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-   -   What's Carp Got Cooking ? (http://forums.bots-united.com/showthread.php?t=1462)

Pierre-Marie Baty 17-05-2004 03:06

Re: What's Carp Got Cooking ?
 
the court looks VERY nice now! great job!

did you add other access to the library already ?

the Carpenter 17-05-2004 08:00

Re: What's Carp Got Cooking ?
 
Not yet ... will work on it though.
Hopefully it'll turn out too.
I made new door tex, that aren't in the pix yet.
Added a reception area to the front entrance now, as well as polished the exterior up a bit.
http://www.accesscomm.ca/users/endo/tour05.jpg
http://www.accesscomm.ca/users/endo/tour06.jpg

Pierre-Marie Baty 17-05-2004 08:42

Re: What's Carp Got Cooking ?
 
About the first pix: you should also add one or two trees behind that wall in the background, so that we're not incitated to believe that behind it's the void of the end of the map...

the Carpenter 17-05-2004 10:09

Re: What's Carp Got Cooking ?
 
I've done one (right) upper floor library entrance now.
It worked out great.
Hopefully the compile will agree with me.
Every 2nd time I change things now, the map won't run.
Seriously ... this map is epic in scale, now.
The bsp is 16.5 Mb ... on it's own !
Then there are sprites, sounds, env, models & the overview !
Totally crazy !
I can't add any more sprites or models, cuz I've maxed out both !
I dare not add any more textures, cuz it's already at 5.7 Mb, instead of the stock 4 Mb.
I can't add lights, cuz that's already been raised too.
It's getting ridiculous !
LOLZ !!!
We'll see what happens tomorrow.
At any rate, the changes have done miracles for the map !
Again, I can't thank you enough PMB !!!
Just as good as ube in this regard ... maybe better, in this case. :D
Cheers !

SoUlFaThEr 17-05-2004 10:54

Re: What's Carp Got Cooking ?
 
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :) he did this kind of thing with me on my cs_brainwash....and i threw that versionj completely out and started over.....hehehe(threw 2 weeks of work out the window !!)

the Carpenter 17-05-2004 11:33

Re: What's Carp Got Cooking ?
 
Heh ...
3:30 am
I have to work tomorrow ...
Sitting here ... watching Bounce 7 GatherLight.
I'm so hooked !

Pierre-Marie Baty 17-05-2004 12:19

Re: What's Carp Got Cooking ?
 
Quote:

Originally Posted by the Carpenter
Just as good as ube in this regard ...

Quote:

Originally Posted by SoUlFaThEr
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :)

???:( you guys got me lost here...

Zacker 17-05-2004 14:43

Re: What's Carp Got Cooking ?
 
Quote:

watching Bounce 7 GatherLight.
I prefer a lower amount of bounces. A high number of radiosity bounces makes your lighting so boring, plain and with no contrast.

If you want to use a high number of bounces you should also be sure to set your shade quite high.

Quote:

Quote:
Originally Posted by SoUlFaThEr
when i saw his reply with the pics he made the first thing i thought of was Ubehagelig :)

???:( you guys got me lost here...
Ubehagelig is a mapper who dont make maps himself but give advices to others - and he is good at it. He is the guy delaying our maps:)

the Carpenter 18-05-2004 09:19

Re: What's Carp Got Cooking ?
 
If memory serves me correctly, I was the guy taht talked you outta ... like 30 bounces ... or close, back in the day.
I was using 3 back then too.
I did a map a while back that looked way better after 7, so I kept it around.
I might try it again at 3 some time ... we'll see.
If you really wanna see some strange contrasted lighting, play with -dscale a bit & see what you think. (1 is the normal setting ... 2 & 3 are more extreme.)

Anyways ... the map won't run ... again.
I'm recompiling, with 4 less bench & bush models in place to see if that'll help kill the server precache errors I keep getting.
We'll see.
Frustrated at this point, I am.

the Carpenter 19-05-2004 10:46

Re: What's Carp Got Cooking ?
 
Optimization ... major optimization.
Things are looking better & I've saved a lot of polies with a couple of new tex, in place of old objects.
I redid the doors, finally, too.
Added glass ones for the front entry & nice fir doors for the other entries.
The outside path/front doors/reception area & the back, upper library path are completed.
They make a HUGE difference in gameplay.
Everything flows WAY better now.
I'm gonna need to redo all my friggin' windows again too.
LOL
So sick of windows !
heh heh
More ... later.
http://www.accesscomm.ca/users/endo/tour07.jpg

Pierre-Marie Baty 19-05-2004 14:03

Re: What's Carp Got Cooking ?
 
looks very nice!
can't wait for the next beta :D

Zacker 19-05-2004 18:12

Re: What's Carp Got Cooking ?
 
