Re: Podbot Beta 3.0 Updates? ^^
V3 Build 16a
Changelog: +Changed aiming system to make bots harder again (to make finally person135 happy :P) +Fixed bug with shoving/pushing hostages intead pickup/use them by bots +Changed the system of finding bombs by CTs (before they were trying to go the closests goal WP, then they were randomly choosing another one; currently if they choose some goal WP and they are near it and they cannot hear the bomb, they check some farer away goal WPs - to prevent visit for example 5 goal WPs at the same bomb site if they cannot hera the bomb at that bomb site). +Bots should camp a bit more often instead rush all the time. @person135: to compare podbot mm with other bots use always the highest skills (100) and eventually hardcore mode or ultra kill other bots have. Don't compare them at level (80) or whatever below (100). Known bugs/issues - sometimes during camping the bot is looking on the ground just in front of it-self (for no reason). Sometimes the bot is duck ing and just after standing up often in the short time. These are minor issues I think You may deal with them and still have fun with playing podbot mm. :) The version works much better than the official V3B15. Probably - if no one will report any serious problem with V3B16a - this version will stay the official one. :) |
Re: Podbot Beta 3.0 Updates? ^^
thanks KWo for making them harder, but I'm pretty satisfied already. I guess I can always turn down the level a bit if they're too hard.
making them camp more is better, but there are some bugs with camping. I think you really need sniper camp waypoints. I've seen bots camp with shotguns at camp spots where a sniper would work best. Also, one time, in this area that really needed a sniper rifle, I saw a bot camp with a knife, then after 5 seconds, he switched to his sniper rifle. this bug isn't a very big one but... Also, it could be me, but yesterday when I was playing a fabulous match with pbmm and epod, too few of the bots used sniper rifles. I think I should look at their weapons setup. |
Re: Podbot Beta 3.0 Updates? ^^
V3 Build 16b
+Bots aim better the moving target - because of this they should be harder again. @person135 - please download again the latest beta. BTW - they sometimes camp with a knife, but they switch to the primary weapon if they can hear some incoming enemy. [EDIT] I've forgot to say yapb bots still are a bit harder, but they own even CZERO bots, so that's normal... :) [/EDIT] |
Re: Podbot Beta 3.0 Updates? ^^
1 Attachment(s)
V3 Build 16c
+Bots should aim better farer away targets. +Bots should better recognize if they can or they cannot hurt their friends while shooting +Bots should use the knife more often in shorter distances. +Bots should better try to find the bomb to defuse it (CTs). +Fixed problem with the lift on as_highrise (the lift with the door) - such lift needs also the special waypointing - I'll upload the pwf soon. +Added the new cvar pb_skin which forces the usage by bots the specyfied skin (1..4 - forced skin; 0,5 - no forcing) regardless of "pbb add" or "pb fillserver" parameters +Added support for pickuping weapons created by CSDM 2.x (by BAILOPAN) in item mode As always - please test it and give me the feedback @persons135 - please, test if they are harder again. @Austin - please test this what You requested. @Ancient - please test lifts on cs_siege and as_oilrig - if the new code I've added to support the lift on as_highrise didn't screw up the work of the lifts they were already working. Note - yapb still is harder. They kill podbot mm about 2 times more than pb mm kill yapb. The result on test with CSDM in the attachement. CTs - yapb 2.30, Ts - podbot mm V3B16c. |
Re: Podbot Beta 3.0 Updates? ^^
The lifts are working fine.
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Re: Podbot Beta 3.0 Updates? ^^
I've just uploaded here the demo with pwf for as_highrise. That lift maybe is not working so good like as_oilrig or cs_siege, but I haven't had too much time to catch any better situation. Unfortunatelly the bot were stucking also a lot while recording that demo (it happens also if the bots are foirced to use the same goal wp if they start from some common wp (like it's after using few times pb debuggoal function). In the real situation (during the game the lift was working even better than on this demo). The code works thanks to the coincidence of lift code and button of door code - so it may work for other bots only if door button code is handled the same way as in podbot mm.
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Re: Podbot Beta 3.0 Updates? ^^
Force skin works!
As for the difficulty... As my server was configured, our team of good human players would win MOST rounds every map. Now we loose most every round! So they are definitely more difficult! How do I adjust their aiming back to what it was ? !!! |
Re: Podbot Beta 3.0 Updates? ^^
Just use lower skilled bots - for example (80) instead (100) or so... :D
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Re: Podbot Beta 3.0 Updates? ^^
V3 Build 16d
+Bots should pickup also "worse" weapons (better/worse - according to the weapon's priorities in botweapons.cfg) if the current "better" weapon is out of bullets. +Added support for pickuping ammo, nades, armor, medkit in item mode of CSDM (or on maps fy_xxx) +Fixed bug with bots not being able to pickup even "better" secondary weapon. +Changed - the entity player_weaponstrip will get as v.target and as v.targetname the value "fake" only if v.target is empty string. + They should think a bit less before shooting (which should make them a bit harder again, I hope). Please test it and give me the feedback @persons135 - please, test if they are harder again. |
Re: Podbot Beta 3.0 Updates? ^^
good job KWo, but they are already tough enough, even if they are not crazy tough like yapb. (crazy tough is sometimes pretty fun to play with). When I played with the bots, I had the yapb bots with the prefix -y b-, so I know which ones were podbot and which were yapb.
