Re: POD-bot back into shape.
that would be nice, if somehow could tell me how to keep RB alive when other bots are plugged in i'd be all ears.
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Re: POD-bot back into shape.
Stefan, they seem to work ok with HPB. Maybe take something from there?
Also, which waypoint folder does podbot read from, just so I know. :D |
Re: POD-bot back into shape.
Quote:
This problem happens less with swinging doors like in cs_militia, because the doors open in front of the bot (as long as the bot is FACING the door and not trying to run backwards to it). But with sliding doors, the bounding boxes of the door and a podbot DO collide. That's the reason why Austin wrote plugins to remove all doors in all maps for his bot servers, because bots could not navigate them fluently. Campers only had to sit behind a door, wait for a bot to come by and spray bullets at a stuck bot. *********LAST MINUTE BREAKING NEWS********** I HAVE FOUND WHY!!! it's because of that aimbug fix bug from Paulo-La-Frite again !! And since we talked about it some time ago you already gave a solution and fixed all the angle bug problems in RealBot already. That's why your bot is not affected. Lucky ole man ;) |
Re: POD-bot back into shape.
Pierre-Marie Baty, what is the add bot command? addbot doesn't do anything, they also don't rejoin at map change.
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Re: POD-bot back into shape.
w00t! Finally some good news pmb ;) Hehe. Well i am glad to hear this.
I was hoping you could shed a light on 'multiple bots working together on metamod'. I know it has something to do with the indexes not being updated properly or something. But i have not taken a look into this properly yet. I think something like a bool bIsOtherBot is needed, so when a fakeclient is found, but is not created using botCreate it is automaticly an 'otherbot'. Therefor it should not 'think'. But as i said i don't know the exact problems so i cannot say what a fix can be :) |
Re: POD-bot back into shape.
Hey guys, I did have both the HPB_bot_mm.dll & the realbot_mm.dll working together, mind you with the odd crash but still worked.
Maybe that's one place to look? The reason why I stopped using HPB is due to lack of waypoints for it. That's why I want to use PODBot as it has quite afew. |
Re: POD-bot back into shape.
if HPB does work fluently then i think there is something with pod's code? But... logically thinking of it, POD & RB are based off HPB. Although they have underone quite some changes ever since.
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Re: POD-bot back into shape.
If someone has a fair amount of HPB waypoints, I'll test it again to see if there's any random crashing.
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Re: POD-bot back into shape.
Quote:
I.e, never do Code:
if (pEdict->v.flags & FL_FAKECLIENT) Code:
int bot_index = UTIL_GetBotIndex (pEdict); I have RACC and POD-bot running at the same time, so I don't think the problem is in the POD-bot code. See where I'm looking at ? ;) |
Re: POD-bot back into shape.
DreamLord, could you test this podbot.dll with Steam and tell me if the bots come back after a map change ?
BTW the command for adding bots is "pb addbot" for dedicated servers and "addbot" in the client console for listen servers. |
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