol !)
http://www.accesscomm.ca/users/endo/showroom.jpg
8)


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