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Re: Button code is still f*cked up...
lol, now people are getting scared when they send me waypoints... :D
Ok, I ought to say that I only fired up cs_ark quickly, and in the very first round, after maybe 15 seconds, the first bot got stuck - exactly the way they used to behave before. I didn't test with other maps so far, but I'll have a look at your demo waypoints as soon as I have Steam installed again. Good to know that the button code is making better progress than I thought. The fact that they no longer get stuck where no button even exists is already a big step - it made cs_bbicotka playable! |
Re: Button code is still f*cked up...
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;) |
Re: Button code is still f*cked up...
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I just said that cs_bbicotka was impossible to play before and is perfectly enjoyable now. I had a look at cs_arabstreets... of course, at that garage door, there is no button flag needed. Then again, in order to watch how the bots are doing, you had to add one, or they would have ignored the buttons... 9_9 and now I saw after two seconds what you had told so often before: bots really died in that door. And they still get stuck quite often. But confusingly enough, that door near the hostages has stopped to kill bots apparently. I remember that a bot only had to touch it in order to die - is something wrong with my brain? I mean, something more than I already know? :D I don't have cs_house and was too lazy to d/l, so no tests here... But I had a look at cs_iraq, and - 1337-o-matic! - this map works now!!! Bots hardly get stuck, and in most cases, they can free themselves eventually. It's A LOT better than it used to be! Now for some tests concerning the bots' navigation... :) |
Re: Button code is still f*cked up...
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If there isn't this flag bot will try to push this button only when the door is closed. Quote:
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Finaly You are more happy now then before - when You started this thread, I suppose. The progress is visible in this topic, but need more time and tests. When sPlOrYgOn will write to code this part to ask bot what it need (print_console - all parameters needed for button push conditions) then probably problem should be simply to solve. |
Re: Button code is still f*cked up...
I have changed more of the button code!!
I'd say it's almost 100% working for doors and buttons.. http://www.mapzap.org/files/podbot/podbotBETA.zip I've found a big problem with prev_wpt_index... it was only updated when the bot got stuck.. but now It's updated each time the bot gets a new wpt.. this was the cause to a lot of problems.. including bots shooting breakables that aren't there... and this beta includes the botaim plugin code! and also includes the getgamedirfix plugin code! 2 of PMB's plugins :D |
Re: Button code is still f*cked up...
Megawatt: unit for measuring power
Megaw00t: unit for measuring the euphoria whenever sPlOrYgOn releases a new beta... I'd say 10,000 megaw00t at least!! 99% working button code??! Now that sounds TOO good to be true. I just downloaded it, can't wait to test tomorrow... /drools AND botaim code included. Man, you rock! :) |
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