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Re: AT LAST something !
watched the avi... VERY impressive PMB. Really neat! Congrats!
I saw for once an odd 'jump' trying by the bot when it wanted to turn around the corner... (from CT start, jumping on the window, then at the last corner before you reach the hall-way to enter Terrorist area outside). It was not a place to jump at all ;) Nevertheless i must say i am very suprised. :D |
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yeah, that was part of the obstacle avoidance strategy. If you notice there's a tiny obstacle in that room, can't remember what but I believe it's a little light spot on the wall. But I changed some of the bots' reflexes, I believe it wouldn't jump here anymore if I was to try it on that path again.
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that's wickedly awesome :)
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Next step: have the bot jump on the roof of the marketplace, and from there, over the ledge to the roofs like a carefully-waypointed podbot.
I'm all excited it works so good. Now I can admit it but my goal was initially to work out a better navigation than the CZ bot. Just for the challenge. I'm on the right track :) |
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Heyyo,
Aright! an avi! btw, I don't have CZ either, I bought HL2 norm retail not collectors. And online you don't get cz unless you buy the silver or gold packages so there's still quite the hefty crowd out there without CZ. And nothing's wrong with divx. works fine. I use it all the time with that videodub I think it's called, free, works great, I'm happy with it. ;) gotta min and a half ti'll it's done downloading.. I hope it plays fine on these crappy school comps... wait.. divx... argh, I hope they have the codec, or I'm gonna have to wait ti'll home.......... oi. And yeah, just like anything in the works rifleman, usually they just want the core done, optimizations is like, the last part. cause before, my main mod for vc, the biker bodyguard was over 2000 lines of code, lol, sloppy, and crashed often. After rebuilding it much more efficiently I got it down to maybe 500 lines, and not a single crash (well, that I observed.) ;) ACK! no divx plugin.. darnit... I'll have to watch this beaute at home I guess... but from the reviews everyone else has been giving, I'm gonna enjoy this. :D less waypointing means more gaming. ;) [EDIT] Btw, I downloaded it n' watched, very nice PMB, that was great to watch. a couple major advantages I see on your navmeshes over the official csbot is it can conform to the shape of the object underneeth it, I saw for the barrel, that the navmesh onnit was actually an octagon, and the small crate for the window jump at the T's spawn was actually fitting the crate. Other obvious differences is the jumping. I doupt I'd ever see the official CSbot pull off really good jumping techniques like racc did. It's annoying to watch the CSbot to rapidly leap up n' down while barley moving forward trying to get ona crate.. |
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the csbot can't even play all the levels with its superb technology called 'navmesh'.... :)
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I've just uploaded a higher quality version of the vid:
www.frostycoolslug.f9.co.uk/racc.avi Its 30megs and XviD encoded, only problem is the AI console seems to flicker on and off, and there isn't much i can do about it :/ -- This is another major step for PMB, the bot plays like a complete newbie to the map, and this is what i love about it, if it watches a player make a jump, it will learn and better understand how to do it itself in the same way humans to.. its great :D Congrats are in order :p |
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looks impressive,
two notices 1. bot when running aims to the one map point (the running backward without checking what is behind corners) 2. jump bug - looping |
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1°) that was a feature ; I made it aim to Vector(0,0,0) to show that it was possible for a bot to run backwards and sideways accurately without using some false strafe speed techniques.
2°) yep. That one will be fixed. I should get back to it. Weeks that I haven't put my hands in the code. Promised, after the Oktoberfest, I'm back to RACC :) |
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yea, have a drink :D
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