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Re: Engine
I have seen it multiple times, gonna read the info when i have more time. Looks sweet indeed though!
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Re: Engine
I see nowhere mentioned that it knows the "level of detail" technology though... :(
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Re: Engine
hmm, i should not worry about that to much right now ;)
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Re: Engine
It supports LOD
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Re: Engine
Quote:
Also: it would be interesting even if i were to tag along to take some of this in considering the last time i had worked with C++ before i got visual studio 6 was using an old old old old Borland compiler. That and im a warehouse of ideas. :) |
Re: Engine
i've been lurking the bot boards for about a month now, been testing all the bots and they are all awesome. just visited other sections and came accross this thread.
I could help with the later development of the game. My brother is an audio engineer and i have access to his personal mini studio thats in a room about 30feet from me. I know how to make realistic sound effects and background theme music. I also used worldcraft for about a year making SP half-life levels for me and my friends, so i could help with level design and have also created numerous UT skins for player models. I have 2 friends that are very good in 3DSMax and Cinema4D so they could help out in that aspect. The only computer programming i know is BASIC, PEARL, JAVA, HTML, and some Pascal. I "understand" most C code but writing it is a different story. I also know linux and the KDE desktop very well. I have 3 computers in my room and tons of random hardware, so i could do some compatibility testing if ever needed, since you guys said you wanted it to be able to run on various computer platforms. Like I said, if this project ever does start moving, i can help with the later parts, Sound, Level design, Skins, Modeling, and small parts in programming. |
Re: Engine
Thanks for the offer ! :)
Don't worry we WILL move on someday, but understand that most of us would like to build their existing projects to completion beforehand - furthermore the idea is just arising, and lots of things remain to discuss. Botmeister has a whole theory on this but maybe it's too early to speak up. We're actually discussing some things and others on this matter :) |
Re: Engine
I think its great to have an idea, we should just finish our stuff first before we go on with something huge like this.
However, when its time, i bet we can make a h*ll of a game together. We surely can need any help we can get! :) |
Re: Engine
What about the Quake or Quake II Engine, Its free over the GNU and its surely proven itself over the years. I mean, Half-life was made with the Quake engine.
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Re: Engine
Yes, but take a look at Ogre... it's so much better :)
The Quake I and II engines are outdated for a certain number of reasons, especially they have rendering limitations that we can't decently have in a modern game... (polygon counts, absence of level of detail, models, sprites, etc). |
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