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-   -   POD-bot back into shape. (http://forums.bots-united.com/showthread.php?t=833)

Hot-Doc 06-04-2004 00:21

Re: POD-bot back into shape.
 
Perhaps it's just time for a new waypointing tutorial adapted to the modified podbot source so that nobobdy has to get confused about how to do things, well, "right"...9_9

Anyone?

SoUlFaThEr 06-04-2004 00:54

Re: POD-bot back into shape.
 
great PMB great!! me goes testing :)...did you get the fixed assault and tundra in there?

Hotdoc, the menus are very self explanatory and much easier than ever......so its not bad but i believe T-Wrecks was going to write up siome stuff for us in that direction......it IS planned anyway :)

>BKA< T Wrecks 06-04-2004 01:30

Re: POD-bot back into shape.
 
@ Hot-Doc: Excellent point - and believe it or not, it's in the works... ;) In the long run, I'm even going to publish not only the purely technical stuff (like "how do I place a map goal WP", "how do I change the WP radius"), but also those dirty little tricks that make a decent WP file a kick-ass WP file - like an advanced guide on jump connections, "how to avoid the ladder bug" and so forth.
But first, SoUlFaThEr and me will be busy making WPs for this new version - a high-end WP pack for 40 custom maps is "under construction", a CS:CZ waypoint pack will follow, and more... You see, we got more to do than time on our hands, hehe...

@ PMB: Let me quote Montgomery Burns: "Excellent..."
Can you send me a PM with the full sh*tload of WP-related console commands, menus and menu entries? Then I could start working on the documentation, you see... Hot-Doc is waiting :D And we wouldn't want to keep him waiting 'til he is a Cold-Doc, now, would we?

-edit-

*me banging head on desk* Just saw that SF already told you everything, Hot-Doc... if only I could read... 9_9

SoUlFaThEr 06-04-2004 02:34

Re: POD-bot back into shape.
 
PMB :)

i put in the new bot.
i wanted to start correcting cs_bikini for the pack.....
i corrected all i saw fit.

then i played it.......
waypoint problem: no path found
so im like......what.....a camp spot i forgot? i walked around and looked at all 20 of them.....i had readjusted them all.
so i began making sure every connection would lead our hostage carrying CT's out of the house......all things are connected as i had released it in the Bikini waypoint pack i made where everything was fine.....and the way it was i had not BLOCKED ALL possible ways to lead the hostages out to the rescue waypoint with a no hostage flag.

still got the message......so i went back in and replaced EVERY single waypoint from any goal waypoint in all its directions leading it to a replaced rescue waypoint too.......so basicly i practically redid the entire map........

still get the message........now something is not right here......it seems to me that a no hostage flag is acting like a button flag.....using proximity things instead of what flagged on a specific waypoint.......cuz i took off one no_hostage flag.....from a ledge that can lead a bot onto the roof(not an area to bring hossies) and suddenly the bot could go past below this waypoint......down the cliff.......unfortunately this bot died.......on the next round i got the damn message again.

what causes this message????? i dont put no_hostage flags along paths they can use man no way no way in hell......im really going nuts!!! hehehe

i didnt even get a chance to see if the camp spots are being used right......but ladders seem fine now :)

in 1.6 we see the rebuild of the vis table in percentages in a countdown(up) fashion.....not in 1.5 tho......

im finding the red node readout hard to see(am i the only one that has to point in directions to get the red print onto some dark background to be able read it?)

and im finding it a must-happen to have the no_hostage flag visible somehow on a waypoint......it will be easier to debug a waypoint of a cs_map as we go correcting......

Terran 06-04-2004 10:30

Re: POD-bot back into shape.
 
@T Wrecks:
would you mind putting your waypointing guide into the wiki? I already created the basic page:
PodBot26MMWaypointsGuide

SoUlFaThEr 06-04-2004 11:06

Re: POD-bot back into shape.
 
1 Attachment(s)
PM here the new chats and names for the next release :)

[NvT]_KaszpiR_ 06-04-2004 13:33

Re: POD-bot back into shape.
 
/offtopic

geeez i have browsed this thread form the beginnig
i saw so many changes that i can't stand waiting to get all things tested :D

finally, the question - what do you use to compile the sources?
once on cs 1.5 i used mingw (for windows) and some other gcc c++ etc for linux

( ...and noticed then that defining wrong optimization flags etc would casue sometimes excessive crashing or not - especially in the bot aiming fixing issue (the inverted fov) )

Pierre-Marie Baty 06-04-2004 15:09

Re: POD-bot back into shape.
 
MSVC on Windows... and GCC 2.95.3 on Linux

Just wait for the upcoming release... you'll love the waypoint editor. And the bot navigation improved quite a bit too tonight :)

MusicMan 06-04-2004 15:12

Re: POD-bot back into shape.
 
nice work PMB;)

SoUlFaThEr 06-04-2004 15:13

Re: POD-bot back into shape.
 
1 Attachment(s)
here it is Pierre :

7 maps were repaired, i wont say which ones ;)

ill just say i have a few special jumps on dust that NEVER worked .......

and they do now :) YER A GOD DUDE


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