Re: POD-bot back into shape.
yes we know you're the best at mapping and waypointing :D
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Re: POD-bot back into shape.
dude.......that was not my point
i am not the best at anything, and never claimed to be, otherwise i would be making money. hehe any help is appreciated !!!!! |
Re: POD-bot back into shape.
but you are really good...
help with what? [edit] damn these podbot source code files are huge... [/edit] |
Re: POD-bot back into shape.
Code:
bool IsGroupOfEnemies (bot_t *pBot, Vector vLocation) it should be: for (i = 0; i < gpGlobals->maxClients; i++) Code:
if (!(pEdict->v.button & (IN_LEFT | IN_RIGHT))) Code:
if (pBot->iCampDirection < 1) Code:
case 5: // Camping Point Code:
if (*fAngle >= 180) That "Myung Jee" should have mailed you this... Quote:
Code:
float WrapAngle (float angle_to_wrap) (P.S. If you don't know why I know that "Myung Jee"'s email so much, take a look at botman's forum archive (all the names shown in it are login names instead of display names), the post #5006 in developer forum is post by "him" :D ) |
Re: POD-bot back into shape.
l33t, guys. Thanks a lot Whistler again for contributing to the bugfixes :)
but FYI the campstart and campend values ARE MEANT TO BE angles. It's Count Floyd that messed it all up and confused everything :D Hence the fix goes in waypoint.cpp, not the other way around. Here's the new changelog: Quote:
http://racc.bots-united.com/releases/podbot.zip Keep me aware of what works and what not. Enjoy! :) |
Re: POD-bot back into shape.
THANKS for an extremely fast update.......here i thought i was going to sleep!
AP.....thanks dude nades.....thanks dude index display in 1.6........thanks dude crouch waypoints........thanks dude teleport......thanks dude JESUS!!!!!!! OMG THIS ROCKS!!!!! yer knockin me out.......i cant sleep!!!!! EDIT first things: in the podbot.cfg 1) put the "=" as bot menu by default......its B right now and thats the default buy menu for CS......... 2) the botfollow should be set by default at 3.......12 is just too many 3) the weapon pickup should be max 2 by default......12 is rediculous :) these are my opinions and these are things that one must change when installing the bot....... are those my waypoints in the default folder now? just curious:| /EDIT |
Re: POD-bot back into shape.
1 Attachment(s)
the strangest bug ever...
I was using SoulFather's cs_assault waypoints for this demo... they seem to love facing walls and jumping now... [edit] btw i don't think the waypoints have anything to do with this.. because i've used his waypoints before this update and they worked just fine... [/edit] |
Re: POD-bot back into shape.
looks like there is no full waypoint there........like only a few to be able to save it.......it looks like they have no direction........
does it do that on other maps too.....check them all........i have no problems like this oooooo |
Re: POD-bot back into shape.
i even checked de_dust and they do the same stuff...
they seem to try to jump out of the map or sumthing.. they all start piling up at a wall on the corner of the map and start jumping... [edit] they seem to be trying to go to the sky... all the bots are all looking up and bumping into walls and such then start jumping.. [/edit] |
Re: POD-bot back into shape.
i tried cs_waterside.....with t-wrecks waypoint......same stuff
so its the bot.......and dang.......i had to overwrite the last version of it9_9 :D |
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