Quote:

If memory serves me correctly, I was the guy taht talked you outta ... like 30 bounces ... or close, back in the day.
I doubt it, I have never used 30 bounces, I used 4 once though:) X-tender however, has used 30 bounces on some of his maps.

Quote:

If you really wanna see some strange contrasted lighting, play with -dscale a bit & see what you think. (1 is the normal setting ... 2 & 3 are more extreme.)
I did not know of that command, could you please explain some more about it? I did a lookup on google for "-dscale" and got 0 results.

the Carpenter 19-05-2004 20:50

Re: What's Carp Got Cooking ?
 
Well ... as you all know ... memory does NOT always serve me correctly. ;)

http://www.accesscomm.ca/users/endo/dscale.jpg

the Carpenter 20-05-2004 19:13

Re: What's Carp Got Cooking ?
 
Should have another version for testing by the end of the weekend.
:D
Off to Winnipeg to rock & roll tonight though.
Back tomorrow.

Pierre-Marie Baty 22-05-2004 06:16

Re: What's Carp Got Cooking ?
 
Alright, feedback for Normandin beta 2 - here we go again 8)

Okay, first there was a problem loading the map. The map wouldn't load and the game would crash on a Mod_NumForName(): models/xen_schrank7.mdl not found error. So what I did is I took your XEV flag model, and renamed it xen_schrank7.mdl and it worked. I've witnessed it's clearly not the right model in the map, but it makes it work at least :D Anyway, next time don't forget to include it.

Oh and the overview bitmap hasn't been updated either :) It's still the old version with the buildings on the 4 sides of the basketball court, and no 3rd path to the library.

So first off congrats for the new places, and the entrance - it looks MUCH more realistic. Sweet! =)
But again, size that foldable ladder down ;)

http://racc.bots-united.com/ts_normandin0016
hahaha! :D

http://racc.bots-united.com/ts_normandin0017
bug alert! this door doesn't open correctly. Well, sometimes it does, sometimes it doesn't...

http://racc.bots-united.com/ts_normandin0018
...and in both senses it seems. That should be simple to fix.

http://racc.bots-united.com/ts_normandin0019
RHAA! there's an invisible func_wall here! I hate that! I hate that! why can't I go where I want ? meh! :D No, seriously, it's a bit annoying because when you're in a firefight, you would want to strafe right or walk back and something would block you here that you wouldn't expect. Wouldn't it be better to start the blocking brush at the position I'm aiming at, i.e, at the corner of the wall ? That would let players move until the wall, which would be more natural. If you're concerned by your trees being noclippable (I saw it's a model), just make one invisible brush of the size of the trunk for each tree.

http://racc.bots-united.com/ts_normandin0020
w00t I've FINALLY found one texture problem in your map! :D if your wall was 10cm closer we wouldn't see the neons going "through" the wall :)

http://racc.bots-united.com/ts_normandin0021
the void over there looks odd... wouldn't it look better if you made a little hill just after the wall to mask the view beyond it ? Nothing more efficient and sweet looking than green hills to fill gaps in exterior maps :)

and while you're at it...
http://racc.bots-united.com/ts_normandin0025
...this would need a fix too :)
Good thing to make the barrier a func_ladder though. Fun.

http://racc.bots-united.com/ts_normandin0026
Same thing here... and yeah, a hill :) A hill with trees, and no blocking brush before the wall :)

on the other hand...
http://racc.bots-united.com/ts_normandin0024
... you might want to add some of them around the trunks of your bushes... else players can pass through them... dunno if that was intended but I would find more logical if it was prevented.

About the rest, well, not much to say...
http://racc.bots-united.com/ts_normandin0027
I can climb here. Dunno if it was made on purpose either. On a side note, with your little roofs above the doors it's much easier to climb into my tree now! w00t w00t (ain't no ape either, hey.)

while I'm standing here, I gotta tell you this too...
http://racc.bots-united.com/ts_normandin0028
...don't be mad at me but I reskinned your XEV flag to make it something more appropriate to a school. Yours was black/red, anarchist-like. Since the Specialists guys are italian, I put italian colors on the flag. I truely believe it adds credibility to the yard. Don't you think it fits lovely ? :)

On the library now.
http://racc.bots-united.com/ts_normandin0030
I believe this window (it's the one by the 3rd access you added to the library) should be bright. Just let the curtain drawn open. Make it a source of natural light and people will be more attracted towards this way. If you let it dark as is it will just look like a dead end when it's seen from the other end of the corridor. Make the outside light enter through it like the windows there are on one end of the corridor in the upper floor.

http://racc.bots-united.com/ts_normandin0022
You have a funny sense of art man ! :D Putting a cartoony painting next to a classical masterpiece, I mean, that's... funny :D That's the only painting in the room that made me stop still anyway. Doesn't this car have eyes ? rofl

http://racc.bots-united.com/ts_normandin0029
Oh yeah, I wanted to tell you that in the first beta already... but I was not sure it wouldn't be too much asking. Knowing your skills I guess not. Well, don't tell me it isn't possible to make the rail here by the stairs look like the other rails around the balcony ? I think the staircase looks unnatural as is. Compared to the rest of the architecture in the room, I mean.

