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Re: unfinished map
Helllllo Mr Meister, me old mucka.
I have a new 1 in the pipe-line ;) but it's a long way off being finished. mean_underground needs a revamp coz it's a little dark. |
Re: unfinished map
im seeing this project again now :)
Its, as i said to PMB long ago, just too much for this engine. its awesome as a show map......but its too open with too many brushes for the engine to handle "nicely". I) would also be interested in seeing this masterpiece finished......and somehow i wish you had asked me to do it :) i remember that there were many spots where 2 or 3 brushes could have been built as one and so on and so forth :) |
Re: unfinished map
oho someone to dig this thread from its grave :D
well SF, since you "wish I had", then now I ask you, officially, to do something potable with it. Don't believe it's too much for this engine : we just don't run HL/CS on the same computers nowadays than in 1998 when it was out :) And also I have a lotta ideas to cut down the brushes count. With an extensive usage of sprites and transparent textures, I'm sure I would make something enjoyable if days lasted 48 hours instead of 24. For example, I could replace all the windows with sprites ; idem for all the barriers on the upper floor. I could also create custom models and replace brushes with them: the arches, the pillars, or the wood under the roof. The problem is only the interior of the cathedral anyway. |
Re: unfinished map
sounds interesting with the models and sprites but ill say its worse having high r_speeds thatare caused by extensive amounts of Epoly.....which is what sprites/models/and Alpha textures.
hmmmm |
Re: unfinished map
Hello all.
I'm working on a theory regarding such things. I think this may be possible soon. Lots of work to do yet though, as I have only theory to work on, at this point. It's a good idea that I hope will work out for all of our sake. Cheers ! |
Re: unfinished map
hey, is that THE great white north carpenter from nukebox ? :)
Long time no see, man it's cool to have you here =) That will put some animation in this mapping forum... welcome Carp, make yourself at home :) |
Re: unfinished map
Cheers !
Can do ! p.s. It's true ... I am a chatty, little bitch ! 8D |
Re: unfinished map
YAY my buddys back
SORRY about the IRC thing just now man, i got totally sidetracked |
Re: unfinished map
so Carp, do you think you could turn this sort of cathedral into a playable TS map ? :)
everybody keeps telling me to give up, that it can't be playable... and to tell the truth I'm a total moron at mapping (just look at the way I use the entities, the only ones I use right are func_walls), not counting that I've no time to finish it anymore... If you think your "theory" can apply here, feel free to use this beginning of a map as a sandbox ! |
Re: unfinished map
I have a map idea of my own that I will test out my theories on first, but after that I might give it a go.
I've DLed the files for now. Hopefully I ain't just blowin' smoke ! lol I have pretense, to say that I have improved upon design in the past. Here's a photo of a "texture job" that I took on. (I took the liberty of building something more decent for the fellow ... to match the tex, let's say.) Kind of a burn job, as I've never heard back from the fellow about his map. (Other than requesting I make him an X-Wing too. lol !) http://www.accesscomm.ca/users/endo/showroom.jpg 8) |
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