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Re: So whatever happened to the Nuclearbox?
(Sorry for the late reply but as I told you I'm short on time & posting this from my working place)
@ KWO: Thanks for the offer but I don't need a forum because the current Bot is more of a toy to me for trying out stuff. I doubt it will ever see the light of day and if so it won't be in this year or for the Half-Life Engine. Btw. it's good that you're paranoid about me, that makes you a great forum admin (honestly!). You might however check my given e-mail and verify with one of the 'old' guys that this is still my old one (just ask Bluesman, Johannes etc.). Seeing the other guy was just impersonating me for some 2 or 3 posts and since he's inactive, yes I'd like to take over my old handle. @ Bluesman: Nice hearing from you too. Sorry about your job I know it's kind of hard these days, over the past years I had a couple of exotic jobs myself to be able to keep my smoking (bad) habit ;) I just told Johannes, my old e-mail is still valid so if you still have it, feel free to write, otherwise I've got your old one but I don't know if that's still working... @ others: I need to finish posting here, got to work but I'll write more later... |
Re: So whatever happened to the Nuclearbox?
User names fixed - now the real Count Floyd is with his real nickname. :)
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Re: So whatever happened to the Nuclearbox?
Thank you ! Feels much better now...
(lunch break here so I can post a bit more) I would like to somewhat revive the bot coding section seeing that these forums are so quiet and there aren't any other forums (except gamedev) I know of which are active. Over the years it dawned on me that almost all in (game) ai is about navigation & representation. So I'd like to share some insights and/or problems I've stumbled over and start a hopefully interesting discussion. Ok, it's back to work for me...l8er! |
Re: So whatever happened to the Nuclearbox?
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Yes - You have been authenticated by 3 persons (SoUlFaThEr, Bluesman and Aspirin) before You posted the last post here, so that's OK for me. I had to go this way since I never was any possibility to talk to You directly, so I haven't had any possibility to authenticate You my-self. :) Regardless what You are planning we are glad You finally joined our community. :) |
Re: So whatever happened to the Nuclearbox?
Hey welcome back Floyd! Sorry to read about your real life troubles but sounds like that's behind you now which is good to hear. It's a pity the kind of artificial intelligence you guys created in your spare times eclipses the level of AI in retail games by such a large degree. Was playing Crysis the other week and the one thing that struck me was that it'd be almost perfect in sandbox mode if the enemies were actually engaging (which they aren't).
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(sorry, just thought I'd pick up where I left off :devil2:) ...but it was definitely one of the best bots generally speaking sure :sleep: total fucker to play against though. |
Re: So whatever happened to the Nuclearbox?
Heyyo,
Lol, I remember messing around with some of the dev/cheat modes in PODbot 2.5, like the one where the bot's AI would assume control of you and such, I used that lan before when I had to go to the bathroom and my cousin was just screaming "HACKS!!" at me.. pfft, even without PODbot's help I was still pwning him, lol. :P |
Re: So whatever happened to the Nuclearbox?
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Btw. I've seen a Students Thesis using Teambot as a Base to try out better (not really!) chat dialogues with human gamers. As if some of the existing Bots didn't have such a thing in their standard installation...it's a pity we couldn't really fake the displayed ping for bots :) |
Re: So whatever happened to the Nuclearbox?
About commercial AI like Crysis:
Just yesterday I witnessed a glitch in BioShock (which uses the UT 3 Engine with NavMeshes & Stuff AFAIK) where a Big Daddy wanted to repeatedly walk thru a pillar standing right in the middle of a room. And there wasn't a failure timer or something, he just went on & on. The security bots have lots of navigation issues as well but that's probably because of the 2.5D Presentation of the underlying NavMesh. Anyway, shows that Navigation is still a main issue. |
Re: So whatever happened to the Nuclearbox?
Hi!
@ Markus: Dark Youth had a bot called *cough* S.W.A.T Bot. Have a nice day! w00t |
Re: So whatever happened to the Nuclearbox?
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