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Re: Podbot Beta 3.0 Updates? ^^
i like them realistic thx
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Re: Podbot Beta 3.0 Updates? ^^
V3 Build 16e
+Fixed problem with pickuping weapons after re-writing the new code for that in V3B16d. Now that shold work correctly. +Added the possibility to unlimit pickuping weapons by bots - pb_maxweaponpickup = -1 Please test it and give me the feedback. |
Re: Podbot Beta 3.0 Updates? ^^
V3 Build 16f
+Fixed (again) some problems with pickuping weapons after re-writing the new code for that in V3B16d. I think that one is really working now. +Added the code if the bot cannot pickup something (for some reason) during 4 seconds - he will mark that entity as ignored (to stop task pickup item). Please test it and give me the feedback. |
Re: Podbot Beta 3.0 Updates? ^^
ok but KWo, how about some other more important aspects of podbot, like the custom map thing idea I posted in the idea forum. you haven't even replied to that yet.
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Re: Podbot Beta 3.0 Updates? ^^
Because for now I have no clue yet how it should work (in code). The next thing vveryyyy important to do is fixing bots stuck problem once forever. For that I'll be working for the next release.
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Re: Podbot Beta 3.0 Updates? ^^
I had to fix something else - concerning to weapons. The bots were waiting for long time before shooting. I believe this is now fixed in V3B16g.
Please test the crap. |
Re: Podbot Beta 3.0 Updates? ^^
V3B16h
+Fixed crash bug reported here. +New solution included for bots thinking they should reload (but they really cannot). |
Re: Podbot Beta 3.0 Updates? ^^
V3B17a - little change with fireing weapons - they should have really little pauses between shooting. It makes them harder again.
@Person135 - pleasy try this and also V3B17 - tell me if You can see some differences between them. |
Re: Podbot Beta 3.0 Updates? ^^
Well I would, but right now I'm trying to edit waypoints for dust4ever, but it says max waypoints reached, and I can't add anymore. Why do you have this limit? Can you expand it? Dust4ever is a really big and complex map, but it is a really good map, so its worthy of the many waypoints.
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Re: Podbot Beta 3.0 Updates? ^^
Lower down the density of waypoints. Ask Ancient for the help. Don't spam topic not related to Your question. ;)
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Re: Podbot Beta 3.0 Updates? ^^
Anybody else having server freezes after some hours? I don't know if it's related to the podbot update 17a because I also did some other updates but it's pointing in podbot directory ;)
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Re: Podbot Beta 3.0 Updates? ^^
Hmm ok after kicking Atac 3 B8 it seems to be stable again but I tought I had 1-2 freezes after updating to podbot v17 before I've done any other updates oO
With best regards TheRising |
Re: Podbot Beta 3.0 Updates? ^^
ATAC3 Beta8 has some bugs, but I'm working with Orangutanz on it - so don't worry - I may promise the official ATAC 3 will be working fine with bots. :D
Back to the topic - just upload the new beta V3B17b into the filebase. +Added the possibility to switch on/off radio command usage and reaction on them (as a side-effect). You can change this setting by pb_radio 0/1. Note - if You switch it to off (0), the bots will not react also on Your command as "follow me" or so - so it may cause some troubles. I've added it because it was requested long time ago here and also and AMX X forum. Please test it and let me know if You can see any unexpected new behaviors of bots before I'll change the status of this version to official one. |
Re: Podbot Beta 3.0 Updates? ^^
I like UAIO :D
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Re: Podbot Beta 3.0 Updates? ^^
New binaries have been uploaded into the filebase ( V3B18 ).
Changes: + Changed - bots should camp more often if they have some sniper weapon, they shouldn't if they don't have any rifle or any sniper weapon (except they defend for example the planted or dropped bomb or so). + Fixed bug with bots not changing the camping direction every few seconds. + Fixed bug with bots unable to unstuck for long period time (unstuck code works much better again). + Changed - bots should find better the planted bomb according to this what they actually can hear (if in some area the bot cannot hear the bomb - he marks all goal waypoints in that area as "visited" without necessity checking them separately - it wasn't working correctly since implementation in V3B16f). + Changed - bots are forced more to rescue hostages after pickuping them (it happened a lot of times the bot got a hostages, then he was walking around the map instead to go to the rescue point). Especially the first and third point should make person135 happy. :) During few days I'll post this vesrion as the official one (I'm just finishing the changes in the documentation). |
Re: Podbot Beta 3.0 Updates? ^^
Great KWo, I will test it sometime. I'm tired of people hacking online anyway.
