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Re: intel_center waypoints
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Re: intel_center waypoints
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Re: intel_center waypoints
Reviewed and tested Enigma1's waypoints for the coming waypoint pak. Balance good, and mainly just needed some cleanup. I have shifted the nodes closer to the tank for more casual escorting of the tank by passing Allies. Trimmed down the botsight from 5000 to 4000 (still high but the streets are roughly 4000-5000 long end to end). Corrected route 2 so bots will use the backway more often from their initial spawn. If you find the tank damaged in a position that the allied bots do not repair RSVP (I have not done a step and repeat tank repair test for lack of time).
Get the modified waypoints here (calling the rev 0.10.1). Link expires next month. |
Re: intel_center waypoints
I just had a couple of games on this map. I wasn't testing anything specific, just playing. It went well with no obvious issues but I did notice the tank was left idle at times longer than it should. It was never a LONG time but longer than one would expect.
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