http://racc.bots-united.com/ts_normandin0023
Last thing, but don't miss it out I advise ; to even the flow of players through the map, put one big weapon to pick up here. A M249 on the table, for example, and one kevlar or two :) That would attract players into your library for sure. Because now, even if your 3rd entry changed things a bit for the better, it's not enough IMO. People and bots still fight around the middle yard, or by the school's entrance. Can you make the exact same exit from the library by the other end of the upper floor ?

Hmm yeah, I think that's all. You're very close to a final release IMO man. Con-gra-tu-la-tions. 8)

the Carpenter 22-05-2004 06:44

Re: What's Carp Got Cooking ?
 
Cheers again !
I'll see what I can do. ;)

the Carpenter 22-05-2004 23:19

Re: What's Carp Got Cooking ?
 
All better now.

I did everything you said, actually, including the opening of the library on the other back-side.
Door's fixed. (I forgot to name the glass part.)
Trees are more open outside & bushes have been clipped..
View has been clipped properly in that area now, too, as well as a billboard & trees added "behind" the fence.
Ceiling tex fixed.
Ladder is gone.

Now ... I just need to get the bastard to run again.
I have no choice but to finish this map ... it's too big to add anything else.
(Nearly up to a 16Mb bsp again.)

I'll post when I can.
Cheers again PMB !!!
I love you man !!!
LOLZ !!!

biohazerd87 23-05-2004 22:26

Re: What's Carp Got Cooking ?
 
So is it ready yet?

the Carpenter 23-05-2004 22:30

Re: What's Carp Got Cooking ?
 
9th compile now ... 8 failed to produce a working map.
Might just be too big with the added library entrance.
I'm dumping things like crazy to see if it'll work again.
If not, I'll have to revert to an older build & try again.
Cheers !

the Carpenter 24-05-2004 09:23

Re: What's Carp Got Cooking ?
 
It lives !!!
However ... it lives at the expense of the trees & benches in the b-ball court.
I redid the windows tonight.
I forgot one tweak, in particular. grrrrrrr
I may yet have to close a side of the library on the top floor.
R_speeds took a sharp turn up with that addition.
I'm trying hints 1st, but I may have to change it back. :(
More tomorrow ... I hope.

the Carpenter 25-05-2004 00:05

Re: What's Carp Got Cooking ?
 
I've just added windows from the reception area & the library that give access to the center courtyard.
Hopefully it'll all work out, cuz it'll be WAY better with alternative routes.
The library rox at present, although there are two small areas with r_speed issues.
They ARE small though & I may live with them, cuz again, it's WAY better with more routes.
Pix later. ;)
Cheers !

Pierre-Marie Baty 25-05-2004 00:48

Re: What's Carp Got Cooking ?
 
w00t! :P



/me grants myself the award of the most productive post of the year :D

Thirdeye 25-05-2004 02:02

Re: What's Carp Got Cooking ?
 
its nice to see maps that spend so much time on come out looking feeling and even smelling like a million bucks !

keep on keeping on

the Carpenter 25-05-2004 08:32

Re: What's Carp Got Cooking ?
 
http://www.accesscomm.ca/users/endo/tsn01.jpg
http://www.accesscomm.ca/users/endo/tsn02.jpg
http://www.accesscomm.ca/users/endo/tsn03.jpg
http://www.accesscomm.ca/users/endo/tsn04.jpg

SoUlFaThEr 25-05-2004 08:52

Re: What's Carp Got Cooking ?
 
CARP YOU ARE SO SEXEEEEEEEEH
how did you do the rail.......hehe make a new texture for it? you did and it looks good duder :)

TS might be in italy or so PMB but, Carp is from Canada....and since he da map maka........the canadian flag stays :)

the Carpenter 25-05-2004 09:38

Re: What's Carp Got Cooking ?
 
LOLZ !!!
Yeah ! What he said !
I nailed the railing texture on the 1st try !
A VERy rare occasion.
Cheers duder !
This map is REALLY gaining momentum.
I suspect it's nearly complete.

the Carpenter 26-05-2004 09:56

Re: What's Carp Got Cooking ?
 
I'll have another version ready for Wednesday.
It's SO much better now !
(If I do say so, myself.) ;)
Once it's done, I think I'll prolly do a CS version too.
Hopefully that'll work out without too much effort.
The hardest part will be getting all the breakables to respawn with every new round.
(I'm not sure I have room for the added entities.)
I smell a public release coming on ... SO close ... heh heh
hehehehehehehehehehehehahahahahahahahaha
MUAAAAAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAA !!!!!!

the Carpenter 30-05-2004 22:27

Re: What's Carp Got Cooking ?
 
