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Re: Release #2!
yea the waypoints from 2.5 should work except the camp waypoints might make the bots point in strange directions..
I'm not sure what PMB did but I think he might have done some code to try not to make them do strange things when using the old camp waypoints. Thats the only thing that has changed in the waypoints. and that bug has existed since 2.5 but I thought it was gone.. I seem to have stopped getting it with PMB's release... There is probably something wrong with the bot leaving code.. You can try and fix it if you want :D and that makefile would be great :D lets hope we don't turn out like mozilla or gcc with 50,000 make files... |
Re: Release #2!
Finally got Release #2 :).
Why when new map is loded i always have: number of bots = last map + those from pobot.cfg? |
Re: Release #2!
i've seen this one bot dead problem too.
also my bots occasionally go into some slow mode or something, where they jump and all run in slow motion.. weird |
Re: Release #2!
seems i'm not alone with this bug, noticind the !2SX! response
http://forums.bots-united.com/showthread.php?t=1712 |
Re: Release #2!
Either I'm a moron or there's a bug.
Basically, I want my DS to start off with 8 bots. As someone joins, it kicks a bot. Bascially, the server should always have 8 players (bots or humans), but there should never be more bots than needed. So, I set min_bots = 0, max_bots = 8, as well as commented out all the addbot lines. No bots join. I added 8 addbot lines, and 8 bots initially joined, but none of them were kicked when I joined. I r confused. Any suggestions? |
Re: Release #2!
yes wait for next release...
[edit] due to the problem of it giving nonstop messages of waypoint not found when I had it add bots automaticly when the amount of players doesn't reach maxbots.. I removed it.. currently you have to add bots manually through the config or in the console/menu. it should kick automaticly if someone joins server... err... pb's source is a mess :( Next release (from me) won't be for a while.. This whole week I have testing... max/minbots still not working properly.. ladder problems.. still a crashing problem.. this'll all be fixed hopefully in the next release... [/edit] |
Re: Release #2!
No problem. Don't worry too much about getting another release. I just graduated yesterday from high school, so I know about end of year stress :D
I'll keep checking back. Thanks for all your work! |
Re: Release #2!
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Re: Release #2!
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Re: Release #2!
all my bots have pings of 0 when they're playing (correctly)...
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