Re: POD-bot back into shape.
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For those who can't wait here's a TEST version of the podbot DLL. Check out the waypoint editor (new command: wp nohostage), the smooth navigation and the knife-jumps :)
And other things I can't remember about :) |
Re: POD-bot back into shape.
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Re: POD-bot back into shape.
well i made them shortly after the release of 2.5......it didnt take long cuz when im creative it just rolls out of me.
i also have an extremely VULGAR set of bots names and chats but......hehe you must be 21 or over to have that stuff.......PM me with your email adress if your interested in some of the funniest CRAP i could come up with..... BTW @ ALL the new wp nohostage option is there because the dll automatically put a no hostage flag onto all camp waypoints.......and this just isnt necessary on maps other than cs_maps......so you can turn it off with that option...... i will be tossing it into my waypoint bind .cfg |
Re: POD-bot back into shape.
The weapon-mode in the new POD-bot dosen't work.. Is it possible to make it work again ??
btw. Keep up the good work guys !! :DD |
Re: POD-bot back into shape.
@LuckyShot: they work here...
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Re: POD-bot back into shape.
me too :)
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Re: POD-bot back into shape.
OK, since I have positive feedback for this test DLL, I think it's time for a release. Some neat improvments in the navigation, and something new in the waypoint editor that all waypointers will certainly fall in love with :)
Here's the changelog from the last "official" release... Quote:
Uploaded at http://racc.bots-united.com/releases/podbot.zip Enjoy ! :) |
Re: POD-bot back into shape.
this bot is awesome dude! I have one little request that would make a big difference. Could you please make the bots run with the knife at the start of each round and then make them change to a gun when in a zone where there is usually a lot of danger;) that would be sooo nice!
nice work once again PMB;) MusicMan |
Re: POD-bot back into shape.
I agree with MusicMan, this bot is AWESOME!
And I like the changes in the WP editor, too! I was about to suggest placing that HUD display of the node you're currently standing on a little deeper in order to make them easier visible when in spectator mode, but I see this has already been changed. Plus it displays more details, and in bright white! And my wish to show "waypoints saved" not only via HUD, but also in the console, has also been fulfilled. Wow, this is great stuff!!! Thumbs up... Actually, I just have one tiny suggestion I can think of right now: Those transparent player models at spawn points help a lot - makes it easier to see where a teams starts and where to place important points to make the team defend a certain area well. However, they only show after the command: "wp on", not after "pwp on". Strictly speaking, this doesn't make much sense. You can display WPs and no paths (wp on), but there's no way to display paths without waypoints, i.e. "pwp on" is somwewhat cumulative; it CONTAINS a "wp on" command, so to speak. As this is the case, I'd suggest making spawn points visible with pwp on as well. (As I said, this is really a tiny little thing, the rest is superb!) |
Re: POD-bot back into shape.
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or till danger waypoint |
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