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Re: Podbot Beta 3.0 Updates? ^^
KWo, next time update versionhistory.txt within .zip, please.
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Re: Podbot Beta 3.0 Updates? ^^
LOL. :D I did it (and I have it at my local PC), but I forgot to update it in the fullpack.zip (only there I'm including that file). I'll re-upload the fullpack (with this file updated) this evening. :D
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Re: Podbot Beta 3.0 Updates? ^^
New update - V3B18a - the changes aren't big, but there are fixes for some serious bugs (one of them would cause sometimes even a crash - if You were really unlucky).
+FIXED bug with bots not planting the bomb (while debugging I saw the bot "thinks" it has mp5navy instead C4 instead in its hands, but it even haven't had mp5navy at all :D). +FIXED bug with pb_minbots not working correctly since pb_botquotamatch has been implemented. @person135 - please test if that second fix is also solving Your problem with 20 bots or not. During few days the fullpack will be updated, too, because these bugs were serious. |
Re: Podbot Beta 3.0 Updates? ^^
Next minor update - V3B18b
+Added - the bots hould run better on higher fps PC. +Fixed - the bots should react on a sound better again (I've noticed a lot of times I was fireing at them and they weren't reacting at all like without hearing me). +Added/fixed - the bots should switch to better weapon after hearing the enemy nearby (except they are planting/defusing the bomb). +Fixed - when the bot shoot at the enemy behind the wall, he shouldn't hit him the same way as he could hit him while seeing him (for example by one shot into the head). It should be more randomly now. |
Re: Podbot Beta 3.0 Updates? ^^
Quote:
I was a little bit lazy but I will update asap. Finally I can raise the bot# again. Interposed question: Assuming N bots are consuming X percent cpu power (in the middle), how much power would N/2 bots consume? And: if all bots are out of play (due to human players), is the podbot binary/dll absolutely idle, not bothering the cpu in any way? |
Re: Podbot Beta 3.0 Updates? ^^
Quote:
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Re: Podbot Beta 3.0 Updates? ^^
New little update - V3B18c
+Optimized a bit the code to reduce CPU usage +Changed - visibility table is now saved at round end (the first round end after is calculated - instead at map change) |
Re: Podbot Beta 3.0 Updates? ^^
Next minor update - V3B18d
+ FIXED - the bots shouldn't shoot at the exact position of the enemy behind the wall anymore. + Changed minimum delays of some weapons (to get them more accurate for longer distances). |
Re: Podbot Beta 3.0 Updates? ^^
New update - a bit bigger V3B18e.
+Changed - blinding bots by AMX/AMX X ATAC plugins should affect them better. +Changed - the bots should better escape from bombzone (CTs - if they don't have any chance to defuse - too small amount of time; T - about 20sec to explosion; psycho T's don't care) +Added - the bots should use the shield much better than before (attackers don't try to loose the whole ammo, defenders - they are trying to cover by it better and shoot with a pistol so often as possible). +Fixed problem with camping at weird directions. +Changed - they don't shake so much if they suspect an enemy behind the obstacle (done about 60% - still something to do with it). |
Re: Podbot Beta 3.0 Updates? ^^
New beta release - V3B18f.
+Fixed - apparently reduced shaking effect of bots trying to randomize their target. +Optimized the usage of CS messages by using static instead dynamic variables (should reduce again the CPU usage). +Changed - the bots should use the shield much better than before ( :D ) + Fixed targeting VIP's first by Ts on as_xx maps. +Changed - for linux i386 (32 bit) compiled with gcc4.1 (the new crosstool - big thanks to ghost_of_evilspy) - the old library libstdc++5 will not be necessary anymore to load the binary file (podbot_mm_i386.so). |
Re: Podbot Beta 3.0 Updates? ^^
release 18f linux no load on my servers
18e is OK |
Re: Podbot Beta 3.0 Updates? ^^
The bots seem to have a degree of balance issue, the terrorists seem to always win, and the ct seem to display a good measure of cowardice. I suppose it ahs to do with wanting backup but all their team mates have been killed and so they're basicaly paralysed but they should still try to attack. What can be done to resolve this?
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Re: Podbot Beta 3.0 Updates? ^^
KWo I don't think that the HL engine is compatable with gcc 4.1, you must continue to compile it with gcc 3.4...
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Re: Podbot Beta 3.0 Updates? ^^
I've got some confirmations it loads correctly with 4.1 on few linux machines. I know nothing about HL engine gcc compatility, but I must to trust my beta testers. From that hat I remember You had/have a linux PC box. Can You try if the latest beta is loading and is working correctly for You?
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