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Re: Latest Beta is Screwed Combat\Aim
OK - try once again with bots (100) and turn on the parameter in podbot.cfg - inhumanturns.
inhumanturns on If even in this case You will be still at the top of the list with so good result - You have to start in some championship. http://forums.bots-united.org/images...es/biggrin.gif |
Re: Latest Beta is Screwed Combat\Aim
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Thank! -bp |
Re: Latest Beta is Screwed Combat\Aim
locking on to last seen enemy position...
looks like I'll have to look at the function that makes the bot see and hear :D |
Re: Latest Beta is Screwed Combat\Aim
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EDIT Today I did test it - muhahaha! After the usual 12 rounds, I was in second place of my team with 12:8 frags. The best bot had 16:8, the bot below me 11:11, so it was kind of a clear thing in both directions. After that test, I really think that the core of the problem is not so much the turnspeeds and aim offsets (which can be adjusted anyway, or at least should be), but the problem that they remain "locked" on their last enemy for too long. They totally disregard the level architecture, aiming at an invisible enemy through solid walls and at the same time neglecting that dangerous tunnel exit they are about to reach. Fixing this problem may lead to considerably improved aiming behaviour. |
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