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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

mattisbogus 01-04-2010 23:41

Re: Podbot Beta 3.0 Updates? ^^
 
Awesome KWo, can't wait to test this. Unstuck at round start sounds amazing this was one big problem I have had in the past. It seems maps with close spawns or small areas (i.e. de_nuke) will cause some high pings at round start and hopefully this can maybe solve some issues. Either way great work so far you have come a long way :).

Happy Easter.

AlexBreems 02-04-2010 16:34

Re: Podbot Beta 3.0 Updates? ^^
 
I like this version

today compared the game yapbot 2.55 vs V3B20p (parameters for both bots were identical, yb_hardcoremode "0") after 53 rounds as a result of the expense was: 40 wins (yapb) - 13 wins (podbotmm)

I do not understand why such a gap?

PauliusBa 03-04-2010 01:47

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by AlexBreems (Post 61307)
I like this version

today compared the game yapbot 2.55 vs V3B20p (parameters for both bots were identical, yb_hardcoremode "0") after 53 rounds as a result of the expense was: 40 wins (yapb) - 13 wins (podbotmm)

I do not understand why such a gap?

It's stupid to compare in such way. I'm sure that it is possible to make podbots inhumanly godlike, but that is no the point of the bots. ;)

-={SR}=-Reaper 03-04-2010 06:05

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 61302)
Easter's update - V3B20p:

+Fixed the problem with bots getting stuck with each other at the round start (now it should happen very rarely).
+Fixed the problem with bots not pushing them-selves away to prevent get stuck.
+Changed the aiming for moving targets (they should be a bit harder now)

This is a release candidate 3 for the official release.

Please, leave a feedback if this version is really better than V3B20o.
Happy Easter to everyone.

================================================== ======

Hi guys
been testing podbot_mm_ V3B20p:

have had NO problems with Bots getting stuck with each other at the round start.
have had NO problems with Bots sitting on box at CT spawn for whole game staring at wall.
have had NO problems with Bots geting stuck when running in to each other in small spaces.

every now and then a Bot will kill his team mate with Nade at round start.
not verry often thow out of 40 starts it happend 6 times.

I like this version "KWo you have out done your self in such a short time".

-={SR}=-Reaper 03-04-2010 06:19

Re: Podbot Beta 3.0 Updates? ^^
 
hi guys have been testing podbot_mm_v3B20p

have had NO problems with Bots getting stuck with each other at the round start.
have had NO problem with Bots getting stuck with each other when running in to each other in small psaces.

have had NO problem with Bots sitting on box at CT spawn for whole game staring at wall.

KWo you have out done your self on this one in just a short time too.

CS1.6 03-04-2010 12:13

Re: Podbot Beta 3.0 Updates? ^^
 
Request:

No bot spectating


what this function does:

  • when you die, you should not spectate a bot. (switch to the next alive person)
  • when the user that you are spectating dies, you should not spectate a bot. (switch to the next alive person)
  • a cvar to turn this feature OFF/ON/ADMIN ONLY : pb_no_bot_spectating 0/1/2

benefits:


  • you dont have to press a keyboard or mouse key all the time to switch from that bot to a real player. Been doing this for years. As an admin spectating players all the time, this makes the admins work much more easier.
  • never again hearing someone say after he dies:
Player: "bots?"

..then leaving



easy method:

check if player is spectating a bot, if yes, execute a +attack;wait;wait;-attack on client. There is probably a better way.

PauliusBa 03-04-2010 16:55

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by CS1.6 (Post 61317)
Request:

No bot spectating


what this function does:

  • when you die, you should not spectate a bot. (switch to the next alive person)
  • when the user that you are spectating dies, you should not spectate a bot. (switch to the next alive person)
  • a cvar to turn this feature OFF/ON/ADMIN ONLY : pb_no_bot_spectating 0/1/2
benefits:

  • you dont have to press a keyboard or mouse key all the time to switch from that bot to a real player. Been doing this for years. As an admin spectating players all the time, this makes the admins work much more easier.
  • never again hearing someone say after he dies:
Player: "bots?"

..then leaving


easy method:

check if player is spectating a bot, if yes, execute a +attack;wait;wait;-attack on client. There is probably a better way.

That's bloatware. Request such things in AMXX forums.

CS1.6 03-04-2010 17:04

Re: Podbot Beta 3.0 Updates? ^^
 
your post is bloatware

KWo 04-04-2010 00:17

Re: Podbot Beta 3.0 Updates? ^^
 
My dictionary doesn't say what bloatware is, so I don't know what You guys are talking about. Anyway - ideas should be posted in the right sub-forum.
BTW - I don't think that will be added. What in the case if someone as a spectator wants to switch between all possible players? He will see he is skipping (non-intentionally) some players - so he will start to think "something is wrong here" - then leaving. I don't like that idea (sorry).

CS1.6 04-04-2010 05:47

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by KWo (Post 61322)
Anyway - ideas should be posted in the right sub-forum.

true. But i had nothing more to say. As the other user reported all the bot stucking has been fixed by you. I don't know how you did it but that makes you very admirable as a coder.


Quote:

Originally Posted by KWo (Post 61322)
BTW - I don't think that will be added. What in the case if someone as a spectator wants to switch between all possible players?


that's why the cvar is there:
pb_no_botspectating 0/1/2 0=OFF/1=ON/2=ADMINS ONLY have this feature (players keep speccing bots) Btw: no one on earth would want to spec a bot (if he knew it was a bot). Think about that.


Ok, since you don't like it though, let's forget the idea.


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