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Re: DOD:S Bots
I read somewhere that there are DOD:S bots, they will spawn but not do anything else. It's not a functional bot.
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Re: DOD:S Bots
I tried to find, but was unlucky to find them :nuke:
http://bkifor.9999mb.com//images/contrads/logo.jpg |
Re: DOD:S Bots
It's mentioned on the Steam forums, in the sticky.
On Ancient's server I tried the built-in bots of DoD:S. However players were turned off by these, so I tried FakeClients (MM:S plugin) and it did the trick - server gets noticed and fills up. I also tried FakeFull for TFC, but in this case people seemed to prefer FoxBots. Quote:
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Re: DOD:S Bots
Hi,
can anyone say me how to install the Bot Mod on DOD:S? on the link is no instruction to it. Thanks. Sorry for my bad english ROFL MFG Headshotkiller |
Re: DOD:S Bots
Try this package.
It's Cheeseh's RCBots put in a installer package for dods with a menu to control them. They are for HLDM 2 but are a little better than just typing "bot" in the console... never the less, they are still very simple. Cheers INsane |
Re: DOD:S Bots
INsane, are the bots stupid for Cheeseh's RCBots, or are they ok?
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Re: DOD:S Bots
Quote:
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Re: DOD:S Bots
They are built for HL2DM, what they do have in features for dod:s is the ability to spawn an AXIS bot and follow some simple waypoints.
This is better than just typing "bot" in the console and having 3 allied bots spawn on some maps, (some only spawn 1). They don't follow the same nav file types as Counter-Strike bots more like the same as SturmBot... waypoint poles connected to pathways. They don't have class selection and they don't fire at other bots or human players. They also struggle when making their way out of most of the dod:s map spawn areas. Some of the "orange map" series of maps have a simple layout and you can waypoint enough to get them out and run around capping flags, but there are many maps they just can't deal with... in fact about 95% of maps made... they won't even get out of spawn :) This is of course expected as the author, Cheeseh, never intended these for dod:s. The only reason for putting a pack together for the bots was the fact that you can spawn a axis rifleman. It is good for mappers and modelers to grab a bot and check stuff. The pack has one "orange" map and is a bit of fun... the bots just race around and you get in some fire practice.... sometimes they can even cap out. |
Re: DOD:S Bots
I heard that there were some functional bots called ShrikeBot or whatever, but the bots could only be in the Rifle Class. But, I would play that if someone told me where to download it.
P.S. But I also heard that it wasn't released because it could only use one class. But thats better than standing still, and not doing anything. |
Re: DOD:S Bots
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