Well ... this IS the map that never ends.
It just goes on & on, my friends.
Carpenter started building it, not knowing what it was.
Now it just goes on & on, forever, all because.
(All together now !)
This is the map that never ends.
It just goes on & on, my friends.
Carpenter started building it, not knowing what it was.
Now it just goes on & on, forever, all because.

Well ... the end IS finally in sight !
I've just about got the CS version together too.
The TS version needs a few more tweaks yet, before it's release.
Mostly ready to rock though !
Yippee !!!
You guys will prolly be the 1st to hear about it.
Cheers !

(Reprise !)
This is the map that never ends.
It just goes on & on, my friends.
Carpenter started building it, not knowing what it was.
Now it just goes on & on, forever, all because.
(Repeat through fade out.)

SoUlFaThEr 31-05-2004 02:01

Re: What's Carp Got Cooking ?
 
/me sings
This is the map that never ends.
It just goes on & on, my friends.
Carpenter started building it, not knowing what it was.
Now it just goes on & on, forever, all because.
and i get to waypoint the masterpiece :)

i will take my time on it and do it right for yooz

sPlOrYgOn 31-05-2004 02:08

Re: What's Carp Got Cooking ?
 
yaya we get a new crazy looking hostage rescue map!! :D

the Carpenter 31-05-2004 08:40

Re: What's Carp Got Cooking ?
 
Yes.

biohazerd87 01-06-2004 01:38

Re: What's Carp Got Cooking ?
 
When can we expect to be able to play it?

the Carpenter 01-06-2004 04:35

Re: What's Carp Got Cooking ?
 
My lighting issues have been resolved, so ... Beta testing soon.
Sometime after SoUlFaThEr is done waypointing it.
He'll be done when he's done.
No panic on my end ... heh heh ... I can wait.

In the news:
I updated my website today & the sprites page is finally up & running.
PMB ... you might be interested in the TS weapon specific stuff I've got up there now.
Cheers !

Pierre-Marie Baty 01-06-2004 13:42

Re: What's Carp Got Cooking ?
 
TS weapon stuff ? wotsit ?

*edit*
found... the bullet trails and the lasers are pretty stuff indeed :) gotta grab some of them...

SoUlFaThEr 02-06-2004 13:49

Re: What's Carp Got Cooking ?
 
i will have your waypoint done today........

[EDIT]
well....cs1.6 at least
i started a new game....and it stopped in that process of loading the map with no error message....just put me back on the CS screen where i started. so i tried again.........this time got in the map.......i watched the cameras for a bit..3 one points at a corner of the 2 walls its between so you can fix that one........

then i tried to join a team.....i was back out in the CS start screen again.....

further attempt gave me the same results.

something is amiss dude. cant waypoint it with 1.6 cuz i cant get in it :(

so i waypoint the map in cs1.5 cuz it runs no problem there.......i go to test the first draft of the waypoints and 2 bots get in the map and i get a crash.....this Edict error everyone is talking about so i cant test.......i need to find the version they made that "fixed" this shit.......

ill stay on it.....
[/EDIT]

the Carpenter 02-06-2004 20:27

Re: What's Carp Got Cooking ?
 
I had some crash problems in the TS version too.
The ladder fences were crashing the game.
PMB says the glass doors were doing it too.
So ... I'm removing those elements & hopefully that'll work itself out.
I'll get on the CS version after I go for eggs ... mmmmmm.
PMB ... there's a new TS version in your PM box.
Can you see if it still crashes without the bad entities ?
I kept the wood doors, but if they cause crashes ... then they'll have to stay open too.
Cheers guys !

SoUlFaThEr 02-06-2004 23:47

Re: What's Carp Got Cooking ?
 
if they stay open then your light effect is gone?

damn if thats true.....

Pierre-Marie Baty 03-06-2004 01:04

Re: What's Carp Got Cooking ?
 
No crashes on that one... great job dude 8)

Ah yes... ONE problem.
the fences. You can go through.

That's all I can think of.

the Carpenter 03-06-2004 01:23

Re: What's Carp Got Cooking ?
 
LOLZ !
As soon as I sent it I realised I hadn't clipped them.
Just the glass doors were propped open in both maps.
The wooden doors with the funky lights are still included. ;)
All fixed up now, as is with the CS version, also.
I'm compiling the CS one again, for SoUlFaThEr, right now.
Hopefully it will be glitchless as well.
Seriously ... if it weren't for you guys ... I dunno what I'd do !
Wheee !

the Carpenter 04-06-2004 04:31

Re: What's Carp Got Cooking ?
 
OK ... this is WAY off topic, but ... check out the linky:
the GooKittens
Cheers !


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